Ideas for Traps/Spirits and other skills
I have no regrets.
I regret reading this.
I have some suggestions for the trap and spirit skills, I am sure the dev’s will love these:
-Moving activates all untriggered traps.
-Attacking causes all spirits to sacrifice themselves.
-Each time player takes damage, all trap skills go on a 4 second cooldown (max: 10 stacks)
-After spawning a spirit, player is dazed for 2 seconds. If player uses a break stun, spirit sacrifices self.
-Using a shout roots pet for 5 seconds
-Activating celestial avatar sacrifices half of players health pool
-If player has all 3 trait lines filled out, player is constantly “in combat”
-If using a shortbow or longbow, players projectals have a 50% chance to be “Obstructed”
-Equipping a 1-handed sword disables players Healing Skill
I have no regrets.
I have no regrets.
I regret reading this.
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