Idea for greatsword
Well this really would make Healing Spring + GS a heavenly combo. I love that they are gonna buff GS. It always has been my favorite weapon concerning the whole skillset that has a lot of utility and interactivity: evade, huge leap, block, interrupt all on one weapon.
What I disliked:
- overall weak damage and the evade is unreliable being on 3rd strike
- the throw sword part of 4 is just garbage locking you into the place for the throw and having pitiful range/damage/cripple duration
- the interrupt could have either a bit faster animation or a bit longer range to make it easier to hit moving targets, a cooldown change might be also nice though
Your suggestion would also be a nice possibility given that ranger really lacks blast finishers. Then again he already has the leap and maybe his strenghts jsut are supposed to be somewhere else (agility, evades, heal interrupts).
We also should aknowledge that beside sword GS is the only real melee option for ranger and unlike sword the AoE is rather high making it a nice PvE choice. All it still needs is decent damage and this is what we might get now. Another thing is superior interaction with the pet. Being melee pet swaps make it spawn right next to you (ranged they always have to run to the target again first) and the 5. skill boosts pet damage + locks the target for the pet to land his attack.
From my pov, the ranger really lacks group support. This is one of the reasons I really dislike taking mine into dungeons.
Getting a blast finisher would improve this greatly.
This is 100% true, all he has right now to actively help his group is healing spring but don’t you think if your group is any decent they would be able to use their own blast finishers on your field? I mean others just do this better so tell your engineer, guardian, ele to do it and this should work aswell.
The true reason why he lacks group support is imo the broken state of spirits. Once these would be reworked this would look very different. They are actually perfectly suited for helping in a dungeon, it just would need to work.
Dojo-
That’d be true if rangers were better than most at putting down combo fields. (We do have some, this is true)
But other classes have far more fields and far more ways to exploit them and use them. While at the same time providing more utility and damage than the ranger.
Ranger needs to have reasons people should -want- to have them in the party. Obviously they should not be necessary, but nor should be they be the collective burden they are now.
I think big part of this reason should be spirits though. I jsut don’t think the original intent was to make it a field and finisher heavy class like elementalist or engineer. Some classes just don’t have many fields or many specific finishers (take warrior). It is supposed to be like that.
The problem really is that spirits suck but who knows. Maybe one day they get a buff that gives them permanent combo fiels or makes their active part a field or a blast finsiher.