I am looking forward to playing the druid next weekend, but i have some questions about the lore.
I don’t see where this celestial influence came from. From lore i was expecting to see alot of nature or spirit based abilities, but we only got a couple of those on the staff. I feel like these were only kept to keep the druid consistent with what they showed us in the original trailer.
The closest thing that i can think of off the top of my head would be a relation to the ancient Jotun, who were said to have some sort of star-gazing abilities, but even then those abilities seemed to be more related to fortune-telling and not so much to healing.
I am really hoping that we will get some more information about what this new druid is and where it came from, but what i find disappointing is that we aren’t going to be getting a more traditional druid now. If i could make a second druid, i would love to make one more centered around vegetation: A specialization that would focus on leaving weak but long-lasting effects on the battle field, and made good use of poison and healing herbs, but I cant think of a name for such a class that wouldn’t overlap with the druid now.
I kind of wish that the current druid could be called something else so that a future specialization could be called the druid, perhaps something like a stargazer, a seer, or a diviner, but i know it is too much to ask. We have known for a long time that the specialization would be called the druid, and it would be bad for them to change the name of the specialization at this point.
If you have any information on where the druid got its lore from i would be interested to hear it. Thanks for reading.
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