Ideal minimum stats for all-rounder build?
If you’re going for condition damage combined with tankyness than you should try the new Dire stats out.
They would give you major condition damage and minor vitality and toughness.
With the traits in “wildneress survival” you can get additional toughness and condition damage.
For the runes… it’s at the end up to you.
I’m aiming for a toughness and condition build around traps and survivability. The only weakness i have with this is that i can’t do direct damage (e.g. to turrets or totems as far as they don’t suffer under condition)
And if you would prefer condition damage with power than you should probably use the Rampager Attributes
regards Troopa
veteran engineer – Whiteclaw Pete – flaming bastard
veteran guardian – Wolfborn Troopa – healing eagle
If you’re going for condition damage combined with tankyness than you should try the new Dire stats out.
They would give you major condition damage and minor vitality and toughness.
With the traits in “wildneress survival” you can get additional toughness and condition damage.
For the runes… it’s at the end up to you.I’m aiming for a toughness and condition build around traps and survivability. The only weakness i have with this is that i can’t do direct damage (e.g. to turrets or totems as far as they don’t suffer under condition)
And if you would prefer condition damage with power than you should probably use the Rampager Attributes
regards Troopa
Cool, thanks for the advice, I was looking at the stats today and they’re just like soldier stats except power is replaced by condition damage! That is friggin awesome!
So, if I go the condition route, I just have to pretty much get all dire stats and I am set But, yea, I worry about my direct damage too.
I kinda want a good balance, I’m thinking maybe dire stat pieces on armor and berserker weapon and jewelry, that would probably give me decent direct damage?
Power Build:
Power – 2,000
Precision – 33%
Condition Build:
Condition Damage – 1,100
Condition Duration – 20%
Power+Condition Build:
Power – 1500
Condition Damage – 600
Survivability:
Toughness – 1,400
Health – 17,000
1 condition removal
1 stun removal
I always try to aim for these numbers as a minimum. Needless to say; more is better. Critical damage, healing power, and boon duration, should be viewed as bonuses, because even if you have 0 of these stats, you can still have a viable build.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
Power Build:
Power – 2,000
Precision – 33%Condition Build:
Condition Damage – 1,100
Condition Duration – 20%Power+Condition Build:
Power – 1500
Condition Damage – 600Survivability:
Toughness – 1,400
Health – 17,000
1 condition removal
1 stun removalI always try to aim for these numbers as a minimum. Needless to say; more is better. Critical damage, healing power, and boon duration, should be viewed as bonuses, because even if you have 0 of these stats, you can still have a viable build.
Ah, Perfect!!! Thanks a bunch
This helps me out a lot The power+condition minimum stats seem reasonable enough to obtain, maybe :o
And I’m assuming, with the power build, condition builds, and power+condition, they all have low defenses. This is alright with me, I can maybe work out something to make me a teeny bit more beefy and sacrifice a little.