Preface: this is my own ideas, not everyone has to agree with them.
Over the last week or so we’ve all seen a lot of turmoil over the ranger profession. A few good aspects are being taken away, and now we’re all faced with primarily poor functions and skills that are making many of us frustrated and uninterested in our original profession.
It’s clear that Arenanet doesn’t put a high priority on these issues, but regardless, I thought I’d post some changes I’d personally like to see that would help the class’s gameplay style to be “more fun”
I’d like to see a better synergy with Ranger and Pet as I feel it’s the Ranger’s pet that makes them a unique profession. If the change in Shortbow attack speed has to occur, then the pet’s need to account for more DPS than they do at the moment. Currently it’s too easy for moving targets to simply avoid the majority of pet’s damage and this should not be the case.
Here’s what I’d like to see in the patch notes:
- Pets can now move while attacking. This includes both pet-controlled attacks and their special F2 ability
- Pets base movement speed has been increased by 30%. The trait “Agility Training” now increases pet’s attack speed by 10%
- Pets now have a base 10% evade chance. Adding points into the beastmastery tree will increase this up to a maximum of 25% chance.
- Pet’s active F2 ability will now cancel any other attack in progress and start casting immediately.
- Pets can now be swapped outside of combat without the 20 second cooldown. Instead pet’s F2 abilities will not complete their cooldown period when swapped away and will still be counting down while the pet is not active.
Spirits are too unpredictable and are dying too easily. This is causing the Ranger to be less supportive that they should be.
Here’s what I’d like to see in the patch notes:
- Spirits have had their HPs increased significantly
- Spirits now give flat bonuses when out
Frost Spirit: Causes nearby allies to chill on attack. 5second cooldown. Activate: Spirit explodes in a icy blast chilling all nearby enemies.
Stone Spirit: Applies a 2-second Protection to all nearby allies. 5second cooldown. Activate: Spirit shatters into dust inflicting weakness to all nearby enemies.
Sun Spirit: Causes nearby allies to burn on attack. 5second cooldown. Activate: Spirit explodes into flame blinding all nearby allies.
Storm Spirit: Applies a 2-second Vigor to all nearby allies. 5second cooldown. Activate: Spirit releases a stormy blast dazing all nearby enemies.
Signets for rangers are not up to par with other professions and should also provide benefit for the Ranger as well as pet. All passive effects of signets should be increased to match other profession’s benefits. Signet of Stone, for example, only gives 35 toughness and should be giving 90.
Here’s what I’d like to see in the patch notes:
- Signet of Stone – 60 second cooldown. Active effect now applies a 10 second protection to Ranger and pet.
- Signet of the Wild – 60 second cooldown. Passive healing increased slightly. Active effect now applies a 10 second stability to Ranger and pet.
- Signet of the Hunt – 60 sec cooldown. Passive now increases run speed to 25%. Active effect now applies 3 stacks of might for 20 seconds to Ranger and pet.
(signet values changed based on feedback – post your own list on this thread!)
The Pet utility skills don’t seem to be worth using other than Protect Me (which needs to absorb conditions perhaps). It feels like they were all thought of, created, and pushed out over a weekend and it shows in how poorly they function now.
Here’s what I’d like to see in the patch notes:
- “Search and Rescue” – Increased the revive speed, and the pet will now attempt to revive the nearest player until the player has revived, dies, or the pet dies.
- “Sick ’Em!” – Increased the run speed and and damage increase of this skill.
- “Guard” – Sends the pet running to the ground target location, and the applies a AOE knockback around the pet. This skill is meant to use to push people off of a location.
Other changes/fixes:
- Arrow projectile speed has been increased slightly
- Arrows no longer give the “Out of Range” message when the target turns sharply
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Thanks for reading, if you got this far. Feel free to comment, or post your own patch note changes as I have. The more suggestions for Rangers the better!
(edited by Strongfort.2451)