I want to make a spirit build but...

I want to make a spirit build but...

in Ranger

Posted by: Sashera.5843

Sashera.5843

I know, I know what your thinking “spirits are so terrible why would you even bother?”
well for two reasons, 1 i want to play around with a healing / support / damage on the side kind of build, especially with the new healing skills for each class, and 2 this is my second ranger and one a little more flexible for my experimental needs. Fortunately enough they released the new Power Precision Healing Power gear which I figured would be an excellent match.

But heres my problem.

The new healing skill, for what its worth, just doesnt seem to add up.
Experimenting with it in sPvP, i think i managed to get its healing proc up to about 900 roughly?
Factor in the trait lines that increase the proc chance and everything out for the trait, im running around with a healing skill that… gives a small health boost, but only with a 70% proc chance but can only be activated once every 10 seconds, and the spirit summon only lasts for 60 seconds.

I dont know about anyone else but this just seems… completely underpowered. Im not saying I feel the skill needs to be OP, just more USEable, and the same goes for other spirits i think too.

And now I feel like im singing the same old song and dance like every other ranger… but i thought up a few ideas:
~ Take the spirit summon off a timer, or at lease increase it.
From memory, warriors have what, a 100% banner uptime? while spirits, if not killed, only last for 1 minuet, so if your fortunate enough to get left alone, or like me your more of a PvE’er, your having to re summon your support “buffs” way too often and you get sick of it. Not all that fun
~Reduce the internal cooldown in some way.
Even if its a trait line thing, 10 seconds just seems incredibly excessive for an internal cooldown on a buff, 4 or 5 seconds feels a little bit more accessable and not like im dragging around dead weights that are too lazy to throw out a much needed booster.
~Take out the internal buff cooldown but ALSO reduce the buff.
this is just a way of balancing things out more. the warrior banners are a constant buff, so why cant ranger spirits be the same? this way at least if they have to have a health bar they can be usefull for a while.

Im sure i can think of a lot more ways of tweaking this, and I realise this is just an empty rant that no-ones going to read, but I know how hard it is to make the great game you want it to be and also keep your customers happy, and so far ANet does a pretty good job at both.
So heres my two cents, read it, dont read it, its all the same to me.

I want to make a spirit build but...

in Ranger

Posted by: jcbroe.4329

jcbroe.4329

Well, my idea, and I’m not sure how you would feel about it, but my idea would be to change water spirit like this:

-Summon it, the summon grants an initial healing factor to the ranger player
-Has a passive healing proc
-Spirit Active kills the spirit, which provides healing to the ranger as well as an AoE cleanse of a few conditions and a short lasting water field.

Essentially, you get to choose how long it lives, and you can basically keep it’s cooldown time for the self heal on a 25 second cooldown timer, while giving teammates 2 chances to proc the passive heal as well as yourself, and then having an on demand AoE cleanse and water field.

Nature’s Vengeance would have to function special with it so that only outside sources killing the spirit triggers Nature’s Vengeance, but that would be a matter of semantics at that point since it’s doubtful my suggestion on it would ever be taken lol.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

I want to make a spirit build but...

in Ranger

Posted by: Prysin.8542

Prysin.8542

http://gw2skills.net/editor/?fMAQRBMhd+1JHRdB3VhfFsWGQaK0Ez7pYWYP3jS5UCxUG1DWLC-j0CBIODimaAkkOQE1w5RRMTaIrVWFRjVfETtiIq26DzrgIqWKgFVWB-w

this will work. Now, enjoy.
If in PvE, change gear from Dire to Soliders, and Apothecary to Clerics. Then roll Greatsword + Sword/Axe

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

I want to make a spirit build but...

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Posted by: Xyonon.3987

Xyonon.3987

I know, I know what your thinking “spirits are so terrible why would you even bother?”

How is the +7% dmg for everyone of the frostspirit terrible? o.O

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

I want to make a spirit build but...

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Posted by: Liza.2758

Liza.2758

bs ideas bro.

Spirit is already strong and buffing *Zoo" build is the last thing i wanna see

in spvp, 1 spirit ranger, 1mm , 1 mesmer = zerg

I want to make a spirit build but...

in Ranger

Posted by: Sube Dai.8496

Sube Dai.8496

Well, my idea, and I’m not sure how you would feel about it, but my idea would be to change water spirit like this:

-Summon it, the summon grants an initial healing factor to the ranger player
-Has a passive healing proc
-Spirit Active kills the spirit, which provides healing to the ranger as well as an AoE cleanse of a few conditions and a short lasting water field.

Essentially, you get to choose how long it lives, and you can basically keep it’s cooldown time for the self heal on a 25 second cooldown timer, while giving teammates 2 chances to proc the passive heal as well as yourself, and then having an on demand AoE cleanse and water field.

Nature’s Vengeance would have to function special with it so that only outside sources killing the spirit triggers Nature’s Vengeance, but that would be a matter of semantics at that point since it’s doubtful my suggestion on it would ever be taken lol.

Sounds good to me. Useless in its current state.

John Snowman [GLTY]
Space Marine Z [GLTY]