Immobilize Bug with Staff 3
Yep. This issue is much much worse since the Dec 1st Patch.
It’s gamebreaking, since it pretty much guarantees a dead druid since you can’t dodge out of it.
And it’s happening very very often- I’d suggest reverting the change to the skill, because occasionally getting in combat is much much preferable to this.
From just using Ancestral Grace off cooldown to run around in Lion’s arch, it looks like it’s happening on average once every 3 or 4 uses. Sometimes you can get a double stuck chain where you ancestral grace from being stuck and get stuck again.
Longest chain i’ve had was 3 in a row!
(edited by Ltomato.8649)
Hopefully, a hotfix is coming since a developer mentioned it too.
yea, every 2nd use of staff 3 im getting rooted as well. always have to type /dance very quickly…. can’t play ranked like this. and i was looking forward to playing ranked pvp….
Same… gamebreaking.
I’d rather but put in combat when using that skill out of combat then deal with this bug.
I died now 2 times because of this bug. You can break it with another movingskill like gs 5 or gs3 or you use /dance. Especially /dance sounds funny, but iam just desperate to survive.
- Added a 12 second ICD to Weapon Swap after using Ancestral Grace.
- Added a 12 second ICD to Weapon Swap after using Ancestral Grace.
No, no. Maybe this bug is a new rangerfeature. Stand still and become one with nature. For that reason you must be killed, but than you become a real (dead) celestial avatar.
Although I’m not encountering the rooting as often as some of you guys above (1 in ever 10 or so AG’s for me so far), it took me all of 15 minutes of play on my Druid to run into this “new bug” enough times to raise an eyebrow.
Here’s the question that begs to be asked:
Anet…
How could this New ROOTING BUG not be caught in your QA Testing after fixing the in-combat bug with AG?
Did your QA testing consist of doing AG two or three times. And when you didn’t encounter the in-combat bug, you then called it a day? Or were you aware of this new ROOTING AG bug that you introduced with the Dec 1st patch but decided to proceed with it anyway?
It’s this kind of “one step forward, two steps back” stuff that makes your player base really frustrated.
Like others have said above… in a competitive environment, AG is now even worse! If I had to choose one curse vs another, I’d prefer being in combat temporarily (1-2 seconds) to having AG immobilizing me until I can muster up the coordination to type “/dance” while an enemy player is beating the hell out of me in WvW. Heck, even in HoT with the mobs being as vicious as they are, it could spell certain death! (And you just started a sPvP Pro league??? Dude, c’mon!)
This need to be HOT FIXED… NOW, Please!
Cleared the raid twice today with different ppl, had to use /dance to break the immob several times during bossfights.
I get the feeling there isn’t QA testing to be honest.
I get the feeling there isn’t QA testing to be honest.
Agree. I noticed this bug many times. Even 10 minutes stafftesting would be enough.
Conclusion: Either QA Testing doesnt exist or is not doing his job properly.
Anet Dev Has Responded…
We’ll see what happens now and how quickly.
Don’t forget about our new, super awesome CIRCLE ground targeting on Sublime Conversion!
Who needs a line targeting for a wall, huh?
This is absolutely heinous. The skill has always had it’s hiccups, but this will out right get you killed.
Hilarious. The only explanation I have for how these get through QA is that there isn’t any.
Heh.. and ancestral grace is the only reason I use staff at all.
Fixed a bug that could cause players to become stuck in place after using the druid skill Ancestral Grace.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-1-2015/5815856
Hax Shot
DH