Just trying to get a grasp of what this specific part of Merging will mean for us. I am only mentioning Traits that affect the pet only. I assume traits that affects both Pet and us will stay the same(not double up or anything). I am also assuming you can actually swap pets while in Beastmode so I added the traits that have pet-only perks when swapping pets. This may not be true though. I added some remarks but feel free to give your own opinion. ALso please keep this in mind: https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/241022/Trait.png So Traits will definately be adjusted.
Marksmanship:
- Alpha Training —-> Pets have Opening Strike.
Skirmishing: none
Wilderness Survival:
- Expertise Training —-> Pets deal extra condition damage and have their condition durations increased. Hell yeah!
- Shared Anguish —-> Incoming Disables are transferred to your pet instead. ( I wonder if and what they will do with this one. Maybe transfer it to the mob?)
- Empathic Bond —-> Pets periodically take Conditions from you. Same question.
- Poison Master —-> After swapping pets, your pet’s first attack will inflict poison; your poison damage is increased. Would be nice to both inflict Poison and have the poison damage increased.
Nature Magic:
- Vigorous Training —-> Pets grant vigor to nearby allies when you swap pets.
- Lingering Magic —-> Boons applied by you and your pets last longer. Would be nice if this would work on the pet-skills we inherit when merged, since we now have more control over them.
- Invigorating Bond —-> Your pet heals allies in an area when executing a command F2 ability. Since we do not seem to inherit the F2 pet skill when merged, I do not think this will work. Maybe a specific Pet-group skill could be a replacement for this.
Beastmastery:
- Pack Alpha —-> Your pet is more powerful, and their skills gain recharge reduction. This would be nice. Probably only works on the inherited and group-skills though.
- Go for the Eyes —-> Your pet gains toughness. Your pet’s command [F2] ability causes blindness to foes around it. Only the Toughness gets inherited?
- Companion’s Might —-> Your critical hits grant might to your pet. Critical strikes from your pet’s basic attack cause bleeding. Critical Strikes now grant Might to us and Bleeding to the mob? That would be nice!
- Loud Whistle —-> While your health is above the threshold, your pet deals more damage. Your pet swap gains recharge reduction. Probably No to the first part. Would be cool though. If we can swap pets while in Beastmode then the Recharge reduction will likely stay.
- Wilting Strike —-> Your pet inflicts weakness on their target(s) when executing a command [F2] ability. Unknown since we do not inherit the F2 skill it seems.
- Natural Healing —-> Your pet gains natural health regeneration and improved healing. Would be nice! Will this work on our regular heal too or just inherited Pet-heals?
- Pets Prowess —-> Pets move faster and deal more damage on critical hits. Yeah, I would love this one. Even if just for the speed increase.
- Beastly Warden —-> Your pet taunts foes near them when executing a command [F2] ability. Taunt in PvE could be nice, but since this is an F2 skill, probably a no go.
Druid: none
Any thoughts on this?
(edited by Tyncale.1629)