[Idea] Ranger spec - hunter/tracker

[Idea] Ranger spec - hunter/tracker

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Posted by: Eastcorn.5901

Eastcorn.5901

I’m an engineer main, but Ranger looks like a class that has a lot of promise, and I really want to get into it. Unfortunately, I’m not the biggest fan of being a healer, though the druid is really awesome. I’d rather have a more hunter feel, which I don’t really feel like I have with the base spec (feels more like an archer or soldier with a pet, depending on your weapon set).

My idea was to have a spec with low out of combat mobility, but based purely on chasing individual targets, using your pet to “track” enemies and get massive mobility.

Perhaps the new weapon would be an off-hand sword/axe/mace OR rifle. Off-hand weapon would be based on immobilizing enemies and perhaps single-target hard-CC. Rifle would not be sniper-like, but more for “hunting”. Two of the skills would revolve around crippling/knocking down your target. The other 3 would be skills which deal increased damage to enemies who are crippled/CC’d, or have bleed/poison stacks above a threshold (to make rifle useful with axe or shortbow). Trying to emphasize the hunter-theme here.

The new profession mechanic is “track”, which paints a target on one enemy. So long as your pet is alive you have increased running speed when heading TOWARD your target, and your attacks inflict cripple on them and deal 10% more physical and condition damage (so does your pet). No idea what the traits would look like, but one trait could be called “blood trail”, which reveals enemies when you apply a certain amount of bleed stacks to a stealthed enemy.

New utility skills would either by physicals, tricks, deceptions or venoms. To differentiate between thief venoms (which are passive buffs), ranger venoms would simply inflict poison + non-damaging effects (like reduced endurance or such) if it lands, while also leaping at the enemy target, and you must have an enemy target (except one venom can be an un-targeted leap, because there needs to be at least one stun-break, and requiring targets for a stun-break is just bad). I wanted ranger venoms to synergize with the Poison Master trait…yes I know that venoms and poisons are actually very different in real life.

Thief is getting much deserved buffs this week, but it should be remembered that once upon a time thief was required in competitive comps because of its unmatched mobility. This ranger spec was not meant to replace the thief’s role as an unrestricted burster/back-capper. It was meant to provide a different class with equal mobility under different conditions (this ranger spec MUST have a target, so he is more focused on preventing thieves from back-capping, or harassing people walking to/between points). Also the idea is that this build is less bursty, and more focused on sustained damage, and has no stealth.

A spec like this embraces what GW2 PvP needs…less AoE everywhere, and more tactical single-target gameplay. Also, the idea is that there is nothing passive about this spec. To get any bonus, you have to actually DO something successfully…so no kitten health threshold traits…

Anyway, for some reason I felt the need to post this here. Feel free to tear it to pieces, I think it’s cool.

[Idea] Ranger spec - hunter/tracker

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Posted by: Justine.6351

Justine.6351

is there enough pve in it though?

[Idea] Ranger spec - hunter/tracker

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Posted by: Eastcorn.5901

Eastcorn.5901

is there enough pve in it though?

Well, for open world PvE, dungeons and fractals it would be sufficient. One of the problems is that if you’re the ONLY ranger, it would be tough to give up spotter, frost spirit, grace of the land, etc.

But most of these buffs don’t stack twice. Currently, a raid group will only really want one ranger (druid spec) with all of these buffs. Adding my proposed spec would give a ranger a more personal DPS option, which would hopefully promote groups to willingly allow another ranger to fulfill a spot that would normally be taken by a revenant or other DPS class (power or condi). The one role this spec would fail at is tanking, but that’s why we have the base spec and Druids.

So the PvE role in raids or group content for this spec would be as a secondary ranger.

[Idea] Ranger spec - hunter/tracker

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Posted by: Dojo.1867

Dojo.1867

Hey! I made a thread with the tracker theme a week ago.

https://forum-en.gw2archive.eu/forum/professions/ranger/Creative-New-Elite-Spec-Pathfinder/first#post5910345

Would be cool if you leave a comment there!

[Idea] Ranger spec - hunter/tracker

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Posted by: Eastcorn.5901

Eastcorn.5901

Hey! Nice concept. I love the idea of main-hand dagger.

I think the major difference between our designs is that my spec is more focused on interception and chasing down enemies, but is weaker when fighting on points. Your spec, while mobile, is much better than mine in a bruiser role than a stalker.

I would rather have the “tracking” mechanic on the profession skill bar (F5), rather than have it passively applied on attacks. One of the main things I’m pushing with this spec is that we get away from really powerful things being applied passively, or effects being activated without effort from the Ranger.

I think I would trade my rifle idea for your dagger. I like the #2 leap daze.