Insinctive Reaction

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Posted by: Soilder.3607

Soilder.3607

Can we please change this trait to scale off of our vitality, as it was before the specialization patch? The healing power scaling is not useful at all.

Stormbluff Isle

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Posted by: Justine.6351

Justine.6351

It’s not as useful if you don’t have any healing power.

If you have healing power it would be more useful. Really it should see an increase in %.
This is a trait to support people running healing power, not for having base 1k vita for being lvl 80.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Running Cleric armor gives you 85 (+-) bonus power from this trait. Let’s assume you sacrificed 45% of your stats for healing power, reducing your DPS by roughly the same amount (too lazy to do the maths that everyone would ignore anyways) just to get useless 85 bonus power that can’t even be noticed since your DPS is horrible whatsoever. This trait has absolutely no meaning or purpose.

Verdict: Horrible Trait

If it provided a meaningful amount of Power so it would open possibilities for hybrid survival builds, that would be okay (even the long mentioned reverted conversion from Power > Healing). Currently the trait is plain garbage and only keeps company the other garbage traits such as Predator’s Instinct, Most Dangerous Game, Honed Axes and so on.

“Observe, learn and counter.”

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I really want this trait to scale as 10-15% of Power becomes Healing Power because it would be good for every single build outside PvE min/max DPS then, when Bountiful Hunter is a clear winner for that choice. As it is, it’s only useful when you are playing solo with minimal boons, so, near pointless.

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Posted by: Nemesis.6938

Nemesis.6938

Maybe healing power will be more important to the druid

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Maybe healing power will be more important to the druid

God, please, no…
That would imply that druid will become a healer and as we know – that role is completely out of the game design.

The thing is that even if Healing Power is druid’s desired stat – this trait only gives less than 100 power from that.

So in reality – what this trait does is:
~it provides nothing for hybrid or DPS builds
~if your goal is to heal people, it gives you Direct damage that is vastly inferior to condition damage source (uh, I mean… hello?)

Even people who intend to deal damage while focusing on healing power will go for conditions and will ignore Power one way or another.
This trait is just designed as bad as it could have been.

“Observe, learn and counter.”

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Posted by: Holland.9351

Holland.9351

It’s horrid.

Scaling should always be based on vitality, toughness, power or precision, since those start at 1000 for everyone.

Healing power, condition damage and ferocity start at 0.

Which makes it so bad I feel disgusted I actually have to write this and ANet doesn’t even understand it.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Currently the trait is plain garbage and only keeps company the other garbage traits such … Honed Axes …

I kinda like the aoe on Winter’s Bite. I think that should be made baseline though.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Currently the trait is plain garbage and only keeps company the other garbage traits such … Honed Axes …

I kinda like the aoe on Winter’s Bite. I think that should be made baseline though.

We are comparing Quickness or AoE taunt fighting over an AoE chill that lasts for 3 seconds. Just come on. No one uses axe with Zerk stats anyways so that stat is useless as it is.

“Observe, learn and counter.”

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Posted by: Shadelang.3012

Shadelang.3012

I remember this trait originally increased power by 14% of healing power. That was enough of a scaling that I was considering running a zealots set to see if I could make use of lingering magic to create a might stacking high power build.

When it was given to us the players though it was reduced to 7%. Which kind of made it so that it simply wasn’t possible to stack enough healing power to even put a dent in the loss of ferocity. And we don’t have “enough” source of healing to justify the loss of damage. If I had been able to even do 85% of the dps of a zerk build I would have gladly swapped to zealots. But it was less than 70% of I remember it correctly. Especially if you were using a longbow (rapid fire damage dropped to like….6k on a medium target…the auto attack was less effected).

I was pretty dissapointed.

Edit: One possibility was to use a fury generation build to constantly apply opening strikes. And to use that in replacement of precision. However even then the amount of power you get from this trait even if your wearing say. A clerics amulet…is pathetic. Its a grand total of 84 power with an investment of 1200 healing power…what the hell. You will ALWAYS get more damage from its competition trait that gives 1% damage per boon on you.

And the other aspect of this trait doesn’t justify its poor performance. A bit of quickness just isn’t enough in the situation its supposed to function in. And the primary aspect of this trait doesn’t do what it seems to be about. Reducing some of the drawbacks of taking a healing power based build.

Infact. Tt puts you in an even worse position because a healing power based build would atleast have constant regenration on. Which adds more damage due to the 1% dmg increase than this trait does.

What I would have done is cause this build to increase damage for a short time when you produce healing on another player. Like when your regeneration ticks on a group of people. It could also have increased the actual effectiveness of outgoing regeneration.

So we gain damage when we heal people. And our aoe regen is more effective.

Ghost Yak

(edited by Shadelang.3012)

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Posted by: Shadelang.3012

Shadelang.3012

Hell they could have made this trait.

“Gain increased damage when you heal someone. Outgoing regeneration is increased. Effectiveness of damage boost is based on your healing power.

Below 500 healing power. 1% dmg boost for 2 seconds capping at 5 stacks.
Between 500-1000 healing power. 2% dmg boost for 2 seconds capping at 5 stacks.
Above 1500 Healing power 3% dmg boost for 2 seconds capping at 5 stacks.

That way its a direct boost to healing builds. Yet still potentially useful for pure damage builds in certain setups. It only triggers when it actually heals someone. It encourages spreading regen to hurt allies. And it encourages helping team mates recover while punishing the enemy thats attacking them with the increased damage you get from it.

Ghost Yak

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Posted by: Solandri.9640

Solandri.9640

It’s horrid.

Scaling should always be based on vitality, toughness, power or precision, since those start at 1000 for everyone.

Healing power, condition damage and ferocity start at 0.

Which makes it so bad I feel disgusted I actually have to write this and ANet doesn’t even understand it.

This. Unfortunately the wiki doesn’t have a definitive list of traits which add a % of one attribute to another. But all the ones I’ve been able to find are based on the above 4 attributes which have a base 1000 (and usually give 10% or 13% – seems to correspond to master or grandmaster level).

Unless someone knows of another one, only the ranger trait is based on an attribute with a base 0 value, and it only gives 7%. This is an obvious design blunder, if not an outright bug.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Maybe healing power will be more important to the druid

God, please, no…
That would imply that druid will become a healer and as we know – that role is completely out of the game design.

The thing is that even if Healing Power is druid’s desired stat – this trait only gives less than 100 power from that.

So in reality – what this trait does is:
~it provides nothing for hybrid or DPS builds
~if your goal is to heal people, it gives you Direct damage that is vastly inferior to condition damage source (uh, I mean… hello?)

Even people who intend to deal damage while focusing on healing power will go for conditions and will ignore Power one way or another.
This trait is just designed as bad as it could have been.

If Druid has a trait that was “You gain 100% of your Healing Power as Condition Damage”, then it would be good I’d run Cleric or Apothecary Druid all day, haha!

(edited by Heimskarl Ashfiend.9582)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Maybe healing power will be more important to the druid

God, please, no…
That would imply that druid will become a healer and as we know – that role is completely out of the game design.

The thing is that even if Healing Power is druid’s desired stat – this trait only gives less than 100 power from that.

So in reality – what this trait does is:
~it provides nothing for hybrid or DPS builds
~if your goal is to heal people, it gives you Direct damage that is vastly inferior to condition damage source (uh, I mean… hello?)

Even people who intend to deal damage while focusing on healing power will go for conditions and will ignore Power one way or another.
This trait is just designed as bad as it could have been.

If Druid has a trait that was “You gain 100% of your Healing Power as Condition Damage”, then it would be good I’d run Cleric or Apothecary Druid all day, haha!

I mean okay… But…
… How would power contribute to your already condition oriented Druid? Also – that’s never gonna happen. We’d be the only class with double the condition damage amount (Healing Power convert + Condition Damage).

And still! The boon convert into damage would provide more damage than this. Period.

“Observe, learn and counter.”

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Maybe healing power will be more important to the druid

God, please, no…
That would imply that druid will become a healer and as we know – that role is completely out of the game design.

The thing is that even if Healing Power is druid’s desired stat – this trait only gives less than 100 power from that.

So in reality – what this trait does is:
~it provides nothing for hybrid or DPS builds
~if your goal is to heal people, it gives you Direct damage that is vastly inferior to condition damage source (uh, I mean… hello?)

Even people who intend to deal damage while focusing on healing power will go for conditions and will ignore Power one way or another.
This trait is just designed as bad as it could have been.

If Druid has a trait that was “You gain 100% of your Healing Power as Condition Damage”, then it would be good I’d run Cleric or Apothecary Druid all day, haha!

I mean okay… But…
… How would power contribute to your already condition oriented Druid? Also – that’s never gonna happen. We’d be the only class with double the condition damage amount (Healing Power convert + Condition Damage).

And still! The boon convert into damage would provide more damage than this. Period.

I figured the would mark the statement out as a joke, I thought that was obvious. My mistake. Also, I was referring to Druid having that trait, not a modification of Instinctive Reaction. Merely thought of a way to make Healing Power useful as a main stat for Druid, which would have to be very OP indeed. But yeah, a Druid with such a trait and Cleric Amulet would have 1900 power, 2929 armor, 1200 condi damage and 1200 healing power, that would be pretty amazing with ANY build, especially something hybrid.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Heim
No, I mean … the point is that even if druid had that 100% convert into condition damage… You still wouldn’t want Instinctive Reaction. You already have conditions, remember?

“Observe, learn and counter.”

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

@Heim
No, I mean … the point is that even if druid had that 100% convert into condition damage… You still wouldn’t want Instinctive Reaction. You already have conditions, remember?

Ah, gotcha now mate. Understood. Yeah, it would still be bad.

I would take it a lot of the time if it was 10% of Power to Healing Power though, it would provide good sustain for power builds, imo. With all the regen we get, it could be quite decent.

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Posted by: Durzlla.6295

Durzlla.6295

Can we please change this trait to scale off of our vitality, as it was before the specialization patch? The healing power scaling is not useful at all.

I personally like this trait.. more for the quickness than the healing power —> power, but seeing as how i use Celestial, i’m ok with getting a whopping like 15 power or w/e it gives me (nothing impressive) for getting quickness below 50%.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna