(edited by kiwituatara.6053)
Increase range please
I agree Short bow should be at 1200 and torch range should be less.
I think I agree about torch/dagger. Just make it faster throw, as right now it is a PITA to land.
Bonfire NEEDS to go back to what it was. This small circle is stupid.
And yes, for the love of all that is holy, SB back to 1200. It’s a decent weapon, but any enemy with a brain knows when in trouble, run. With SB + S/T, have fun catching them!
+1 to those. Though, I’d like to see Resounding Timbre, Beastly Warden, AND Invigorating Bond @ 600 range. Technically, it’s all shouts – coming from the pet or not
+1 again to 1200 range Shortbow. I miss those days…
Will update once Path of Fire releases.
SB needs some work and range would be a great starting point.
If shortbow range is increased it will make the bleed stupidly easy to proc. Some may say good, remove the prerequisite to proc too but I think more weapons should encourage “smarter” play not dumb it down.
They didn’t change shortbow this last round and its possible they held back until they could find an appropriate change to maintain/improve upon its ideology without merely adding MOAR range/bleeds/evades/swift/cripple. Should wait and see the last specializations to truely know what they are capable of delivering with their new tech.
longbow 1500 / shortbow 1200
make sense we’re ranger after all we should master the range better than thieves
+1
15 / characters
Space Marine Z [GLTY]
Resounding Timbre: 360 to 600 units (Warrior and Guardian Shout skills have 600 range, keeps all Shout skills in line)
Beastly Warden: 240 to 360 units (Beastly Warden isn’t really working due to the short range unless you’re using bird pets)
Bonfire: 180 to 240 units (Anet buffed this so you were able to cover entire points in pvp, the buff got reverted after the patch)I know this will be unpopular, but I think offhand skills such as Throw Torch and Crippling Talon should remain at 900 units instead of 1200. Not until Shortbow skills are buffed back to its 1200 range
I do not get why ranger shouldn’t have an AOE burn that covers the node while Warrior gets Combustive Shot that has:
1. WAY LARGER RADIURS (360)
2. SHORTER CD (7 secs when traited)
3. HITS 5 TARGETS
4. 9 SECONDS FIRE FIELD DURATION
5. Cleanse 3 conditions unconditionally (traited)
Anet’s logic:
Guess ranger really is not allowed to have nice things.
To Justin:
Anet didn’t “held back before they find the solution for SB”.
They DO NOT CARE. They would not buff it to be viable for another half year at least.
Mark my words, Anet DO NOT CARE.
Also, I find it funny that when Guardian/Ele can proc 20 stacks of burning in 3 seconds (equates to 60 stacks of bleeding), and you’re worrying about SB dishing out those easy stacks of bleeding? (which is only like 10~15 stacks when combined with quickness).
Guess even some rangers themselves do not allow themselves to have nice thing too. No wonder Anet doesn’t care about ranger.
(edited by Aomine.5012)
Okay why in the hell did they revert the bonfire radius in the first place?! Too many factors like these make ranger unbearable.