I now have a dilemma... on choosing a build!
I didn’t get the joke…
It’s a nice dilemma to be in. I actually ran with an frost spirit and enjoyed taking on a champ giant. It actually lasted longer than expected and the plus vitality on the bear was pure win. I’m going to try some WvW weird stuff and see what happens.
See you in Tyria.
I hope you’re joking because spirits are still garbage, BM viability didn’t change, neither did trapper or bunker, and signets was always viable but the buff is welcome.
BM Melee Ranger is always fun
My pvp build got a nice big buff with the update, and quickening zephyr feels somewhat relevant again
Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger
Nope, no joke I think the update did a good job on opening build diversity.
I hope you’re joking because spirits are still garbage, BM viability didn’t change, neither did trapper or bunker, and signets was always viable but the buff is welcome.
I think that having 10 seconds of protection uptime on a 13-15 sec cooldown on pets is viable (or do I suck at reading tooltips and traits). You think BM is not viable in itself? That is not the impression I had. With the new buffs, you will need to concentrate on cats now. I have 20 in BM and sent my Lynx after 3 guys in WvW yesterday and got a bag, and had a good 1-2 minute laugh. We can argue about skill of those players all they, but it probably shows that BM is viable, and pets are not useless.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
You’re being to optimistic. Signets are quite good now, but spirit builds are still crappy as hell.
I didn’t say anything about spirits (in case you wrote that to me). Other professions have utilities that are not so useful too. I’ve yet to run into a trap thief for example.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
You’re being to optimistic. Signets are quite good now, but spirit builds are still crappy as hell.
Spirits are actually quite useful in PvE now. I’ve ran them in the new Molten dungeon and they rarely died if played right. Plus, they grant 10% damage party wide, constant burning, if you go all the way into the nature magic trait line 4 sec of protection every 10 sec, and if you bring the elite trait a party wide heal, condition removal, AND res. In pvp, they aren’t so great as an AoE or focused damage can take them down. But pvp isn’t everything in this game.