<The Undead Lords>
Since 1994 – undeadlords.net
Was always interested in rolling a LB ranger, but I almost exclusively WvW and have always heard they weren’t really viable there. Are the buffs enough (in peoples opinions)?
It was basically viable since the buff last patch. Its dps after the next buff will be sufficient. Problem is I don’t think it has enough utility. Regardless it’s our strongest weapon currently in spvp and wvw.
I’d say its less bad, but people’s usual minimum requirements for a rating of ‘viable’ tend to be more “is it the single best option or outright godmode?”
Its still not the single best weapon option, but it’ll be less faulty that it was.
I’ll still be using axe and shortbow for my ranged needs after Dec 10.
If you are looking at longbow in WvW, you still have a very long range that you can, with care, capitalize on in zergs where you have 10+ people screening for you and your high-damage-at-max-range can be used to discourage the adventurous amongst the opposing group. The change is more if something slips through the lines you can actually punish them a bit without swapping to your melee set.
the fusion rapid fire and hunter shot into rapid fire 2.0 is a great buff the ranger own.
The new stealth on hunter shot 2.0 is fun thougt.
Regardless it’s our strongest weapon currently in spvp and wvw.
Longbow is certainly not our strongest weapon in sPvP. Ranger power builds are all but non-existent in tPvP. The three strongest tPvP ranger builds (spirits, shouts, and traps) are all condition based and use different combinations of shortbow, axe, sword, dagger, torch, and horn.
Longbow is nice for zerg surfing in WvW. It’s not the best option for small group combat or solo roaming. I don’t expect that to change with the next patch.
As mentioned, LB surf surfing has been viable since day 1.
The problem comes when you don’t have a team in front of you to act as a buffer, like in small groups, roaming or node capping.
The proposed changes make it even better at zerg surfing but hasn’t really made it viable for other things.
I frankly don’t understand why they’ve made it impossible to kite in this game. The common argument is that range is less risky than melee so the latter has to do more damage. I don’t have a problem with that, but it makes no sense to completely shut down kiting by having weapon swap cool down and range penalty on LB when every class has range/gap closers/snare options. If the target cannot use what they have to counter a range attack, that’s a L2P issue, not a balance issue.
The problem boils down to not having anything to CC the target at 1k plus range, the optimal killzone for LB1, in order to take meaningful shots. Having Predator’s Instinct bumped up to a 10 second cripple won’t change that, even with the bumped up damage because it just takes one gap closer and melee will begin to out damage you. The HP threshold and the lack of reliable condi on the LB to cover the cripple means it’ll just get cleansed very quickly.
There are a bunch of ways to address this:
Add a chance cripple on LB1;
Make Predator’s Instinct a cripple that procs on crit with a lower ICD so it can be reapplied easily;
Bump the range on muddy terrain to 1200k;
Give rangers a weapon swap cool down trait like Warrior so we can swoop/monarch leap and LB; or
Just remove the range penalty all together on LB.
Not sure what Anet’s rationale is with the proposed changes, the problem is still there…
The changes move the longbow closer to what the shortbow is capable of damage wise at mid range, but short range the shortbow still is a better power weapon than the longbow. Shortbow also has far more useful utility than the longbow.
It’s strange really… the paragraph leading into the Ranger changes mentions they want to help power Rangers more, but the changes really aren’t going to have a real impact on them at all. The changes are more for the condi and bm builds so they have more options. Very little is changing for power based builds.
I’d also argue a lot of the changes aren’t even going to matter because the traits themselves are still too weak to consider. Or at least inferior to other options available in that tier.
Power based builds will be viable once they remove the need for Signet of the Beastmaster so we don’t need any points in marks. Alternatively, power based builds could be viable if they simply gave this class some burst skills to make use of traits like remorseless and moment of clarity.
These changes just seem mostly random much like most of the changes we’ve seen over the past 6 months.
The longbow suffers from a serious lack of utility in a fight making it only really advisable if you can get off a lot of damage at range before the enemy gets to you. The other major problem it has in wvw is we suffer from is line of sight problems when on the top of walls or attacking too close to the base of them. That little lip on the walls that keeps you from getting mes pulled of also completely blocks arrows at a shallow angle so you will almost always have to stand on the lip to hit people at the base of the wall which is suicide if you don;t have stability on. This also goes for Barrage, which may look like the AC fire effect but needs line of sight to function and suffers the same wall problem as the auto attack.
The LB can be a great weapon is used properly, just don’t bust one out with images of an archer defending his castle in your mind because it’s mostly not going to work that way.
I use the Longbow simply to deal some extra dmg to melee users who are closing with me – as soon as they are in range, I swap to Sword/Warhorn and go toe to toe.
Since there’s this gap between when they reach me and when I can hit them, I figure why not do some damage along the way – that’s what the LB is to me.
It’s always viable in a zerg. Just what do you mean by viable in wvw? Solo? Squad? Zerg?
I have a feeling it’s going to be very good.
The change in the december patch won’t have any large impact on the longbow and won’t make power builds any more viable. I’d argue that this is actually a nerf overall to power builds because of the endurance regeneration being reduced.
Just to give you guys an idea of how poor long range shot will still be at all but max range:
Shortbow without counting bleeds:
0.7692 damage coefficient/second
Long range shot after patch:
500-1,000 range: 0.7475 damage coefficient/second
0-500 range: 0.6 damage coefficient/second
Longbow has much better utility than shortbow imo.
2 is simply great for tracking targets through stealth. Dps and vulnerability stacks are nice, and the skill encourages your opponent to waste evades/defensive skills, opening them up for further attacks.
3 is a low cool down stealth, wonderful for transitioning into anything as well as kiting.
4 is a low cool down knock/cc, wonderful for keeping range and interrupting.
5 used to be unusable while under attack due to the snare effect but #3 fixes that, and now the skill works great as an aoe dps and an aoe area of denial. I don’t know anyone who in their right mind would stand in it and take that damage, so once again this can help you to kite and keep range.
Now compared to shortbow…
2 good aoe poison, but, unfortunately, to get a decent effectiveness out of it you have to be really close to your opponent, which is ironic because the sb is supposed to be a kiting weapon.
3, evade and swiftness on a low cool down, not bad.
4 low duration cripple, extremely weak; pet bleeds, decent but very unreliable because of pet ai.
5 low duration stun/daze on a very high cool down. Weak imo.
The only thing going for shortbow is its auto-attack. Also keep in mind that the shortbow has a much shorter range than the longbow.
(edited by Soilder.3607)
Honest opinion, it won’t change much. Still, as mentioned, we lack kiting abilities. One reason for that is how the movement in game was designed (strafe being slower, able only to kite in circle if target is close, left-side kiting far worse than right-side (strange and sad), range skills which break easily, slow character reaction), second is complete lack of constant kiting tools like slowing enemies with cripple, cleanses from movement imparing effects and quick disengages to gain range( my personal favourite in here is Quick Shot – perfect sample of disengage, though very short range) coupled with pet beingquite irresposible.
These things make power play at range veery hard to perform, me having too many, too easy gapclosers and spvp being everything about combat at max 600 range handicap everyone who is not melee or close quater range.
As for Longbow, we do need a single skill which will make taking Remorseless worth it. We seriously lack in quick burst, main damage is split between low-damage, high-restriction LB #1 and slow Rapid Fire, which because of the godlike lenght of channel can work to track stealthies, but is unreliable for any quick burst.
Our Barrage, used nicely can provide some damage, but it isn’t great either for applying cripple or dealing AoE damage. Short, quick version of the skill, similar to Barrage from Guild Wars 1 would be far better.
Longbow has much better utility than shortbow imo.
2 is simply great for tracking targets through stealth. Dps and vulnerability stacks are nice, and the skill encourages your opponent to waste evades/defensive skills, opening them up for further attacks.
3 is a low cool down stealth, wonderful for transitioning into anything as well as kiting.
4 is a low cool down knock/cc, wonderful for keeping range and interrupting.
5 used to be unusable while under attack due to the snare effect but #3 fixes that, and now the skill works great as an aoe dps and an aoe area of denial. I don’t know anyone who in their right mind would stand in it and take that damage, so once again this can help you to kite and keep range.
Now compared to shortbow…
2 good aoe poison, but, unfortunately, to get a decent effectiveness out of it you have to be really close to your opponent, which is ironic because the sb is supposed to be a kiting weapon.
3, evade and swiftness on a low cool down, not bad.
4 low duration cripple, extremely weak; pet bleeds, decent but very unreliable because of pet ai.
5 low duration stun/daze on a very high cool down. Weak imo.
The only thing going for shortbow is its auto-attack. Also keep in mind that the shortbow has a much shorter range than the longbow.
so why the shortbow feels still much better against melees?
cause with this weapons it dont care
to stack poison is very easy, same for get bleeds in a 1on1 with auto-hit
only thing i agree with you is the 5 on shortbow..the cd is far to high ><
At first sry for my bad english. Usually im only reading here. But i like the Longbow so i have to say something.
If 1 and 2 are not completly reworked, u can add 50% damage and the weapon will still be bad.
LB in PvE=Kick, LB in WvsW=freeloot, LB in tPvP=Head>table. Viable? were? Farming afk Bosses?
Make it tactical add “stealth attack” with high dmg to 1 more dmg if u are closer to the target.
Possibel add a Chain to 1, an let it do everytime the same dmg. Add Bonusdmg on long range to 5, were it should be.
Make 2 “Aimed Shot”, Pushing the Button longer will increase the dmg done. This function is in the game. Found in at Asura starting Area on some “heart” rifles.
If u channel 2 or 3 Seconds it should hurt much! Not “lol” dmg as we have at the Moment.
Lower 3 CD to 10 Seconds.
Add Immo to 4 and remove the knockback, u should be able to combinate Melee+Range, knocking enemys back is bad if u want to switch on a Meleeweapon. It´s bad for Teamplay often too. Immo is much better here. Possibel longer Immo if the target is closer.
5 add more dmg at “long” range, and lower closer to the target. if u are in Melee 5 should not do “DPS” only cripple. At long Range it should do high dmg as now.
Pls rework the Longbow, this weapon does not make any scense! I would rly like to use mine as a “viable” option. Espacially in Dungeons with the Greatsword/Sword for example.
Longbow is good for solo roaming in WvW. All skills help tremendously in dealing with thieves. Skill 2 tracks stealthed thieves (and possibly outright kills them since they have such low health.) Skill 3 is obvious. Skill 4 interrupts their stealth heal skill. Skill 5 coats SR area or a path you suspect they will take. Sword, and a 2-CC pet combo finishes off your anti-thief set up.
For group roaming or zergs, the longest range weapon in the game’s benefits should be obvious.
Barrage is also a nice way to start meleeing a camp.
(edited by Fluffball.8307)
so why the shortbow feels still much better against melees?
cause with this weapons it dont care
to stack poison is very easy, same for get bleeds in a 1on1 with auto-hitonly thing i agree with you is the 5 on shortbow..the cd is far to high ><
The two weapons serve different purposes. The short bow has a great kit against melee because the combination of the cripple, evade and conditions let you wear them down.
The Longbow truly has more “utility” because it’s skills can be used in many different ways to be effective. The stealth alone can be a hidden gap closer, an escape, a stealth stomp. And as mentioned before, the knock back and barrage have their uses.
Don’t get me wrong the shortbow is great at what it does. But the Longbow has its strengths as well.
I think the change in damage to the longbow autoattack will make a difference for sure. I already use Longbow / GS and this patch is pretty nice for me except the endurance nerf. But other classes also get their endurance nerfed except guard/mesmer.
If longbow did 100% damage at close range it would be a real beast in a berserker setup. I think the change is decent and the mighty swap change is pretty nice too. It gives us new options for more damage.
The stealth and the knockback on the longbow are just great in WvW. They add so much survivability in 1v1 encounters and I would not like to get an immobilze instead of that decent knockback on LB 4. With warriors being immune (-98% immob duration) to immobilize it would be a pretty hard nerf especially since you can’t use an immobilize as an interrupt. The LB 4 is one of the most decent knockbacks in the game in my opinion. And if traited for 1500 range you can use the knockback at 1200 range to kick someone to 1600 range. Thats just epic
If longbow did 100% damage at close range it would be a real beast in a berserker setup.
Lol, do some math. LB dmg is only better then SB if u can´t add the Bleedings. Even in Zerker Setup SB will outdmg LB by far. Only good and high dmg skill is LB 5.
2 ist only for Vul or track target enemys. Dmg/Casttime is lower then AA on 1000+range. And LB AA is bad! Even for a ranged weapon.
Add a Stealth Attack to 1, more dmg if u are closer to the target. Remove Kick, add Immo on 4. Increase 2 dmg. Let the LB do it´s maxdmg everytime. And reduce 3 CD bei 2 seconds or so.
Then u have a good weapon to combinate with your Greatsword.
(edited by Norjena.5172)
If longbow did 100% damage at close range it would be a real beast in a berserker setup.
Lol, do some math. LB dmg is only better then SB if u can´t add the Bleedings. Even in Zerker Setup SB will outdmg LB by far. Only good and high dmg skill is LB 5.
Lol, nope!
Okay guys. I have done some more math to include skill rotations. This required me to use the skill’s effective damage and only calculate the DPS once I knew how long the skill rotation would take. So far, I have only calculated short bow and longbow numbers.
First up is short bow. I included the Sharpened Edges trait in the calculation. I used 108 (2 bleed ticks) * 66% application * 51% critical chance for an effective damage of 36.353 per shot. For poison volley, I assumed that only 3 of the 5 shots would land on the target. This would allow the addition of Sharpened Edges 3 times and a Poison duration of 7 seconds while calculating the effective damage.
SHORT BOW SKILLS
Crossfire – 717.335 effective damage
Poison Volley – 1,328.295 effective damageSHORT BOW ROTATION
Crossfire (x14), Poison Volley (x1)
Total Delay – 8.113 seconds
Effective Damage – 11,370.988
DPS – 1,401.576Now for the longbow. I increased the damage of long range shot to assume that you would always have the 10% vulnerability from rapid fire. I also increased the damage of rapid fire to include the additional 1% vulnerability from each consecutive shot. I included the Sharpened Edges trait too.
LONGBOW SKILLS
Long Range Shot (1000+) – 1,665.723 effective damage
Long Range Shot (500+) – 1,213.120 effective damage
Long Range Shot (0) – 941.559 effective damage
Rapid Fire – 6,813.120 effective damageLONGBOW ROTATION
Long Range Shot (x8), Rapid Fire (x1)
Total Delay – 12.500 secondsEffective Damage (1000+) – 20,138.906
DPS (1000+) – 1,611.112Effective Damage (500+) – 16,518.083
DPS (500+) – 1,321.447Effective Damage (0) – 14,345.589
DPS (0) – 1,147.647Please feel free to multiply the final numbers by 1.10 if you’d like to include the 5% vulnerability from Remorseless and the 5% from Eagle Eye.
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Weapon-DPS-Calculations/first
Read what i wrote. They´re no bleedings included. Bleedings do dmg even if u are Zerker…not much but enough to push the SB.
5 and more Stacks are easy applied, with 40 dmg per Bleed we have 200 more dps.
IIRC thing I linked include bleeds. You can check whole topic in link under big quote.
IIRC thing I linked include bleeds. You can check whole topic in link under big quote.
Assuming 25% flanking time to get bleeds on your target, the shortbow and longbow (including vulnerability) are about the same damage in the middle range of damage. Longbow obviously does more at max and it does less at min. This is also with a 30/20/20 build in mind. A 30/25/15 build will have different results and flanking will favor longbow more at that point since the 7% damage doesn’t affect condition damage.
@ Norenja
I never said it would be OP, only that it would be a beast. It would really be strong and maybe fun but I’m glad about any damage increase in the lower range. 20%/15% more is better than nothing.
As it is now you cannot kill a good warrior with the longbow if he is in the low range. The damage is simply not enough, even with zerker stuff. And going melee with these tanky high damage warriors as berserker ranger is really dangerous so this buff to the longbow damage is important and a step in the right direction.
It can be used to good effect now and it only got better. That said, it’s not a weapon that you can build your entire strategy on and is best only used when you can keep them at range or fire from a spot out of their focus. A ranger trying to duel with a longbow is very often a soon to be dead ranger.
I usually use it to open from a distance and then switch to sword to deal the real damage when they commit to melee with a gap closer thinking they got another easy LB ranger kill. It keeps me from having to get close myself (which is hard with the 1h sword and tends to cause them to just kite me knowing I have no practical gap closer on the weapon) and deals a fair bit of damage before the ‘real’ fight begins.
Regardless it’s our strongest weapon currently in spvp and wvw.
Longbow is certainly not our strongest weapon in sPvP.
it is. people just havent picked up on it yet.
Define Viable.
I mean…I can run around with it….but if I wanna zerg, I still find Greatsword to be our best weapon for that.
Regardless it’s our strongest weapon currently in spvp and wvw.
Longbow is certainly not our strongest weapon in sPvP.
it is. people just havent picked up on it yet.
never ever in spvp..never
To farm glory because of the AoE dmg (Hitting all players at once/easy…to get points from each)? Haha, that shouldn´t be a reason to say “hey, this weapon is fine l2p”….
To do this, u can throw a few traps and pick up a real weapon.
Show me a well playing and winning tPvP LB ranger, or WvsW smallscale! And i want to see real good fight´s…not this black/white introduction linkin park music vids. Even 5 Signet Rifle warriors can make them and look “good” or “wellplayed”.
Define “good”. For me it’s enough if I’m standing on dead enemy (or on cliff I pushed him from).
Fact is, good LB player can win against weak and avg. players using “top” weapons/classes and against good players using other “bad” weapons. That means you can have good fights with 90% ppl you meet in WvW, and don’t stand a chance (but mostly can still run/avoid) only against good players using good weapons/classes/builds. Now it’s all down to players choice – use BiS gear and mimnaxed build to maximize your chances to win every fight, or, for sake of using weapons you like, accept fact you will meet players you simply can’t beat (unless you push them from cliff ).
If LB is supposed to be competitive weapons in duels or small fights, it needs more than dec.10 buff. But is it viable now? Yes, it is.
My opinion isn’t based on some funny numbers or videos, but on over a year and nearly 2,5k hours playing ranger, mostly in WvW and with LB/GS build – both pre, and after buffs and on a server that seen T2, T8 and now is stabilized in middle silver.
(edited by Terkov.4138)
I really dont know the point of increasing damage with range in the first place. The main advantage of range should be range itself. This mechanic was unneeded. That said all the non-auto attacks are great for use at closer range, so its viable, if traited.
Show me a well playing and winning tPvP LB ranger, or WvsW smallscale!.
I totally disagree with the guy saying LB is optimal or even good in PvP, but the anti-thief capabilities are too good to deny for WvW. 90% of roamers are backstab thieves, so to have a weapon that naturally counters them is dandy.
Small group WvW, LB is excellent if the other team ignores you at 1600 range and focuses on the guardian or where the stealthed thief is. If they engage you, LB quickly becomes mediocre, but that’s why you have a sword on swap. The other team might not be “well playing” if they let a LB ranger massacre them all in seconds, but the ranger can still be.
Show me a well playing and winning tPvP LB ranger, or WvsW smallscale!.
I totally disagree with the guy saying LB is optimal or even good in PvP, but the anti-thief capabilities are too good to deny for WvW. 90% of roamers are backstab thieves, so to have a weapon that naturally counters them is dandy.
Small group WvW, LB is excellent if the other team ignores you at 1600 range and focuses on the guardian or where the stealthed thief is. If they engage you, LB quickly becomes mediocre, but that’s why you have a sword on swap. The other team might not be “well playing” if they let a LB ranger massacre them all in seconds, but the ranger can still be.
WTF on what server you play!?
no one focus a guard if you get soft targets like thief/ele..or a lb ranger Oo
It was just an example (although I did mention thief as part of that example!) I get ignored tons of times. Most small groups are not organized, they’re a collection of 7 or 10 different PUG members. Generally the first several targets that get spotted will be the ones taking the brunt of the damage. Even wading 1600 units through the rest of your group to get to you is sort of a big deal.
If you get ignored, a LB is devastating. If they focus you, who cares, you wanted to be using your melee anyway.
Show me a well playing and winning tPvP LB ranger, or WvsW smallscale!.
I totally disagree with the guy saying LB is optimal or even good in PvP, but the anti-thief capabilities are too good to deny for WvW. 90% of roamers are backstab thieves, so to have a weapon that naturally counters them is dandy.
Small group WvW, LB is excellent if the other team ignores you at 1600 range and focuses on the guardian or where the stealthed thief is. If they engage you, LB quickly becomes mediocre, but that’s why you have a sword on swap. The other team might not be “well playing” if they let a LB ranger massacre them all in seconds, but the ranger can still be.
WTF on what server you play!?
no one focus a guard if you get soft targets like thief/ele..or a lb ranger Oo
You would be surprised to learn that the majority of players attack the closest enemy to them. In (1700hrs) of playing this game I have seen more people ignore me as a ranger than any other class. I can get in usually 3 barrages before they even notice me (in WvW against zergs). Smaller groups of like 5 people don’t focus me till after i get off a barrage and have been shooting them for 10 secs. I use GS/LB in SPvP. I also tried TPvP and did the best on my entire team scoring 170 points while everyone on my team was 80 or below (terrible team I know I had restrain myself from yelling at them).
Also in SPvP i went against 2 shut down warriors (Hammer/GS combo) and beat them both and this was in a tight area (hedge area on that one map). I should really start recording some videos of some of the SPvP and WvW.
You would be surprised to learn that the majority of players attack the closest enemy to them. In (1700hrs) of playing this game I have seen more people ignore me as a ranger than any other class. I can get in usually 3 barrages before they even notice me (in WvW against zergs). Smaller groups of like 5 people don’t focus me till after i get off a barrage and have been shooting them for 10 secs. I use GS/LB in SPvP. I also tried TPvP and did the best on my entire team scoring 170 points while everyone on my team was 80 or below (terrible team I know I had restrain myself from yelling at them).
Also in SPvP i went against 2 shut down warriors (Hammer/GS combo) and beat them both and this was in a tight area (hedge area on that one map). I should really start recording some videos of some of the SPvP and WvW.
your arguments about spvp/tpvp are just bad, in tpvp the person that makes the most points are not the best, if you get a guard that stays on the mid point and hold it the complet game rezz about 3-4 mates and helps to kill a few can be still much better than you..
and spvp, oh come you can play celestil and 14/14/14/14/14 and still be a monster their most times.
when you meet a group that is not just rnd public or their will be a good thief / warr i give you about 5% chance that you can deal much dmg in this situation, if its a guild or organized your chance get down to about 1%
You would be surprised to learn that the majority of players attack the closest enemy to them. In (1700hrs) of playing this game I have seen more people ignore me as a ranger than any other class. I can get in usually 3 barrages before they even notice me (in WvW against zergs). Smaller groups of like 5 people don’t focus me till after i get off a barrage and have been shooting them for 10 secs. I use GS/LB in SPvP. I also tried TPvP and did the best on my entire team scoring 170 points while everyone on my team was 80 or below (terrible team I know I had restrain myself from yelling at them).
Also in SPvP i went against 2 shut down warriors (Hammer/GS combo) and beat them both and this was in a tight area (hedge area on that one map). I should really start recording some videos of some of the SPvP and WvW.
your arguments about spvp/tpvp are just bad, in tpvp the person that makes the most points are not the best, if you get a guard that stays on the mid point and hold it the complet game rezz about 3-4 mates and helps to kill a few can be still much better than you..
and spvp, oh come you can play celestil and 14/14/14/14/14 and still be a monster their most times.
when you meet a group that is not just rnd public or their will be a good thief / warr i give you about 5% chance that you can deal much dmg in this situation, if its a guild or organized your chance get down to about 1%
All depends on who is on my side doesn’kitten Warriors i slay they are easy targets espically with a LB. Thieves are thieves they can pretty much kill anyone or go 1v5 if they are permastealth. If it is a guild vs guild i will deal a large amount of damage. If its just me against a guild i would be running not fighting lol. Your not considering who is on your side fighting with you.
edit: If you saw that game I was the best player on my team considering the rest of my team was dead half the bloody time, and I was the person with highest kills and capture points (I soloed captured over half). SPvP i was only using the example of fighting 2 warriors at a time not how good my overall team did. And if you went full celestial against 2 warriors like that i doubt you would win.
(edited by Suddenflame.2601)
this must be the worst warris #eu & #na
a warri that is not full brainless and on your skill lvl will kill you, stomp you, scratching on his head about what happend their and run to the next.
this must be the worst warris #eu & #na
a warri that is not full brainless and on your skill lvl will kill you, stomp you, scratching on his head about what happend their and run to the next.
Dude there is dodges, knockbacks, and stealth that allow a ranger to keep distance between warriors and the ranger all on the LB. If you want to give it a shot I am more than willing to use my LB ranger against a warrior.
edit: 1 thing warriors lack is reliable gap closers. They can’t teleport or stealth which allows me to see them coming and avoid them easily. All their gap closers are telegraphed (like a drunken norn)
this is just a big lol
and i tell you the warri will dont care, dolayk signet = stabi, balance stance= stabi, lyssa rune= stabi, trait = stabi
even if he got no stabi, gs 3/5 and he catch you your dead, your knock down/stealth wont help you, they give you time..time where you deal him no dmg and your cd´s went off
and seriously i dont know one warri that roams the fears a longbow ranger
actually i dont know anyone that fears a longbow ranger ><
this is just a big lol
and i tell you the warri will dont care, dolayk signet = stabi, balance stance= stabi, lyssa rune= stabi, trait = stabi
even if he got no stabi, gs 3/5 and he catch you your dead, your knock down/stealth wont help you, they give you time..time where you deal him no dmg and your cd´s went off
If he puts on stability i will just keep my distance. 3/5 i dodge 3 and 5 cause they come in pairs (not hard to do) and would you look at that i didnt die and he just over shot me cause he couldn’t stop mid spin. Your concept of an unstoppable warrior is ignorant. Their skills are easy to dodge don’t try to make it sound like they are can not be dodged or stopped. Stability is a powerful boon which any skill that gives it only gives it for a short duration and has long CD. I havn’t lost to a warrior 1v1 yet and don’t plan to any time soon. Also if he is using 2 slots for stability he is missing out on condition removal or damage.
edit: If he is also using the trait for stability i will make it pop up first by launching a knockback at long range. My skills are on a shorter CD then his and his are only good if he can get me to stand still for long enough to use them. He will run out of stability long before i run out of ways to escape his range. Your view only works if the warrior is already face to face with the ranger at close range. The point of LB is never to let that happen in the first place.
(edited by Suddenflame.2601)
I won’t speak about PvP, but in PvE, it’ll never be accepted as part of the berserker-DPS-race dungeon meta simply because you need to be less than 600 range of melee to grant and receive boons, so you’ll miss out on the might stacking that is so vital to having a max dps group.
I won’t speak about PvP, but in PvE, it’ll never be accepted as part of the berserker-DPS-race dungeon meta simply because you need to be less than 600 range of melee to grant and receive boons, so you’ll miss out on the might stacking that is so vital to having a max dps group.
PVE dungeons i wouldn’t run a LB ranger in there. Not enough room to move and already too close for LB to be effective. LB would not be the most effective weapon in the Dungeon. It is viable, since it can be done and it wouldn’t be too bad but overall effectiveness it wouldn’t be that great.
a warri need no slot skill for dmg, a warri only take them for survivability, no good warri uses 3/5 for a gap closer combo, this is useless ony to escape, you want to tell me that the mace attacks are easy to aviod?
mace #3 is the fastes daze in the game and if you not spam skullcrack on cd i want to see you how to evade..
a warri need no slot skill for dmg, a warri only take them for survivability, no good warri uses 3/5 for a gap closer combo, this is useless ony to escape, you want to tell me that the mace attacks are easy to aviod?
mace #3 is the fastes daze in the game and if you not spam skullcrack on cd i want to see you how to evade..
“For Great Justice” would like to have a word with you. Mace skills are easy to avoid and after this 12/10 they will even be more easy to avoid. Plus Mace has 0 gap closers (imagine that and what does LB excel at? how about keeping range). Your argument for an unstoppable warrior seems to keep failing here. Without any ranged control skills the warrior is lacking the ability to keep up with a LB ranger.
For instance a GS/Hammer warrior (a pretty common type of warrior in WvW). He has 1 long range gap closer and 1 medium ranged Gap closer plus stun. Even if he has access to 5 Stabilities a LB/GS ranger (common type of LB ranger) can still keep distance just due to the ranger able to stealth and change course, Point Blank shot while stability is down (short duration so doesn’t take long), or swoop far out of range while having 25% more movement speed that the warrior in your example does not have access to.
Edit: also have a block and a knockback, and a daze/stun on the ranger GS. So there is a lot of ways to counter your melee only “unstoppable” warrior.
(edited by Suddenflame.2601)
“For Great Justice” are used in zerg builds, normaly not in small groups.
mace/shild and he got the shild bash (easy to avoid sure) but can help for the missing range and right used they are not easy to avoid. shild block and you cant hit your pont blank shot.
5 sec´s on weapons swap make it worth it.
most warris i know run with warri´s sprint or signet cdr with signet of rage most time swiftness so you not faster, than you need to kite that reduce your movment speed
“For Great Justice” are used in zerg builds, normaly not in small groups.
mace/shild and he got the shild bash (easy to avoid sure) but can help for the missing range and right used they are not easy to avoid. shild block and you cant hit your pont blank shot.
5 sec´s on weapons swap make it worth it.
most warris i know run with warri´s sprint or signet cdr with signet of rage most time swiftness so you not faster, than you need to kite that reduce your movment speed
If they are running a full signet build they have 0 access to condition removal therefor i can chill/cripple them to reduce their movement speed. Shield block i wouldn’t even use point blank shot on them. If they use shield block at such as a long range (for when i first use it to pop their traited stability) they are wasting it. All i would have to do is point blank shot, barrage, keep distance all within them getting 1600 units ( I am aware that 1500 units is the tooltip range while traited of a LB but it can shoot farther than that with a max range of just over 2000 units. tested in PVE using a Pact Bazooka and LB at Jormag) from me. Which is still to far for them to even do anything meaningful.
“For Great Justice” is used in small groups considering it can only effect 5 people. in a zerg it has just as much effectiveness as it would in a small group.
(edited by Suddenflame.2601)
lol?
i´ve got -93% duration on cripple, chill an immo..try it
first gap closer you use is gs #3 cause of evade, no need to pop stabi and even if you knock me back i use gs #5 and dont need to pop stabi
in a zerg for great justice is used for condi remove with soldier rune and heal, but it´´s not so strong for small scale groups but can work sure.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.