I want to make a spirit build but...
Well, my idea, and I’m not sure how you would feel about it, but my idea would be to change water spirit like this:
-Summon it, the summon grants an initial healing factor to the ranger player
-Has a passive healing proc
-Spirit Active kills the spirit, which provides healing to the ranger as well as an AoE cleanse of a few conditions and a short lasting water field.
Essentially, you get to choose how long it lives, and you can basically keep it’s cooldown time for the self heal on a 25 second cooldown timer, while giving teammates 2 chances to proc the passive heal as well as yourself, and then having an on demand AoE cleanse and water field.
Nature’s Vengeance would have to function special with it so that only outside sources killing the spirit triggers Nature’s Vengeance, but that would be a matter of semantics at that point since it’s doubtful my suggestion on it would ever be taken lol.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
this will work. Now, enjoy.
If in PvE, change gear from Dire to Soliders, and Apothecary to Clerics. Then roll Greatsword + Sword/Axe
Currently @ some T1 server in EU
I know, I know what your thinking “spirits are so terrible why would you even bother?”
How is the +7% dmg for everyone of the frostspirit terrible? o.O
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
bs ideas bro.
Spirit is already strong and buffing *Zoo" build is the last thing i wanna see
in spvp, 1 spirit ranger, 1mm , 1 mesmer = zerg
Well, my idea, and I’m not sure how you would feel about it, but my idea would be to change water spirit like this:
-Summon it, the summon grants an initial healing factor to the ranger player
-Has a passive healing proc
-Spirit Active kills the spirit, which provides healing to the ranger as well as an AoE cleanse of a few conditions and a short lasting water field.Essentially, you get to choose how long it lives, and you can basically keep it’s cooldown time for the self heal on a 25 second cooldown timer, while giving teammates 2 chances to proc the passive heal as well as yourself, and then having an on demand AoE cleanse and water field.
Nature’s Vengeance would have to function special with it so that only outside sources killing the spirit triggers Nature’s Vengeance, but that would be a matter of semantics at that point since it’s doubtful my suggestion on it would ever be taken lol.
Sounds good to me. Useless in its current state.
Space Marine Z [GLTY]