Idea: Longbow
Yeah it’s silly that Long Range Shot exists. It’s obvious that the less the arrow travels the less energy had gone to waste.
Longbow could have just had 1500 range to begin with, and have the max dmg on all ranges. I doubt it would be OP.
Yeah it’s silly that Long Range Shot exists. It’s obvious that the less the arrow travels the less energy had gone to waste.
Longbow could have just had 1500 range to begin with, and have the max dmg on all ranges. I doubt it would be OP.
Hmm well as far as the nature of a longbows arrow goes I will have to disagree. Traditional use of a longbow in war was to pierce through the plate armor of cavalry. Primarily a defensive weapon they were almost impossible to fire while moving like you could with a shortbow. The mounted archers would use shortbows. But the archers on a wall would likely use longbows. Arrows from longbows were much heavier than there shortbow counterparts. And they actualy used gravity to gain power. A longbow fired at pointblank was actually less likely to pierce a knights armor compared to a longbow arrow at the end of its firing arc. Theres exceptions of course. Firing into strong wind would likely reduce the arrows effectiveness. But you see my point. Long range shot is actually following the idea of the longbow. However its weapon power was VASTLY inferior to the real thing. For logical reasons of course, but its maybe been taken a bit to far.
I feel if they wanted to make the longbow closer to the real thing. Then maybe adding a (stagger) effect to it. Or giving it the ability to ignore 15-20% of toughness. It would encourage “blocking” the arrow with a shield or through guardian aegis and bubbles (which are a pretty heavy counter to longbow style characters).
Yeah it’s silly that Long Range Shot exists. It’s obvious that the less the arrow travels the less energy had gone to waste.
Hmm well as far as the nature of a longbows arrow goes I will have to disagree.
You can disagree, but he has a good point, the longer an arrow travels the more energy it looses due to friction.
That is a valid point about gravity. If I was firing from an elevated position, I would agree – that is mildy reflected in the greater distance you can get from superior altitude… However… if you’re fighting on level ground it should NOT deal more damage the further a way it is….
Yeah it’s silly that Long Range Shot exists. It’s obvious that the less the arrow travels the less energy had gone to waste.
Longbow could have just had 1500 range to begin with, and have the max dmg on all ranges. I doubt it would be OP.Hmm well as far as the nature of a longbows arrow goes I will have to disagree. Traditional use of a longbow in war was to pierce through the plate armor of cavalry. Primarily a defensive weapon they were almost impossible to fire while moving like you could with a shortbow. The mounted archers would use shortbows. But the archers on a wall would likely use longbows. Arrows from longbows were much heavier than there shortbow counterparts. And they actualy used gravity to gain power. A longbow fired at pointblank was actually less likely to pierce a knights armor compared to a longbow arrow at the end of its firing arc. Theres exceptions of course. Firing into strong wind would likely reduce the arrows effectiveness. But you see my point. Long range shot is actually following the idea of the longbow. However its weapon power was VASTLY inferior to the real thing. For logical reasons of course, but its maybe been taken a bit to far.
We don’t shoot in high arcs so it’s irrelevant, and we don’t shoot from insane ranges like the real thing either.
We shoot in low angles, and that’s why it appears so illogical.
Don’t get me wrong though, I don’t want to see it changed :P
I’m IRL Bow-shooting;
- There are mutch more variety of bow types. In fantasy games its separated onto short & long – because of the different playstyle – that should have no logical difference at all.
- Arrows have a power-curve. First it reaches its top spead by accelerating, then starting to slow down & losing its stability. Not to mention these arrows are actualy “bouncing” in the air…
So the true realistic would be to hit max dmg on ~300 to 800 range, but that wouldn’t be so fun to play. The current 3 staged basedamage makes you stay behind when possible, but we’re forcet to CQB most of the cases (due bugs & design).
Since ints a fantasy MMO game, we need other kind of methood that fits this combat system & supports dinamic playstyle. WIP
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