Send Gold to: Chrispytoast
I feel 1 hand sword could do with looking at.
Send Gold to: Chrispytoast
I use one handed sword right now on my ranger with horn off hand and shortbow on switch and it’s pretty amazing. Not sure what you would add to it that wouldn’t make it OP.
I use one handed sword right now on my ranger with horn off hand and shortbow on switch and it’s pretty amazing. Not sure what you would add to it that wouldn’t make it OP.
Honestly I think the 1 skill could use a look at. If you plan on using this ability for DPS (It’s a weapon so it should be) you would be required to constantly using the 1 key at least and majority of the time it locks you in place stopping you from dodging. This can be controlled with disabling auto attack but this is also a bad thing and it shouldn’t be necessary to do.
In one of the bug posts i had a small discussion about this, and i agree with the topic title. My fix for the 1h sword:
1. Slash
> Kick
>> Serpent strike
2. Hornet sting
> Matriarch leap
3. Pounce
Obviously the skills would be rebalanced for the positions they take now. This should give the nr.1 skill back it’s skirmish feeling, that totally disappeared after kick lost it’s knockback (which was needed as it was a realy overpowered sequence). But with the removal of it, pounce is now questionable usefull in that sequence, and the nr1 sequence doesn’t at all feel like the sword it was, and the ranger-mobile-melee fighter it was.
Changing skills 1.3 & 3 around puts all ‘melee’ skills on one sequence and puts that mobile feel back on the sequence of skill 1. It adds a gapcloser to the sword, and it makes for an interesting choice after using skill 2, aka, do i use Matriach or Pounce to get back in the fight. It also makes for a good combo with the knive, that has a roleback, which is now complemented by the gapclosing Pounce on 3.
For all the other offhands the change hardly effects anything, for as far as i can reason…
25 okt 2014 – PinkDay in LA
Moving Serpent strike to 1 is a waste, this is a dodge move that should be player controled for maximum effectiveness.
I like the sword more than any other weapon for Rangers and have been playing with it from level 1 to level 80.
I run a tanky ranger and it is compeltely unacceptable for me to have less control over dodging. Being mobile in this game is all about control, not some automated combo sequence.
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
(edited by Wayfinder.8452)
Completely agree with separating Pounce from the combo. Not only does it rarely do anything since they removed the KB from Kick, but as someone said above, when you dodge an AoE then your attack combo makes you leap straight back into it due to it’s auto-cast or you pressing it too soon before the dodge, that’s fail.
My idea was to replace Pounce with a simple evade, like Greatsword has, and make the backward evade on Hornet’s Sting optional via a second activate. Nothing like being locked out from using your second attack skill cause there’s another mob/cliff/AoE/trap behind you.
I quite like the one handed skill. You have the ability to leap through many enemies in quick succession killing them all like a thief should if you practice it well enough.. you can even use it to dodge past a bunch of mobs. It looks fun, it is a great mechanic.
There is only one problem I have with it.
They need to make sure it never activates in such a manner that you fly off a cliff while the mob dies, plunging to your death.
It happens, alot. Alot.
I can’t agree more with you, I died quite a few times too.
Auto-attacking should be tweaked a lot.
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
1H + That double attack speed buff… wow…
@Wayfinder, while in itself your arguement seems viable, i think that for the sword as a whole and in combination with the knive, and by also looking at utility options, the argument is realy weak… not just because i could reverse the arguement by stating: Having pounce on 1 is a waste, it is a jump move that should be player controlled for maximum effectiveness…
Your arguement is further weakened by already having a dodge move available on the sword that is player controlled, in the form of ‘Hornet Sting’. Then when combining the sword with the knife, you get another player controlled dodge move with ‘Stalker Strike’. Then when looking further on the utility side of the ranger, you get another dodge move with ‘lightning reflexes’, which also gives an endurance ‘buff’ that gives you more player controlled regular dodges…
Yet, there is NOT ONE readely available player controlled LEAP, on any 2 handed setup. True there are leaps, but pounce is on a sequence that triggered this skill while already in melee range… Monarch Leap is only available if Hornet Sting is used first…
So trading in one dodge, of the many available, to get a leap that isn’t currently readily available seems to be a much stronger arguement, and it’s not that you actually loose Serpent Strike as a skill, you will still be able to benefit from swirling around your foe, only now in a more regular fashion giving the sword back it’s mobile fighting style feel (and having less chance jumping off a cliff if it is not your intention to do so)
25 okt 2014 – PinkDay in LA
Yeah the charging auto-attack makes it hard to break away from mobs as well, it needs to be taken out in favor of something else since the KB isn’t in the combo anymore.
nooo I love the charging auto. XD Maybe they can balance it in with something else.
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!
I find the auto-attack (1) animations making it so you cannot move/control your character to be a limiting factor in enjoying the weapon. I prefer axe/shortbow/longbow auto-attack in that I can still move around and fully control my character.
Main: Hunter.
I agree on getting rid of the pounce from the Sword.
Sometimes after the monster dies, your character will swing one more time which will causes the toon to jump either to the closest enemy, or in the direction its facing.
With the latter, I have jumped off cliffs and catwalks to my death or another pack of angry enemies.
Is there any way to report this? There is no message just the title.
Why do you think they could use a looking at?
What is wrong with them?
What would you improve?
The original poster made this thread and then deleted it when he found another thread on the topic had been created in the meantime. Unfortunately, this forum doesn’t delete threads properly.
1H Sword and Responsiveness is that other thread.
(edited by Aseyhe.2948)
honestly i feel borderline OP with quickening zephyr 1h sword + horn
Just rework the autoattack to do not root you in place, and i’ll be a happy 1H sword user.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
@Wayfinder, while in itself your arguement seems viable, i think that for the sword as a whole and in combination with the knive, and by also looking at utility options, the argument is realy weak… not just because i could reverse the arguement by stating: Having pounce on 1 is a waste, it is a jump move that should be player controlled for maximum effectiveness…
Your arguement is further weakened by already having a dodge move available on the sword that is player controlled, in the form of ‘Hornet Sting’. Then when combining the sword with the knife, you get another player controlled dodge move with ‘Stalker Strike’. Then when looking further on the utility side of the ranger, you get another dodge move with ‘lightning reflexes’, which also gives an endurance ‘buff’ that gives you more player controlled regular dodges…
Yet, there is NOT ONE readely available player controlled LEAP, on any 2 handed setup. True there are leaps, but pounce is on a sequence that triggered this skill while already in melee range… Monarch Leap is only available if Hornet Sting is used first…
So trading in one dodge, of the many available, to get a leap that isn’t currently readily available seems to be a much stronger arguement, and it’s not that you actually loose Serpent Strike as a skill, you will still be able to benefit from swirling around your foe, only now in a more regular fashion giving the sword back it’s mobile fighting style feel (and having less chance jumping off a cliff if it is not your intention to do so)
I cannot force myself to respect your posts anymore.
You are simply dismantleling any point of view different than yours.
If the problem is Pounce, then better remove it. 1 more player controlled dodge is much more valuable to a melee Ranger than 1 leap skill. Rangers aren’t true tanks by nature, they are a jack of all trades master of none.
Srsly I’m going to disregard any further posts made by you, looking at your post history. I’m sorry but I cannot respect your your way of thinking as it represents quite big of an ego.
Have fun !
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
I would prefer if they removed the Leap from the 1 Combo and replace it with a bleed, weakness or short swiftness.
I would also prefer if Hornet Sting was removed and just replaced with Monarch Leap. Ideally if the mechanics of the engine allow it I would have the skill leap towards the target if it isn’t in melee range and leap away from the target if it is. I don’t think there are any context sensitive skills like that in the game however so I don’t think it will be doable.
I made this thread, then after posting it an exact same thread was posted so I put my reply there. I thought deleting the OP would delete the thread but I guess not.
Put your replies into this topic instead
https://forum-en.gw2archive.eu/forum/professions/ranger/1H-Sword-and-Responsiveness/first#post54792
I cannot force myself to respect your posts anymore.
You are simply dismantleling any point of view different than yours.
If the problem is Pounce, then better remove it. 1 more player controlled dodge is much more valuable to a melee Ranger than 1 leap skill. Rangers aren’t true tanks by nature, they are a jack of all trades master of none.
Srsly I’m going to disregard any further posts made by you, looking at your post history. I’m sorry but I cannot respect your your way of thinking as it represents quite big of an ego.
Have fun !
My posting history is full of fair, open, and helpfull posts if you cared to actually read them… You will find that i have strong opinions and due to years of forum discussions i have build a decent experience in refuting opinions of others… One thing i try to stay away from though, is ‘ad hominen’ where you ‘attack’ a person instead of their posts. It is considdered one of the lowest forms of discussion…
You should realy learn to distingusish them and stay away from them aswell, because a smearing campaign in regards to me personally realy disqualifies your arguments (and yourself realy) as a whole. If somebody disagrees with you and does so with better arguments than yourself, you merely lost a discussion, big deal, happens to me every once a while (more than i’d prefer realy :/ ). Be the bigger man/woman and learn to accept you are not always right, or come up with better arguments that refute your ’opponent’s arguements’, but realy, never attack the person behind those arguements because then you make things personal, and might well strike somebody the wrong way…
Now i don’t realy care about whether you want to read my posts or not, thats your choice, but saying my posts history is full of unfair harsh ego (which i doubt you even read, as it is simply not true) just because somebody smashed your opinion to bits is just a smear post i can not leave unaddressed…
@Everybody else,
I will read and post in the linked thread that is actually dealing with the topic at hand. Sorry for bumping this thread again, but I wasn’t realy left with much choice… :P
25 okt 2014 – PinkDay in LA
I want to start by saying I love the 1h sword. I use it all the time w/ the Horn and the Torch. At very low levels I wasn’t super pleased with having to leap out just to leap in as a gap closer. But as I level I realize how important it is having 2 evasion skills independent of the actual “dodge.” This is especially true because the sword #1 attack chain tends to root you in place (not a fan). Against mobs like Ettins with their quite spammable knockdown, multiple evasion skills is clutch for a med armor class. Taking away our ability to decide when to use Serpent Strike is a bad idea. I will say though that the #1 attack chain feels lacking, maybe just visually now that there’s no kick-back.
[TTBH] [HATE], Yak’s Bend(NA)