Improvement of pets Wyvern
You are talking about pets and this is an arenanet game… You’d have better luck converting the pope to Islam than convincing anet to fix our pets…
You are talking about pets and this is an arenanet game… You’d have better luck converting the pope to Islam than convincing anet to fix our pets…
It’s pretty harsh but … unfortunately correct. There have been way too many suggestions already. They don’t care. Give up, OP.
Even considering how little anet looks at pets other than to nerf them, it’s still sort of baffling they haven’t looked at wyverns.
(edited by Fluffball.8307)
Honestly I’m either going to play Black Desert’s ranger and love it or I may just end up going back to casual single player games such as skyrim, witcher, fallout, far cry, etc…
The road GW2 is going down is one that won’t end well…
Well to be fair you just listed like 200 dollars worth of games as contrast to GW. I waste so much money buying steam “specials” that are like 5 dollar games and then I only play them for 20 minutes. I’ve played GW2 for like 4000 hours or something.
#ramble
That’s what is happening with the game, you need a better balance, pets that could be more useful being abandoned as they stand, the attacks of pets bears and wyverns are very slow and weak compared to other pets, hyena has power lower only because of f2, which does not make sense to have a lower power …
The correct is to ArenaNet wants certain pets beating really slow, should give also higher damage because these pets almost or can never attack moving targets, even Wyvern the first attack is two strokes with wings lasts around 2s, hard catch the first attack when hitting with the wing, especially the second hit with the wing ..
The second skill (attack) lasts pet 1s and 1/2 to beat in walking distance too …. the third skill is more good could increase the range and f2 be a little smaller, Bristleback has a good attack and cd has 12 seconds in f2 if I’m not mistaken.
Please keep in mind that Moas, my favorite pet in GW1, are still completely trash because they have a absolutely worthless skill that does no damage, roots them for like 3s, and applied a whopping 2 vuln. Not to mention that there’s also pigs, who have the potential to be amazing, but are being held back big time.
Wyverns on the other hand work quite well in PvP, and have 0 issue on PvE. In PvP you would literally never take them for damage since they are a tankier pet to begin with, but you can get a fire/air field that can help create area denial, and their wing buffet attack has a 20s CD and a pretty big cone effect which makes it very easy to hit someone at least once or twice with a single buffet, or at the very least force a dodge roll. The cripple rarely misses and is nice too. The ONLY skill the wyverns bring that is absolutely awful is their auto since it’s a channel. They hit with the first attack, completely whiff the second one, and then rinse repeat. So in reality it’s the exact same as other pets.
As their mother, I have to grant them their wish. – Forever Fyonna
That’s what is happening with the game, you need a better balance, pets that could be more useful being abandoned as they stand, the attacks of pets bears and wyverns are very slow and weak compared to other pets, hyena has power lower only because of f2, which does not make sense to have a lower power …
The correct is to ArenaNet wants certain pets beating really slow, should give also higher damage because these pets almost or can never attack moving targets, even Wyvern the first attack is two strokes with wings lasts around 2s, hard catch the first attack when hitting with the wing, especially the second hit with the wing ..
The second skill (attack) lasts pet 1s and 1/2 to beat in walking distance too …. the third skill is more good could increase the range and f2 be a little smaller, Bristleback has a good attack and cd has 12 seconds in f2 if I’m not mistaken.
Ok firstly, hyenas got their power halved in beta since you can very easily maintain TWO hyenas simultaneously, which means the hyenas together deal the same damage as a normal canine, with twice the CC, the hyena was nerfed twice for two big reasons that made it more widely seen than the wolf or smoke scale, the most infamous one was when hyena was the equivalent of bringing 2 canines at the same time and they + the ranger would kill you instantly if you didn’t dodge the staggered knock down (2 dodges or die), the second was a nerf that hit very few players (I think me and like 5 others), who ran hyena in a bunker ranger build since hyenas wouldn’t des pawn. This allowed you to get a critical mass of hyenas as long as you kept fighting or if someone was within 1200 of you and was an enemy, so you could get more hyenas fighting for you than Scar in the lion king.
Secondly, bears do NOT have a slow attack, bears hit moving targets very reliably, they just deal very little auto damage, their regen attack however deals a very hefty spike of damage when they do use it, but they won’t use it unless they’re injured. Bears are fine as is because their damage is ludicrously consistent, and with the changes to protect me and guard the bear pets have a very good niche of being the tankiest mother kittenwrs we have, dealing decent damage, and being capable of soaking damage for us whether the enemy wants to kill the bear or not.
As their mother, I have to grant them their wish. – Forever Fyonna
Pretty much all Ranger pets are exact copy of mobs existing in “pve wilderness” + some special abilities.
I bet changing anything about pet behaviour or attack speed means these things also affecting pve counterparts.
And probably 9999 weird bugs having experienced their coding.
Wouldn’t get my hopes up. They are here for fluff, not combat.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
E-wyvern need to leave a trial of electricity (like its bigger NPC cousins do) or it keeps missing the target all the time due to running past it when charging, leaving that field compleatly useless…. Why didnt A-net give the E-vyvern a flying attack? The headbutting would have suited a beetle or dolyak pet far batter.
The fire wyvern’s special attack is fine… but it takes a bit too long to make a field.
The tail swipe and claw attacks need to be faster, as they keep missing with these. The wing flapping is just fine though.
And @ Rym – pretty much all pets are exact copy of twhat u can find in the wild MINUS some pecial abilities (or weakened abilities)…..
E-wyvern need to leave a trial of electricity (like its bigger NPC cousins do) or it keeps missing the target all the time due to running past it when charging, leaving that field compleatly useless…. Why didnt A-net give the E-vyvern a flying attack? The headbutting would have suited a beetle or dolyak pet far batter.
The fire wyvern’s special attack is fine… but it takes a bit too long to make a field.
The tail swipe and claw attacks need to be faster, as they keep missing with these. The wing flapping is just fine though.
And @ Rym – pretty much all pets are exact copy of twhat u can find in the wild MINUS some pecial abilities (or weakened abilities)…..
exactly what I think the net should do, worse is to let the pet of how being weaker compared to other pets in the heart of thorns
Pretty much all Ranger pets are exact copy of mobs existing in “pve wilderness” + some special abilities.
I bet changing anything about pet behaviour or attack speed means these things also affecting pve counterparts.
And probably 9999 weird bugs having experienced their coding.
Wouldn’t get my hopes up. They are here for fluff, not combat.
Only by changing this will create a lot of bugs? Only increase speed or at least damage to compensate for the slow movements?
That’s what is happening with the game, you need a better balance, pets that could be more useful being abandoned as they stand, the attacks of pets bears and wyverns are very slow and weak compared to other pets, hyena has power lower only because of f2, which does not make sense to have a lower power …
The correct is to ArenaNet wants certain pets beating really slow, should give also higher damage because these pets almost or can never attack moving targets, even Wyvern the first attack is two strokes with wings lasts around 2s, hard catch the first attack when hitting with the wing, especially the second hit with the wing ..
The second skill (attack) lasts pet 1s and 1/2 to beat in walking distance too …. the third skill is more good could increase the range and f2 be a little smaller, Bristleback has a good attack and cd has 12 seconds in f2 if I’m not mistaken.
Ok firstly, hyenas got their power halved in beta since you can very easily maintain TWO hyenas simultaneously, which means the hyenas together deal the same damage as a normal canine, with twice the CC, the hyena was nerfed twice for two big reasons that made it more widely seen than the wolf or smoke scale, the most infamous one was when hyena was the equivalent of bringing 2 canines at the same time and they + the ranger would kill you instantly if you didn’t dodge the staggered knock down (2 dodges or die), the second was a nerf that hit very few players (I think me and like 5 others), who ran hyena in a bunker ranger build since hyenas wouldn’t des pawn. This allowed you to get a critical mass of hyenas as long as you kept fighting or if someone was within 1200 of you and was an enemy, so you could get more hyenas fighting for you than Scar in the lion king.
Secondly, bears do NOT have a slow attack, bears hit moving targets very reliably, they just deal very little auto damage, their regen attack however deals a very hefty spike of damage when they do use it, but they won’t use it unless they’re injured. Bears are fine as is because their damage is ludicrously consistent, and with the changes to protect me and guard the bear pets have a very good niche of being the tankiest mother kittenwrs we have, dealing decent damage, and being capable of soaking damage for us whether the enemy wants to kill the bear or not.
Well if you think that the pet bear compared to other beats less
the hyena has 40s to call again another hyena as ally
Wyvern cripple have to get too close and it takes a lot to beat ….
Moa should also be better and hit some more, especially f2 should be better