(edited by OGDeadHead.8326)
Improve traits and skills - short term
I agree with most of these. Especially shared anguish, considering other classes get a lot more out of their similar traits for the same CD.
Fortifying Bond:
Increase some durations, especially for fury and swiftness.
Before anything else: add stability. Two years after the release of the game, and this otherwise great trait still grants our pet vigor while lacking in the stability department. Durations are fine.
Actually, I don’t really mind the lack of stability all that much. I just wanna see the thought process behind having vigor as one of the shared boons.
(edited by Lazze.9870)
agree with the traps need updating , for trappers though since condi damage i heavy tied to traps , adding a Knock down to any of the traps would make the fight unbearable for the target constant Cc’s , chill/cripple and daze(if shortbow) + pet cc’s
then add knockdown on a spike trap.
i’d like this for the trait only and seperate it from spike trap.
Trappers defence:
debilitating Trap:
While Reviving a allies you plant a debilitating Trap (type trap cooldown 45secs)
Base damage 3x 20 (base stats scales with power and condi duration as normal)
Apply Weakness (4secs)
3 pulses
Knocksdown on last pulse for 1sec.
Animation maybe a chain of spikes , 1,1,1 after the other like a shock wave of spikes one for each pulse, to show its a debilitating Trap.
Weakness of this trap it only applies defensive Effects and the damage is Average.
mainly for KD and weakness for a slot of time for defence while resing : aka Trappers defence.
(edited by Zenos Osgorma.2936)
I give my meaningless approval in hopes that this thread will reach a Dev’s eyes. Overall good and healthy changes (if done right).
Still a long ways to go before all traits are worth looking at, let alone utility and pet skills.
break. I feel like they should be back by now..”
I’d like to get some other people’s opinion on some things not entirely related to the OP’s suggestions, but perhaps some additional ones worth trying…
Two-Handed Training: Would this trait be overpowered if the fury was shared with your group? While the cooldown is short, the fury uptime is still about even with a Warrior spamming FGS. And that has the potential to heal and provides might. It could also remove a condition depending on gear.
Healing Well: Would changing this skill to a ground targeted AE instead of a PBAE be too much effort for players to deal with? Would it overpower the class in any fashion?
I cannot possibly understand how Striders Defense as a new (!) trait made it into the game. It is so bad and redunant on so many levels.
Replace it by something completely different Arenanet. Maybe give 2 seconds of http://wiki.guildwars2.com/wiki/Blur when you are stunned or knocked back.
(edited by Dojo.1867)