I thought they fixed the healing spring bug
It doesn’t activate when you are at full HP.
You have to be below in order to activate the field.
Or enter it when below full HP.
It doesn’t activate when you are at full HP.
You have to be below in order to activate the field.
Or enter it when below full HP.
Thanks.
Thanks.
You’re welcome, anytime.
Oh, also, keep in mind that any target is a subject for this trigger. Your allies and your pet and other people’s minions included.
Sadly, since it’s still bugged (I believe), it won’t activate when the field appears when all targets inside of it are at full HP and drop on HP afterwards. They will have to leave the circle and re-enter it to activate the trigger and proc the field.
Sadly, since it’s still bugged (I believe), it won’t activate when the field appears when all targets inside of it are at full HP and drop on HP afterwards. They will have to leave the circle and re-enter it to activate the trigger and proc the field.
Yeah, it’s still bugged. I’ve had to re-enter it on many occasions to get it to trigger.
I hope it (actually) gets fixed…it was our only reliable condition removal outside Wilderness Survival. :|
Weird. I use it and never notice. but i use it as utility anyway. I drop it to get stealth then run to it when i start combat. then drop it again at 50% health and begin my rotations again.
I had healing spring bug in a dungeon run recently. I went down as I was casting it, and the result was that the trap was placed but never triggered. I also never received the heal, or I wouldn’t have gone down.
It seems like whatever code governs healing spring must still have some race conditions that haven’t been fixed yet.
Healing Spring is a bug! It was awesome before everyone begged it be turned into a trap. I really think it’s been trashy ever since, won’t touch it with a 10ft pole.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Healing Spring is a bug! It was awesome before everyone begged it be turned into a trap. I really think it’s been trashy ever since, won’t touch it with a 10ft pole.
As sad as it is, a lot of PvP builds are forced to pick it due to lack of Condi Cleanse.
… I often felt like shooting myself.
I get immobilized and my only option to cleanse it is to walk away and back because … it’s one of Rangers’ features.
Healing spring could be useful as a trap if it were reworked with some changes. Examples:
- Change the arming time so that the trap will go off immediately if the trigger conditions are met
- Split the direct heal between the cast and the trap itself as an area heal. This would allow the trap to play a more significant role in supporting allies. A healing spring on the ground should be something allies really want to step on instead of just a green thing that makes an annoying sound.
- Change the trigger condition from “friendly present and not full hp” to “friendly present and (not full hp or has condition)”
Now the last bit’s a little harder, and there are a few ways to go about it. Right now, the trap won’t trigger if someone is already standing in it as an invalid target (full hp, no conditions) and then becomes a valid target because someone hit them. Either of the following options could solve that problem depending on how the game engine is designed:
1) Check the trap trigger conditions on a timer, such as every 0.5 seconds (in addition to immediately on placement and on contact with a friendly)
2) Have the trap add a status effect to players that enter the trap. Mechanically, this could be like any non-boon status effect such as the Frost Spirit buff. Remove the status effect when players leave the trap area. The status effect would cause the trap to trigger whenever the person affected gets hit.
I think option 2 would be the more responsive one. There are all sorts of other ways to implement these effects, I’m sure, but that’s what seems to me makes the most sense as easiest to implement without actually knowing what the game’s code looks like.
With these changes, the trap would not only work how healing spring did before it was changed to a trap, but pre-casting healing spring in a strategic location ahead of time would significantly impact the outcome of combat.
Healing Spring is a bug! It was awesome before everyone begged it be turned into a trap. I really think it’s been trashy ever since, won’t touch it with a 10ft pole.
WHO asked for it to be turned into a trap? For sure not me. It was good before, now it’s just awkward and buggy. I don’t think ANYONE wanted the current version of it.
I DO know however, that some wanted the throwing trap mechanic for healing spring, which is completly different from what we have today. And of course, in true Anet style, they managed to pull the worst of all suggestions and make it into the mess we have today, since they robbed us of our throwing trap ability. Classy, but something to be expected from a company not in sync with their customers. Oh, the stupidity…
Healing Spring is a bug! It was awesome before everyone begged it be turned into a trap. I really think it’s been trashy ever since, won’t touch it with a 10ft pole.
WHO asked for it to be turned into a trap? For sure not me. It was good before, now it’s just awkward and buggy. I don’t think ANYONE wanted the current version of it.
There were plenty of people who wanted it to be a trap. There were various threads asking for it.
I was against it because I knew my policy is “don’t fix what isn’t broken” but a vast portion of the community did want it to become a trap.
People naturally didn’t want the current version but the demand for the change was there. Well, we got what we asked for.
We all know they won’t ever fix this problem. It’s not beneficial to ranger so they can’t nerf us and call it a fix, you know.
how long has this been an issue. i freaking love healing trap. what changed?
how long has this been an issue. i freaking love healing trap. what changed?
Ever since they made it a trap. Which are times from before-HoT update.