I don't feel a conection with my pet

I don't feel a conection with my pet

in Ranger

Posted by: Rosz.5713

Rosz.5713

First i will make this post not centered in balance but in design and rewards to the player. In terms of connection with the pet, our skills and traits lack from it, only a few skills are additions to the player from the pet, where his behavior actually helps the player (Like Rampage as One, where attacks grant you might) .

My main experience is in dungeon and wvwvw, so don’t expect pvp comments.

The first thing I have to mention is about my evolution as a ranger:
- In early lvls i noticed my pet was doing most of my damage and using my traits on beast master was extremely more efficient than any other, the pet was pretty much doing everything for me. So the only thing I was doing was supporting my pet (using sick ‘em, signet of stone, signet of the wild and horn).
- When I first went to a dungeon with some friends (we were finally 5 above lvl 30) we went to ascalonian, I was around lvl 40, and still my pet did all the job, and when both my pets were dead i had to wait 1 full minute to revive him, when a pet its pretty much 70% (if not more) of your damage, how i’m supposed to play if he is dead? i dont even have a chance to revive him like it was a player, that would be useful, maybe a trait that lets me revive him faster, or so I thought, after some more advanced dungeons there was no way to let him live long enough to deal a good amount of damage because i didn’t have any control of him in movement or position.
- Now i’m at wvw and my only use of pet is when i use guard on walls to hit players defending, and that’s pretty much my pet.

After some thinking there are some flaws there:
- Early game I just supported the pet because he did more damage, I never had control of it. As a player i had little reward to my character, it pretty much was as a powerful NPC did all the work and took me to end game. In every point of pve i never felt like i was “microing” my pet, our only commands are:

  • “attack”: it does it automatically so it doesn’t really count, it doesn’t even let me call that my pet attacks something specific, it just attack the same target as me.
  • “F2 attack”: pretty much lackluster (compared to autoattack, mainly because of unresponsive to click) in every pet but jaguar.
  • “Come to me”: I know everyone uses it just to avoid aggro without changing its state to avoid enemy. Its not enough to evade AoE+
    Where is even my ability to move him somewhere to my taste?, Guard pretty much cover it to some extent but how is that a “microing” character depends on wasting a utility to have even a remotely control of my pet who it pretty much all my damage.

- I didn’t felt reward to my character from my pet, to me this is a HUGE flaw, how is that everything that i do with my pet falls into 2 categories: I buff my pet or I use my pet as a meatshield/slave.

Just look at our utilities: Guard, Sick ‘em and untraited signets are pretty much just for the pet. Protect me and search and rescue, are a meatshield and a revive slave. Whats left? Spirits who aren’t worth taking, survival where the only skill that interacts with the pet is QZ, and traps that have nothing to do with pet.

At Elites the is light in Rampage as One its the only skill that i feel in touch with the pet, that i want him to be alive for me, both of us get the buff and we gain might from each other attacks, That’s a great skill, every of our skills should do something like that.

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I don't feel a conection with my pet

in Ranger

Posted by: Rosz.5713

Rosz.5713

In traits, its the same, every one falls in the same categories:
*Beastmaster: The objective of this is buff on your pet only so its fine.

*Nature Magic: The only skill with player-pet interaction are: minor trait that get your boons to the pet, why there is not a trait the other one around? where you could get the boons on yout pet (its pretty easy with our skill/traits range), The other one is your pets gets enlarged when you reach 25% hp

*Wilderness and Skirmishing: Nothing, only a push condition on pet.

*Marksmanship: This actually gives us something, Opening Strike on pet gives vulnerability, so you actually do more damage from something that does your pet, and from your side too, so its nice. the other one is boons on pet at low health, personally i hate it.

Why there aren’t more skills like Rampage as One?, why there aren’t traits that grant the player the boons of the pet?, that way you could actually feel like doing damage/defending while boosting your pet. Why there aren’t traits that let pet evade when you evade? Why there aren’t damage connection skills, if the pet or me get damage it gets shared 50/50 with the pet?, why there aren’t more ways to control your pet? Why you don’t receive a boost from the pet you have at the moment? (like prec from felines, Thoug from porcine, Vit from bear etc?)

So that lets us with so little interaction in a “united” way, i cant play with my pet, its either i’m a support of my pet or i just forget him and feels lackluster compared to other professions.

Why would you even balance a profession on a pet, when you don’t get nothing back from your pet beside more damage?

I feel some of these point let space to the player to not feel a real bond with the pet, that translates on lots of the hate and frustration to it, if the pet just gives a little more to the player, i think there would be less post from people that wants to perma straw them and gain a boost to stats.

I don’t know if someone shares this point with me but i wanted to point it out.

TL;DR: The pets doesn’t gives any kind of support to the player, which makes impossible to feel balanced against other professions, because you lose damage to give it to your pet, and he doesn’t gives you anything back.