I’ll get straight to the point: ANet dropped the ball on pets and spirits. Our weapons and utilities are slowly getting there, but pets and spirits were rushed without enough thought and testing.
It comes down to pets being a liability and an overall nuisance to manage, having poor utility, and just not being fun to use. Here is one way to make pets/spirits and the ranger profession interesting.
1. When or if the pet dies, its spirit lingers giving the ranger a few options. Each pet family provides a unique active ability for the ranger to use, and a unique passive damage bonus. For example, spider spirit gives an aoe immobilize and 10% damage bonus. Boar spirit active gives a skillshot charge that can kb up to 5 people, but maybe only 7% additional dmg. Cat spirit gives 15% dmg bonus and its active 10s of quickness . Etc. Actives can have cds ranging from 15 to 30s. So why keep pets alive?
2. When pets are alive, they pulse various boons to the ranger and his party. Cats fury, bears prot, dogs aegis, etc. All at different intervals scaling with boon duration. So bear will pulse 2-3s of prot every 10s for example.
3. Scrap the swapping mechanic. It doesnt do anything for us and it’s lazy, unfinished design. Allow us to specialize by selecting one pet family depending on what we want to do.
4. Pet will autorez every 60s. This can be sped up if ranger accumulates enough ch’i by being in combat, attacking opponents, or helping teammates by healing or applying boons (fills separate bar where pet controls are on the ui)
5. Improve current pet f2 abilities. For example, drakes should have tailswipe as a ground targeted aoe on a 30s cd, giving us a second blast finisher and more on demand aoe burst.
6. Significantly nerf pet autoattack damage. No one wants anything on autopilot.
7. Consider giving pets some kind of passive aoe protection in pve and wvw. Call it primal speed. The pet dodges every third aoe attack or something along those lines.
8. Deal with spirits properly. Don’t dance around the issue of poor spirit design.
- scrap the silly boon-on-hit-rng mechanic and purge the talent tree of the traits improving this bad design
- Spirits should be wisps, orbs of light that orbit the ranger
- Wisps imbue ranger weapons passively. Spring wisp allows small aoe heal on autoattack. Summer wisp gives burning. Autumn wisp increases crit dmg some. Winter wisp gives aoe chill on autoattack every once in a while.
- wisp actives are basically ground targeted aoe fields. Spring gives aoe heal and a very short water field, summer aoe burning, autumn lightning field (drains endurance instead of aoe stunning), and winter frost. Actives have 900 casting range.
These changes would make the ranger a joy to play! The community does not want pets and spirits scrapped. We want this theme improved! Numbers can be tweaked but this rework is a start. Please add your own suggestions =)
- Ikiro
(edited by mistsim.2748)