Is anybody running this?

Is anybody running this?

in Ranger

Posted by: Dardamaniac.1295

Dardamaniac.1295

http://gw2skills.net/editor/?vNAQJATWjMqQ5K2uCOsAVLWYEMmCw3KA0Mu2AZA4m6UtrWyISD-TZBBQBd4QAEinAAAuAAQsMA62fAA

But i found this build quite interesting. Is anybody running something like this? What do you think?

Is anybody running this?

in Ranger

Posted by: Justine.6351

Justine.6351

I don’t/wouldn’t run that amulet unless it was shortbow/sword&torch.

(edited by Justine.6351)

Is anybody running this?

in Ranger

Posted by: Fluffball.8307

Fluffball.8307

Looks reasonable, but traps are a bit of a waste of utilities for PvP IMO. DH had the same problem, no one past emerald is going to walk through your traps. 1 offensive trap is the most I’d go, then add a stun breaker or SoR or etc.

Is anybody running this?

in Ranger

Posted by: Justine.6351

Justine.6351

Looks reasonable, but traps are a bit of a waste of utilities for PvP IMO. DH had the same problem, no one past emerald is going to walk through your traps. 1 offensive trap is the most I’d go, then add a stun breaker or SoR or etc.

If a trap gets removed then the build will do no dmg. It’s 1050 power 38% crit chance (full buff). That’s it, no might stacks even. If I had to guess, a full rapid fire would hit for like 3k lol.

Is anybody running this?

in Ranger

Posted by: Fluffball.8307

Fluffball.8307

Right I should clarify. That build will do ok up to a point, but I don’t like it. I would take a different build with a different amulet.

Is anybody running this?

in Ranger

Posted by: trunks.5249

trunks.5249

Looks reasonable, but traps are a bit of a waste of utilities for PvP IMO. DH had the same problem, no one past emerald is going to walk through your traps. 1 offensive trap is the most I’d go, then add a stun breaker or SoR or etc.

traps are not a waist. i use spikes and snake traps and they help out a lot. every now and again i kill a thief with just the traps

master jedi david

Is anybody running this?

in Ranger

Posted by: Fluffball.8307

Fluffball.8307

traps are not a waist. i use spikes and snake traps and they help out a lot. every now and again i kill a thief with just the traps

I can kill people with traps too. The posted build can definitely kill someone by taking them surprise, but they are a pretty bad PvP build once you get past beginners. I saw an article by Storm the other day that polled a bunch of pro-leaguers and they collectively rate trap DH “F” for totally unusable.

In addition to the problem I mentioned of people simply not walking into your traps, the posted build also has no stun breaker when AF isn’t up, and is missing out on key utilities that do something other than damage. If the other team calls out “trap ranger” in team chat, you’re pretty much a free kill the rest of the match. And that compounds itself as you keep respawning with no AF and no BM to help replenish it. The build also doesn’t have swiftness outside of combat, speaking of lack of BM line.

Adding damage via utilities just doesn’t compare to skills like PM, Guard, GoT, GoE, SoR, LR, SotW, etc. etc. etc. Not when I can get damage from weapons, traits, and pets.

I stand by my statement that more than 1 offensive trap is a waste. And even 1 trap better have solid reasoning behind it, like using spike trap as a defensive CC on a berserker LB build or something along those lines.

Edit: The one thing that is good about the build is the amount of stealth. However this is a negative in PvP. You certainly would have trouble in 1v1s, and team fights are too dangerous for this type of build, at least in the thick of things where the traps can be used. Using traps as a disengage while fighting at max LB range is just not a winning strategy, especially on a condi build.

(edited by Fluffball.8307)

Is anybody running this?

in Ranger

Posted by: Justine.6351

Justine.6351

Ive taken spike trap out of my spvp/wvw in favor of quickening zephyr. Not because spike trap is bad, not because quickening zephyr is amazing, but because people too often evade/blind/stability(and passive cc counter traits)/inlvulnerable my spike trap and its not always intentional on their part (which is the more annoying aspect).

Is anybody running this?

in Ranger

Posted by: ShadowHunter.5173

ShadowHunter.5173

Traps are very decent simply because no1 expects you to use it.
I find them more useful on condi bomb builds tho.