BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
(edited by kyubi.3620)
I don’t mean to complain but ive ran into something realy awkward yesterday. We all know that in normal circonstance LB ranger zerker build is utherly squishy and easy to kill right…
Well happen I crossed path with a guy using both protect me AND signet of stone yesterday. Im fully aware protect me does not grant invulnerability but only transfer all damage taking to the pet for a time but lets put it bluntly guys it takes way more then 5 second of constantly taking all the damage the ranger eats for the pet to go into downed state, in wich case the ranger only has to switch to signet of stone right after so to give it a chance to recover all while enjoying his full 9 or 10 second of invulnerability. Now now you may all say conditions ignore this kind of crap but a squishy zerker ranger with a full 9 second invulnerability window has all the time he needs to wreck you inside out.
Should they redo protect me so to limit its synergic viability with signet of stone while keeping it effective as lets say a aegis and protection boon (or just communal defence)? Discuss.
(edited by kyubi.3620)
Well, that’s a potent combo indeed, however 60 (protect me) and 80 (signet) secs CD talks for itself…..
That defines totally gimmick build, one trick pony which dies immediately after those abilities worn off….. Because only one more utility available, which is most probably the 25% speed signet for basic mobility.
Also, while pet is eating the damage, it can’t do anything else, therefore it can’t help ranger setup the burst….
depends of how hard it is for it to settle it id say longbow even on a short range is a serious argument.
What about instead of protect from direct damage the pet takes all incoming conditions ?
I’m honestly not too concerned about a Ranger using both, but I would like to see the entire Shout system overhauled and I wouldn’t mind seeing Protect Me removed/changed completely.
What about instead of protect from direct damage the pet takes all incoming conditions ?
You mean like a combined total immunity to everything for 6 seconds? That would be definitely worth two util slots (Read “OP”)
If we consider a one v one situation with a ranger guarding a point the guy can in theory last a full 12 second witheout getting himself even scratched (waiting for support on point I recall 12 second is more then enough for any form of backup to join on defence) and or just go Rambo with stability and run into a 2 or 3 v 1 shot 1 guy to death and finish the other after. In a glass cannon battle ranger having a full time of invuln (about 12) would likely be able to take down most of his opponent witheout resistance and that’s witheout counting in a fear or a mass immobilize.
Ranger battle are generaly resolved within mathers of seconds if the ranger isn’t cced to much and with stability that clearly wont be an issue.
What about instead of protect from direct damage the pet takes all incoming conditions ?
You mean like a combined total immunity to everything for 6 seconds? That would be definitely worth two util slots (Read “OP”)
Warrior :
Endure pain – Damage immunity for 4s (5s traited), breaks stun. 60s cd
Berserker stance – Condi immunity for 8s (10s traited)+ gain adrenaline. 60s cd
Both are stances and can be traited with only 2 points investement
Ranger :
Signet of stone – Damage immunity for 6s. 80s cd (68s traited)
(redesigned)Protect me – Condi immunity for 6s, breaks stun. 60s cd (48s traited). The pet cannot attack or use any skill.
To trait both skills ranger needs to invest in 4 points.
It might be OP, but it looks better for warrior than ranger.
*Edit cd of SoS.
(edited by sminkiottone.6972)
What about instead of protect from direct damage the pet takes all incoming conditions ?
You mean like a combined total immunity to everything for 6 seconds? That would be definitely worth two util slots (Read “OP”)
Warrior :
Endure pain – Damage immunity for 4s (5s traited), breaks stun. 60s cd
Berserker stance – Condi immunity for 8s (10s traited)+ gain adrenaline. 60s cdBoth are stances and can be traited with only 2 points investement
Ranger :
Signet of stone – Damage immunity for 6s. 60s cd (48s traited)
(redesigned)Protect me – Condi immunity for 6s, breaks stun. 60s cd (48s traited). The pet cannot attack or use any skill.To trait both skills ranger needs to invest in 4 points.
It might be OP, but it looks better for warrior than ranger.
Yeah, that’s true, however warrior is not that strong on range in the terms of damage, I think that pretty much balances it.
I just think that the combined immunity to conditions and damage at once, while being able to strike from the farthest distance of all classes will be quite a problem. If you look how ppl QQ even now, this would be unbearable to those.
If a Berserker Ranger is taking those two utilities, then he is NOT taking the two utilities that are required to make his burst lethal. His damage is therefore going to be significantly curbed in exchange for 12 seconds of invulnerability every 80 seconds.
LOS him until his invulnerability wears off (or face tank him, since his DPS is going to be weak), then proceed to kill him as quickly or as slowly as you like since he’s completely yours now.
I’ve been running Signet of Stone and Protect Me since the patch. Trust me, it may seem like you have 12 seconds of invulnerability, you really don’t. The only time it plays out like that is if you are going against a class that deals nothing but raw damage.
Works against:
Doesn’t work against:
My guess is the OP was also running Glass LB (raw damage) and was impressed by the other Rangers’ Prowess
I get nasty PM’s from other Glass Rangers calling me hacker etc because they see “0” damage for 12 seconds.
Take your Signet of Stone and Protect Me against a condi Necro/Engi, or anything condi and let me know how that goes.
No other update has brought out the … slower players… more than the September 9th one.
“Guys, a ranger used a skill, WHAT THE KITTEN DO I DO???!?!?”
Obviously stuff like endure pain signet of stone and protect me don’t work against condition. We talking versus physical build here and I never called the idea OP to begin with.
Your using two utility skills to chain together a meer 10 sec invuln. Judt kite and wait it out. You have 50 secs when he has both of those down, leaving one utility a heal and an elite.
I think SoS just needs a cast time and it’d be totally fine.
I think SoS just needs a cast time and it’d be totally fine.
Well of course you do, then you wouldn’t have to deal with rangers using it anymore and everything could go back to the good ol’ days of rangers being almost not the worst PvP class.
Edit: Whoops, I meant before the update we were clearly the worst. Right now after the signets and axe buff we’re almost not the complete worst.
(edited by Fluffball.8307)
I’m sorry, but why isn’t SoS fine to begin with? Honestly, it’s the only signet I think actually works and is balanced overall.
I’m sorry, but why isn’t SoS fine to begin with? Honestly, it’s the only signet I think actually works and is balanced overall.
Agreed, it’s not a stunbreak, it doesn’t do anything against conditions, it is only 6 seconds of immunity to direct damage on an 80 second cooldown.
The only place this would be more useful than bringing lightning reflexes is if the ranger is trying to contest the point, and very few glass rangers are trying to do that. For roaming a ranger would be much better off running lighting reflexes for the stun break, gap opener, and vigor with half the cooldown.
Before the patch rangers could still have done this albeit with a traited SoS…. suddenly it’s an issue… and called “double trolling”?
It’s not viable at all…
I’m sorry, but why isn’t SoS fine to begin with? Honestly, it’s the only signet I think actually works and is balanced overall.
Because then a pew-pew build actually carries a real risk like most other GC builds have.
I love my longbow ranger, but I’m sorry, this signet makes LB-RF so incredibly forgiving and easy to just faceroll with. Frankly, I prefer not to have my class be the target of the “easymode” stigma that say, warriors have carried for so long. Buffs are great, and the ranger deserved one, but I think this utility in particular is a little excessive. Is SotW? Sure, when looking at the buffs it provides alone. But at least you’re vulnerable to your opponent playing smart when you use that, and it can be interrupted. Want to have a defensive mechanism? The player should need to swap to another weapon and use stealth repositions better, or not have gotten into that kind of situation in the first place. I recently fought a full-signet-stab thief on my ranger in a 1v1. I run full glass and stopped using SoS because it felt cheap. What did I do? Twitch-swapped GS4 when he got to 1600 range and began engaging off of infil Signet + steal, and then proceeded to CC lock him and kill him. I could have also just pressed SoS and not have had to worry and just kill him with RF. SoS is a press-button-to-avoid-trauma utility and further encourages the use of bearbow while allowing for almost a full reset on RF. It promotes lower-skill play and discourages smart use of pet bodyblocking and rewarding rangers using their weapon skills smarter.
(edited by DeceiverX.8361)
I’m sorry, but why isn’t SoS fine to begin with? Honestly, it’s the only signet I think actually works and is balanced overall.
Because then a pew-pew build actually carries a real risk like most other GC builds have.
I love my longbow ranger, but I’m sorry, this signet makes LB-RF so incredibly forgiving and easy to just faceroll with. Frankly, I prefer not to have my class be the target of the “easymode” stigma that say, warriors have carried for so long. Buffs are great, and the ranger deserved one, but I think this utility in particular is a little excessive. Is SotW? Sure, when looking at the buffs it provides alone. But at least you’re vulnerable to your opponent playing smart when you use that, and it can be interrupted. Want to have a defensive mechanism? The player should need to swap to another weapon and use stealth repositions better, or not have gotten into that kind of situation in the first place. I recently fought a full-signet-stab thief on my ranger in a 1v1. I run full glass and stopped using SoS because it felt cheap. What did I do? Twitch-swapped GS4 when he got to 1600 range and began engaging off of infil Signet + steal, and then proceeded to CC lock him and kill him. I could have also just pressed SoS and not have had to worry and just kill him with RF. SoS is a press-button-to-avoid-trauma utility and further encourages the use of bearbow while allowing for almost a full reset on RF. It promotes lower-skill play and discourages smart use of pet bodyblocking and rewarding rangers using their weapon skills smarter.
So it’s useful for countering another glass build… isn’t that what it was designed for? What would have happened if that thief had been pistol/dagger condi build instead?
I agree Jim, it’s just a tool, and not even that exciting of one since it doesn’t prevent CC and condis, the two biggest weaknesses of a LB ranger.
In WvW I literally never run SoS on a LB ranger because there are extremely few glassy gankers. If I am facing a berserker thief instead of a condi thief, I’ve already got plenty of tools to deal with him just by being a ranger.
I can see SoS being useful for LB rangers in PvP, but then that’s a pretty suboptimal situation to be in to begin with, and you’re probably dead no matter what you do.
I disagree completely. I understand the point you’re trying to make Deceiver, I just don’t think it’s a valid one.
Other classes have access to much more burst than the Ranger is capable of and retain much stronger tools to defend themselves with.
Take Elementalist for example. Lightning Flash + Phoenix + Air Attunement + Lightning Stike + Arcane Blast isn’t a very difficult combo to pull off and does signficantly more damage than RF. For doing this, the Ele retains access to Mistform and Obsidian Flesh.
A Thief can do a Mug + CnD + Backstab combo which also does more damage and is similarly easy to pull off. They retain access to multiple disengages, Shadow Step, and can restealth after 4 seconds.
The Ranger needs SoS because the Ranger lacks a lot of the disengages other classes have. Especially with a LB. The number one reason why Rangers don’t function in competetive environments is because they lack adequate disengage tools when playing a periphery role and lack utility when playing a front line role. And that’s with access to SoS. Removing it, or worse yet, forcing even greater reliance on a failed pet mechanic by expecting Rangers to use Protect Me is moving us in the completely wrong direction.
I’m sorry, but why isn’t SoS fine to begin with? Honestly, it’s the only signet I think actually works and is balanced overall.
I recently fought a full-signet-stab thief on my ranger in a 1v1. I run full glass and stopped using SoS because it felt cheap.
Fight a good Thief, and that cheap feeling will be gone forever.
Example, in your scenario, all the thief had to do was chain Stealth twice while your SoS was active…..that’s it.
This isn’t rocket science…
lol just be happy he didn’t have a Siamoth and get an Elixir of Heroes, cause everyone knows 18s of direct damage immunity, 6 of which being total immunity isn’t brokenly hilarious at all!
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