Ideal minimum stats for all-rounder build?

Ideal minimum stats for all-rounder build?

in Ranger

Posted by: OrangeMint.7980

OrangeMint.7980

Hi All,

I was wondering what are the Ideal stat ranges, lets say for a power build? What is the minimum amount of power, precision, and critical damage I should aim for?
Or a condition build, how much condition should I get (number-wise) that will allow me to do a decent amount of damage.

Those were just examples, but for me, I guess I want a mix of tanky-ness, good attack damage, and good condition damage, if that is even possible. But more on the tanky-ness side. What numbers should I be aiming for on the stats page to be decently tanky and also do good damage? And maybe condition damage?

This will help me get a good idea and how much I can sacrifice to obtain other stats.

Thanks!

Ideal minimum stats for all-rounder build?

in Ranger

Posted by: Troopa.6179

Troopa.6179

If you’re going for condition damage combined with tankyness than you should try the new Dire stats out.
They would give you major condition damage and minor vitality and toughness.
With the traits in “wildneress survival” you can get additional toughness and condition damage.
For the runes… it’s at the end up to you.

I’m aiming for a toughness and condition build around traps and survivability. The only weakness i have with this is that i can’t do direct damage (e.g. to turrets or totems as far as they don’t suffer under condition)

And if you would prefer condition damage with power than you should probably use the Rampager Attributes

regards Troopa

veteran ranger (main)- Troopa The Hawk – tyrian survivalist
veteran engineer – Whiteclaw Pete – flaming bastard
veteran guardian – Wolfborn Troopa – healing eagle

Ideal minimum stats for all-rounder build?

in Ranger

Posted by: OrangeMint.7980

OrangeMint.7980

If you’re going for condition damage combined with tankyness than you should try the new Dire stats out.
They would give you major condition damage and minor vitality and toughness.
With the traits in “wildneress survival” you can get additional toughness and condition damage.
For the runes… it’s at the end up to you.

I’m aiming for a toughness and condition build around traps and survivability. The only weakness i have with this is that i can’t do direct damage (e.g. to turrets or totems as far as they don’t suffer under condition)

And if you would prefer condition damage with power than you should probably use the Rampager Attributes

regards Troopa

Cool, thanks for the advice, I was looking at the stats today and they’re just like soldier stats except power is replaced by condition damage! That is friggin awesome!

So, if I go the condition route, I just have to pretty much get all dire stats and I am set But, yea, I worry about my direct damage too.

I kinda want a good balance, I’m thinking maybe dire stat pieces on armor and berserker weapon and jewelry, that would probably give me decent direct damage?

Ideal minimum stats for all-rounder build?

in Ranger

Posted by: Kasama.8941

Kasama.8941

Power Build:
Power – 2,000
Precision – 33%

Condition Build:
Condition Damage – 1,100
Condition Duration – 20%

Power+Condition Build:
Power – 1500
Condition Damage – 600

Survivability:
Toughness – 1,400
Health – 17,000
1 condition removal
1 stun removal

I always try to aim for these numbers as a minimum. Needless to say; more is better. Critical damage, healing power, and boon duration, should be viewed as bonuses, because even if you have 0 of these stats, you can still have a viable build.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

Ideal minimum stats for all-rounder build?

in Ranger

Posted by: OrangeMint.7980

OrangeMint.7980

Power Build:
Power – 2,000
Precision – 33%

Condition Build:
Condition Damage – 1,100
Condition Duration – 20%

Power+Condition Build:
Power – 1500
Condition Damage – 600

Survivability:
Toughness – 1,400
Health – 17,000
1 condition removal
1 stun removal

I always try to aim for these numbers as a minimum. Needless to say; more is better. Critical damage, healing power, and boon duration, should be viewed as bonuses, because even if you have 0 of these stats, you can still have a viable build.

Ah, Perfect!!! Thanks a bunch

This helps me out a lot The power+condition minimum stats seem reasonable enough to obtain, maybe :o

And I’m assuming, with the power build, condition builds, and power+condition, they all have low defenses. This is alright with me, I can maybe work out something to make me a teeny bit more beefy and sacrifice a little.