(edited by Burnfall.9573)
Inquire; A.net Necro.Balance Team for Ranger?
Yep i resoled nero before quitting 1400h on ranger and 300 on necrosis and I’m of the same idea is balance way better +1
I’m not sure they have a necromancer balance team, I thought it was just a couple guys doing all the balance.
Necro minions do way better damage then ranger pets after nerf. It’s ridiculous. (proving again the ranger nerf was uncalled for). And the ‘on dead’ cooldown for golem is just as much for ‘on dead pet’. So i always prefered golem over any pet the ranger has. And the active… lovely. Long stability. Amazing interrupt. What more do you need? It’s not perfect (sometimes lags a bit), but their AI clearly is better then pet AI. Wich is kinda ridiculous.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Do we really play the same game?
- First, necromancer’s golem is an elite skill… So it use a slot for something like rampage as one (loooooooong stability skill and way better then whatever necromancer can have)
- A ranger’s pet have still more survivability then any necromancer pet
- Better dps (no necromancer’s golem can hit as hard as a cat or a bird)
- Responsiveness (not sur of the word, but that will do the trick). Some necromancer’s minion still lack the will to fight. Nothing beat our F1 in this area.
- Utility. Our pet’s F2 skill need some work (especially shouts) but these are still in a better spot then necro’s one. (Drake blast combo FTW)
You asked “Why can’t our pets Naturaly perform these without enslaving to a skill or traits?”. It’s so that when you trait for this, your pet become better then poor skilled warriors.
Do we really play the same game?
- First, necromancer’s golem is an elite skill… So it use a slot for something like rampage as one (loooooooong stability skill and way better then whatever necromancer can have)
- A ranger’s pet have still more survivability then any necromancer pet
- Better dps (no necromancer’s golem can hit as hard as a cat or a bird)
- Responsiveness (not sur of the word, but that will do the trick). Some necromancer’s minion still lack the will to fight. Nothing beat our F1 in this area.
- Utility. Our pet’s F2 skill need some work (especially shouts) but these are still in a better spot then necro’s one. (Drake blast combo FTW)
You asked “Why can’t our pets Naturaly perform these without enslaving to a skill or traits?”. It’s so that when you trait for this, your pet become better then poor skilled warriors.
“- A ranger’s pet have still more survivability then any necromancer pet”
I encourage you to take a necromancer flesh golem adn test it in especially in wvw and in dungeons to see for yourself; i assure you, you will want to rewrite what u just stated.
I did 6 dungeons runs today as a nercromancer using Flesh Golem, and you already know what i’m going to say; it surved 10%-40% of what rangers pets can ever do.
I’m talking about taking high condition damages + aoe damages+ high hit damages and yet was still was able to survive; of course i kept using my healing skills but that make no diffrence compare to the ranger pets.
Take any ranger pets to the same sitiuations and see how far they will last.
Our just pets can not take any high attacks; both conditions or aoes whatsoever; when i wvw in with my ranger pets; all i contantly see is a dead pet.
As i stated a well, i even took flesh golem to wvw and it survived under small zerge attacks.
I dare the ranger pets to survive that long without instant deaths by the first-to- third hits.
Why do you think majority of the ranger community including myself want Arena.net to give us an option to stw our pets?
Because our pets become useless within short minutes of time and had wasted our time, focusness and energy for absolutely nothing.
And by the time we realized this ever happening, we either are dead or running for our lives.
(Still even after the minor buffs that was recently added to our pets; it made no difference than and now; our pets just can’t do their job right).
(edited by Burnfall.9573)
ive just given up on the idea that anet will ever do something positive for the ranger seeing how they for some reason despise the class. You know devs hate your class when they make other classes pets better than the designated pet classes pets.
Eladan of Greenwood: 80 Ranger
Elemir Swiftblade: 80 Thief
Necro main here, also have a ranger and roam both forums…seriously, fleshy is a joy to play but to be actually able to control your pet with f1/f3 (responsiveness), change from tanky pet to hard hitting pet, and the better dmg from the pet, proves ranger’s pets are way better than the fleshy..seriously you cant compare the MINION to the pet…it shows ignorance of both classes.
Before speaking about golem survi, did you remember about latest pet/minion hp buff? Maybe you compare pre-buff pets to post-buff golem?
Honest question.
Before speaking about golem survi, did you remember about latest pet/minion hp buff? Maybe you compare pre-buff pets to post-buff golem?
Honest question.
Yes i remember the recent pet buffs being released accross the board and to be honest, i didn’t noticed much difference at all with the rangers pet.
My experience with the necromancer flesh golem was during past week including today; for i do not know the flesh golem pre-patch before the patch but the most important matter is that, i’m thrilled and excited by its good perfomance.
As a ranger, i would love to see our pets perform the same if not better.
I don’t think there’s anything wrong with that, right?
(edited by Burnfall.9573)
Flesh golem is pretty groovy as a necro, but it suffers the same as any pet in wvw. ie get a zerg fight going and its dead in short order, other elites do more. Thats why only the roamers (usually) use them.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I want the warrior balance team doing ranger balance
Is exactly the reason I left gw2 favoritism over classes, I don’t think is intended they online understand some classes issues better then ranger ones and don’t won’t to take in consideration our opinion. Ranger isn’t a bad class is a class with the most anoing bug compilation and the pet is main source, necrosis minion is different if u don’t won’t to use it u are not forced there is the big difference. I don’t want a permanent Stow option I want a decent ai and more or better control is mi mechanic non a minion
I seriously don’t understand this… before the hp buff my pet got permadeath in less then a handfull of situations and i am accounting the Jademaw where i have no pet with oposable thumbs to pick up a crystal unfortuanetly. Nowdays it’s a none issue.
My pc is crappy to run fraps, but seriously i’ll point a freakin camera to my screen, name five situations where your pets are dying and i’ll prove how he can be kept alive.
It has to be along the lines of some rangers wanting the pet to survive with no interaction… it has to be! As in, here’s me making my dps rotation and pet is there doing what he’s suppose to do. How many of the Ranger complaining, do reposition in the battle in order to avoid the pet getting stranded?
Seriously fellas, break that mind chains! I’m a witness, i do wvw, fotm (admitetly only to lvl 17, i have a small trouble of repeating too much of something), i have dungeon master achievement, champion slayer in spvp, i know i’m not the most hardcore but… somehow it seems you’re not talking about the class i’ve been playing…
I doubt i’m anywhere in the over-talented player and yet, i simply don’t see any frustration with the pet, apart from a few situations – off the top of my head i believe a dual boss fight in HotW where there’s constant pulsating aoe damage and the already stated jademaw-pick-the-crystal one.
Now, when i mess up? Sure my pet bites the dust and that’s fine, it gives a small sense of achievement to get your companion through alive and in the other hand gives some frustration to see him down.
I remember at first being frustrated for having the pet going down too much, but what i didn’t do was to focus my attention in coming to forums asking the referee’s to change the rules of the game. It’s way more feasible to change myself.
Or are you spoiled by other MMO’s? In WoW i didn’t play anything seriously other than a Hybrid, my hunter never reached above 40ish and i get it… that pet requires zero babysitting apart from turning grawl off (aggro caused trouble to the tank) and dismissing it to jump down (some situations a pet’s pathing would aggro entire instances), and even that players messed up a lot in that game.
If this is the case Reformat yourselves! Or call me a lier crawl and lock in to your own mindset and continue writting your… er… reinvidication?
There’s guides stickied in the ranger forum, but at this point this is a L2play issue, this is more a change of attitude issue tbh.
“- A ranger’s pet have still more survivability then any necromancer pet”
I encourage you to take a necromancer flesh golem adn test it in especially in wvw and in dungeons to see for yourself; i assure you, you will want to rewrite what u just stated.
I play 6 out of 8 classes on this game regularly but for dungeon I’m mostly playing with my ranger. The tool we’ve got to manage our pet are way better then the tool we have as necromancer. Let’s just say in CoE, my ranger pet never die (maybe It’s experience but that a fact), In arah, it will die maybe 3 or 4 time in a full run. As a necromancer, first i give away an elite skill for a pet. Death mean a way longer CD (I’m sure you are aware of that). Summoning cast time mean that your can be interrupt and you do nothing while you are summoning.
Why do you think majority of the ranger community including myself want Arena.net to give us an option to stw our pets?
Archer wannabe?
I’m sorry but if you set your pet on passive mode they can take hits without entering in combat and we can stw our pets when we are out of combat. Pets are the core mechanism of the ranger. Removing them would just destroy this core.
You’ve got issues with ranger’s pet while a lot of players don’t. You can see tons of video where players show how to play with our pets in wvw or anywhere without any problem and even being great. Maybe you should try viewing some of them and learn some things (I’m not saying this the bad way, we all have things to learn even when we think we have mastered something.)
As for me, I really think rangers already have all the tools to keep there pets alive through donjon. Not saying I wouldn’t change some things but at least i think that our pets are still better then Necro’s.
And if you wonder what I’d like to change it would just be :
- all pet’s shout being instant
- core change on “guard”. No area guard, no stealth. Just being instant, 10 seconds of protection and a 2 seconds distorsion buff on pet.
I really think that’s all rangers really need.
I want the warrior balance team doing ranger balance
This. I want a pet with a 7 second cd, 2 second stun.
Or Crab <3
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
“- A ranger’s pet have still more survivability then any necromancer pet”
I encourage you to take a necromancer flesh golem adn test it in especially in wvw and in dungeons to see for yourself; i assure you, you will want to rewrite what u just stated.
I play 6 out of 8 classes on this game regularly but for dungeon I’m mostly playing with my ranger. The tool we’ve got to manage our pet are way better then the tool we have as necromancer. Let’s just say in CoE, my ranger pet never die (maybe It’s experience but that a fact), In arah, it will die maybe 3 or 4 time in a full run. As a necromancer, first i give away an elite skill for a pet. Death mean a way longer CD (I’m sure you are aware of that). Summoning cast time mean that your can be interrupt and you do nothing while you are summoning.
Why do you think majority of the ranger community including myself want Arena.net to give us an option to stw our pets?
Archer wannabe?
I’m sorry but if you set your pet on passive mode they can take hits without entering in combat and we can stw our pets when we are out of combat. Pets are the core mechanism of the ranger. Removing them would just destroy this core.You’ve got issues with ranger’s pet while a lot of players don’t. You can see tons of video where players show how to play with our pets in wvw or anywhere without any problem and even being great. Maybe you should try viewing some of them and learn some things (I’m not saying this the bad way, we all have things to learn even when we think we have mastered something.)
As for me, I really think rangers already have all the tools to keep there pets alive through donjon. Not saying I wouldn’t change some things but at least i think that our pets are still better then Necro’s.
And if you wonder what I’d like to change it would just be :
- all pet’s shout being instant
- core change on “guard”. No area guard, no stealth. Just being instant, 10 seconds of protection and a 2 seconds distorsion buff on pet.
I really think that’s all rangers really need.
I hear what your saying, but it seem you are missing my point of the post, necromancers flesh golem doesn’t need tools to have good survivabilty but rangers does.
When you look at the necromancers traits, all you see are triats to make them stronger and last much longer in other hand with the ranger class, we are forced to give up our own potentials for our pets.
Ok, the necromancer which i’m leveling is a full zerker yet their flesh golem still have good survivalbilty, do you know what that mean for us rangers?
If we were to go for full zerker build, our pets surivivalbitly is at its worse.
Again, In other word, we have to sacrifice; not balance!, our class full potential stats just to keep our pets survive a ‘bit longer’.
Take for example’ Regeneration traits and skills, why is it there in the first place?
Why can’t our pets have Natural regeneration, condition removal, and speed mobility?
There should not be any excuse why they can’t!
In other hand, Necromancer Flesh Golem does not require any of these thiatric requirement tools to stay alive.
(For the Necromancer; did you also know, no matter what builds you use; bunker, zerker or condition, does not decrease their flesh golem survivability or their performances whatsoever?)
That’s right!!
I will say it again, we need Necromancers’ Balance Team as our new class balance.team.
Because their history show us, they know how to get the job done right!
And it is time for a change!
(I’m not saying the flesh golem is undyable or does not need any work, all i’m saying is that the ranger pet deserves better treatments than being enslaved to us.
In other word, they need to be Independant of us)
(edited by Burnfall.9573)
It’s not perfect (sometimes lags a bit), but their AI clearly is better then pet AI. Wich is kinda ridiculous.
The necro forums will tell you the exact opposite.
Tenebrous Fivetree – Guardian
Zelots of Shiverpeaks (ZoS) – Northern Shiverpeaks
My biggest problem with pets is that we have so many pet related traits. They should be consolidated so that we can get some new, more interesting traits. My next biggest problem is that the idea of ranger and pet as a single entity is used only to split our damage. Otherwise, it feels like the two are competing for very limited resources (traits, skill slots).
Flesh golem IS more tanky than our pets (other than a 30BM bear that thing is on par with eles greater rock elemental), but it’s a stupid pet, and by that I mean you can’t call him out of the death pits or w/e, he won’t flank the target to avoid cleaves, he can’t swap targets without blowing what is essentially his F2, he can’t be healed by the necro (well I guess he CAN but not how a ranger pet can be), the list goes on.
The ONE THING I do want that the flesh golem does absolutely better than our pet is activate his kittening active quickly, and hit moving targets.
As their mother, I have to grant them their wish. – Forever Fyonna
Flesh Golem has gotten better with the increased hp there’s no doubt, but to say it holds a candle to a fully traited ranger pet is stretching things a bit. I have both, and theres no way my flesh golem is easily tanking lvl 80 champions letting me solo them no problem like my drake/bear/devourer does. No way he’s going to burst down anyone in wvw like jaguar/raven. Is he better underwater? Oh wait flesh golem can’t go underwater =( The regen with signet/natural regen/troll unguent and some healing gear makes ranger pets almost invincible to anything but bosses, necromancer has nothing like that that comes close. Also, as has been pointed out, if he’s standing in a red circle or in the path of a big windup attack he’s toast, no way to call him out or reposition him =/
I’m not sure what you mean by saying flesh golem needs no traits or builds to perform well, there are lots of minion related talents one has to take, increase hp, increase damage, death nova, siphoning, remove conditions etc.
I’m really glad you’re enjoying your golem and yes he is a fine companion indeed, but the difference between it and a fully traited ranger pet is just night and day.
I will say it again, we need Necromancers’ Balance Team as our new class balance.team.
Because their history show us, they know how to get the job done right!
Best quote ever (I think)
As a Necromancer I would gladly say : “Yes take them, good grief!”. In reality, for the same build, necromancer survivability dropped a lot since May. They introduced a trait that narrowed so much our build possibility that it’s disgusting (Yeah I’m talking about Dumbfire). We still have our lovely Jagged horror that enter us in combat and die from it’s own bleeding. Minions are still great at watching us murdered while doing nothing (Because, yes, when you are stun your minions don’t do anything). Golem still die and enter CD when you enter in water… etc. Oh and you need to be well prepared to joke like our siphon improvement. Sure you will laugh a lot.
As a ranger, I’ve seen a lot of change on rangers. Some that I liked and some that I hate (Yeah the change on “guard” and shortbow range were killer move) but for me our pet are still well balanced and, yes, still better then this golem you like so much. We got a lot of way to keep our pets alive while necromancer don’t. We just need to use them. Nothing more, nothing less. And, well, I don’t get why you are jealous of class that’s so different. Different mechanisms need different balance.
No there is absolutely no need to be jealous of necro’s minions.