Comprehensive Ranger Rework
Marksmanship
2. Predator’s Instinct: In addition to the cripple, add 10 stacks of Vulnerability, added functionality: when your pet damages a target below 50% health, it’s F2 skill is recharged
3. Clarion Bond: Now works outside of combat, similarly to Ele/Engi traits of the same nature
4. Brutish Seals: Added 2 seconds of Resistance on Signet activation
5. Steady Focus: Added functionality, Damaging a foe while at full endurance grants you 1 stack of might for 10 seconds. 1 second ICD
7. Predator’s Onslaught: Additional functionality: Cripple, Chill, and Immobilize you apply last 33% longer
8. Remorseless: Added functionality, now recharges Opening Strike upon interrupting a foe as well as when gaining fury.
Skirmishing
2. Primal Reflexes: Increase vigor duration by 1 second
3. Trapper’s Expertise: Removed Cripple effect, added Traps now remove 1 boon per pulse from affected enemies
5. Strider’s Defense: Removed RNG proj destruction, using Sword skills now grant a stacking buff on hit which grants aegis at 5 stacks (could be increased to need 5-10 if too many blocks)
6. Hidden Barbs: Damage increase to 33% (bleeding was substantially nerfed last patch)
8. Light on Your Feet: Increase damage bonus to 15-20%
9. Most Dangerous Game, Additional functionality, Gain 1 stack of might for 10 seconds when striking a foe below 50% health, 1 second ICD
Wilderness Survival
1. Soften the Fall: Should be removed, along with the other fall traits
3. Expertise Training: Duration increase to 50%, Condition damage increased to 450, Critical hits from your pet now inflict bleeding [taken from Companion’s Might]
4. Ambidexterity: Added range increase back to the trait
6. Shared Anguish: Removed, replaced with the old Hide in Plain Sight [HiPS is a more interesting, less RNG mechanic]
7. Empathic Bond: Pets now cure conditions, instead of ‘taking’ them [Pets should not be even bigger punching bags, they already die easily enough]
9. Poison Master: Added functionality, Gain 50% of your outgoing poison damage back as healing [to compete with Ranger’s only condi removal traits, this trait needs to offer some other type of survivability]
Nature Magic
1. Bountiful Hunter: Now adds the total amount of boons on you and your pet to the percentage number. Example: Pet has 5 boons, you have 3, would = 8% damage increase.
2. Instinctive Reaction: Added 5 seconds of Super Speed. Increased conversion rate of 12% of Healing Power converted into Power. [This trait is just pretty bad and needs additional functionality]
5. Vigorous Training: Added 5 seconds of 1 stack of stability to this trait.
6. Windborne Notes: Recharge reduced by 33% [This trait only affects two skills]
7. Nature’s Vengeance: Removed pulsating boon, Spirits now grant 5 seconds of corresponding Aura (Fire Shield, Frost Armor, etc) upon activation. [Pulsating boons as currently implemented are boring, Auras are interesting and add extra play to spirit activation]
9. Invigorating Bond: Added functionality, Your pet grants nearby allies a regeneration effect (scales with your healing power) from between 50-200 per second. Radius of 240 or 300 [Ranger needs more supporting GM traits if it will ever compete with meta builds, this trait would actually put emphasis on pet placement and support]
Beastmastery
2. Companion’s Might: Removed bleeding functionality, added: critical strikes from your pet now grant you might, 10 seconds, 1 second ICD
5. Two Handed Training: Damage increase to 10% [Greatsword DPS is awful]
6. Natural Healing: You and your pet gain Healing Power based on your toughness (10%) and gain Natural Healing, between 50-150 per second.
9. Honed Axes: Added functionality, Gain +150 Ferocity per Axe you wield. Winter’s Bite and Path of Scars now remove 2 boons from affected enemies
(edited by infantrydiv.1620)