Just going to list some traits that I think are never used or not worth taking. I’m sure other classes have similar issues, hopefully Anet will address them before HoT. I’ve made my own suggestion for each trait listed, hope they’re reasonable suggestions.
Power line:
- Beastmaster’s Bond: Gain 3 stacks of might and fury for 10s when pet is at 50% health (60s internal cooldown).
Suggestion: Gain 3 stacks of might and fury for 10s when pet is at 75% health (20s internal cooldown).
Precision line:
- Striders Defense: 20% chance to destroy projectiles when meleeing.
Suggestion: Swapping weapons will reflect all incoming projectiles for 2s (9s internal cooldown).
- Honed Axe: +10% critical damage when mainhanding an axe.
Suggestion: +7% condition damage when mainhanding an axe.
- Trapper’s Defense: Create spike traps for 5s when reviving (10s internal cooldown).
Suggestion: Create 5s healing spring when reviving (15s internal cooldown).
Toughness line:
- Healer’s Celerity: +10% revive speed, 15s swiftness when reviving.
Suggestion: +10% revive speed, 5s of resistance to you and the downed (15s internal cooldown).
- Expertise Training: +350 condition damage for pets.
Suggestion: +500 condition damage for pets.
- Hide in Plain Sight: Gain 3s camouflage (breaks “stealth” if you move) when disabled (30s internal cooldown).
Suggestion: Gain 1s aegis when disabled (25s internal cooldown).
Vitality line:
- Enlargement: Active Signet of the Wild at 25% health or below (60s internal cooldown).
Suggestion: Active Signet of the Wild at 40% health or below (60s internal cooldown).
Healing line:
- Instinctual Bond: 5s quickness to pet when you down (50s internal cooldown).
Suggestion: +50% movement pet movement speed when you down (50s internal cooldown)
- Master’s Bond: Gain up to 25 stacks (+8 power, precision, toughness, vitality) for pets on kills, lose stacks when pet is swapped/dead.
Suggestion: Same, but stacks aren’t lost on swap/dead pet. Stacks are only lost when the ranger is downed/dead.
- Natural Healing: 125hp/s regen on pet, 133hp/3s on ranger. Can be increased by Compassion Training.
Suggestion: Gain 200 hp whenever you or your pet hits a target.
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