Is this intended?

Is this intended?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Most range weapon go beyond there tool tips. Projectiles don’t just disappear at the end of their range. Just as in real life a projectile will stop traveling because it has hit the ground attack for elevation will allow the projectile to travel even further.

When a ranger doesn’t have a target the projectile is basically fired into the ground. It is almost impossible for a ranger to hit a stealth target (other than channeling and barrage) with a bow.

Ranger bow fire is often block by the smallest of rocks on the ground. The tooltip is just the range that auto attacking will auto. Beyond that you have to manually attack.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…the ranger pets are getting a fix right after they were broken…

Whoa, wait, when did this happen? Oh, wait, they are broken as ever.

So, once and for all, let’s establish…this is intended, right?

Of course it is. It’s not a bug, its just physics.

…Projectiles don’t just disappear at the end of their range. Just as in real life…

Exactly! Did Equinox expect the arrow to disappear mid-air?

Is this intended?

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Posted by: Equinox.4195

Equinox.4195

Wait, are you two serious or trolling me? I have a feeling you’re just trolling by trying to justify why the class is broken so ArenaNet never fixes it because then the game would actually present a challenge to you again. That the only scenario that your posts can be taken seriously. And though I refuse to believe either of you are actually serious and are solely hoping that ArenaNet is deterred from fixing it by taking your fallacious replies seriously, I must still respond as though you are being serious.

While it is true that projectiles with an arching motion can travel farther than intended, which is especially noticeable when you have a vertical advantage on any enemy, going 500 range beyond what the skills and traits indicate even when on even ground can not be intended. In the case of the screenshot, it was actually something like 2100 range, and on the same elevation as the training golem, it was 2000 range.

I’ll also remind you that the behavior of projectiles you’re suggesting to justify the bug I’m pointing out in my post does not apply to any other projectile in the game, at least not to the degree you think it should. My question in this post is rhetorical in case you didn’t figure that out.

This is a game. Not real life. You’re SUPPOSED to have limitations. That’s what BALANCE is. And Balance, dear children, is what makes content challenging and what gives PvP an even playing field for all parties involved.

The tooltip is not there to tell you when your character will stop autoattacking: it’s there to tell you your limitations. The red bar underneath your rapidfire and autoattack, which by the way also hit from the same ridiculous range, is to indicate when you are out of range of your target, not when you will stop autoattacking, which should immediately prove your assumption wrong. Why? Because that’s how it behaves with skills that require you to actually be in range to hit your target, such as Steal or basically any other ability in the game.

Something I noticed while testing this bug that should also convince anyone that the range you get from Eagle Eye longbow is unintended is that when I shoot the golem at that range, both the golem and I break combat before the next arrow lands, which should very clearly indicate that you have no business dealing damage or putting yourself and the target in combat from that distance in the first place.

Also, no, it is not blocked by small rocks on the ground because the hitbox on arrows is not ground-based like some projectiles such as Spectral Grasp.

Equinox the Undying – Thug Necromancer
http://www.youtube.com/EPEquinox

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Posted by: Bran.7425

Bran.7425

So longbow is overpowered, but hard countered by line of sight so, line of sight is overpowered, but some attack can hit through barriers so those too much be overpower by definition. Nerf everything.

Pets have been hidden due to rising Player complaints.

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Posted by: Equinox.4195

Equinox.4195

This is a bug, not a feature, Bran. I’m not asking for a nerf: I’m asking for this to be patched like it should have been 9 months ago, or at least for ArenaNet to admit they intended to imbalance their game.

Equinox the Undying – Thug Necromancer
http://www.youtube.com/EPEquinox

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Posted by: Bran.7425

Bran.7425

Bug or not you are only choosing to see the interaction with longbow and eagle eye, but are just ignoring that all projectiles have similar functionality. So you come to the ranger subforum like so many before in a manner that in fact seem nothing less than antagonistic and you expect people here to what? Cheer you on in your needless bias against one profession. Not going to happen. How about you go back the Necro forum and share a good cry on how no one wants to dungeon with you or how pvper focus fire you down fire.

Pets have been hidden due to rising Player complaints.

Is this intended?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I suppose it is a good thing we are not able to choose the angle at which we shoot, because 47.5 degrees would give us 6000 range most likely.

You realise you can get 1800 range without the Eagle Eye trait? Try Eagle Eye with Piercing Arrows and see how much range you can get!

I’d like to see how this is not balanced, considering how many gap closers, teleports and mitigation there is in the game for every class, except necro sadly (they still get one?), and how few places this could be actually used to unbalanced effect in sPvP.

I doubt they will admit to it being a bug, because it’s not. They will leave this as long as they leave turret engis, surely.

Just play the ranger and give up on necro, they are no fun anyway.

Is this intended?

in Ranger

Posted by: Eurantien.4632

Eurantien.4632

If you think ranger is overpowered because of the way Anet wrote a code that applies to every class you should probably stop playing PvP.

Is this intended?

in Ranger

Posted by: roamzero.9486

roamzero.9486

I don’t mind the extended range too much to be honest. It’s one of the very few things that counters the GS-runaway BS that Warriors pull in WvW.

Is this intended?

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Posted by: Terkov.4138

Terkov.4138

If you think ranger is overpowered because of the way Anet wrote a code that applies to every class you should probably stop playing PvP.

This. The “bug” you mention is simply more visible the longer range weapon has. Just go see ele fire staff 1 skill – it easily hits 1500 range AND it doesn’t get obstructed thanks to aoe! That’s serious bug!

Is this intended?

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Posted by: Hepatolith.6389

Hepatolith.6389

+ Those Pebbles on the ground are able to LoS even in melee range since release. Makes up for that i guess :O

Cayline Oakheart, Ranger – Drakkar Lake
Covenant of Bloodthirst [IvsI],
Favorable Winds [Wind]

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yep, the obstructed bug is pretty prolific.

Is this intended?

in Ranger

Posted by: FrouFrou.4958

FrouFrou.4958

Developer stated the beyond tooltip range-works as intended already back then when mesmers were the hot stuff and got all the PLS NERF topics.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: solrik.6028

solrik.6028

You’re not getting to how this is bad, imbalanced or overpowered for the rangers.

Sure, we can shoot very far. I can shoot at 5k range with super fast arrows if I shoot extremely vertically.

Only a stupid player who runs in a straight line towards me would be hit by the 1500+ range arrows. Anyone else who just taps A or D time to time will avoid those arrows.

Is this intended?

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Posted by: Justine.6351

Justine.6351

K I tested some stuff myself. It is indeed clear the longbow is given more range then other projectiles. I play ranger so I wanted to settle this non-sense, well…ooops lol.

http://i284.photobucket.com/albums/ll33/JustinePavlovich/Gw2%20Range%20Comparison_zpsypcq0hzd.jpg

tested warrior lb(1200)/rifle(1200 & 1500)
ele staff aa(1200+aoe), Arcane blast (1500)
ranger lb(1500)

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Posted by: Black Scoutsman.5830

Black Scoutsman.5830

…the ranger pets are getting a fix right after they were broken…

Whoa, wait, when did this happen? Oh, wait, they are broken as ever.

So, once and for all, let’s establish…this is intended, right?

Of course it is. It’s not a bug, its just physics.

…Projectiles don’t just disappear at the end of their range. Just as in real life…

Exactly! Did Equinox expect the arrow to disappear mid-air?

Try firing the shortbow at an angle above parrallel to the ground. I think you might be surprised.

Human Warrior, Ranger and dedicated Scout of Yaks bend
The Pinnacle of Resposibility [Mom]

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Posted by: DeceiverX.8361

DeceiverX.8361

It’s not a bug, it affects all physics-based projectiles, such as mesmer GS, thief shortbow, and warrior longbow.

Ranger shortbow, pistols, and rifles do not get this extended range because their projectiles do not have physics behind them as they auto-hit. Actually, the mesmer GS and thief shortbow benefit the most of all of the weapons with the projectile quality because the attacks cannot be sidestepped, although the thief shortbow has distinctly less range on it by default, making the mesmer GS the best weapon in terms of damage reliability and range overall. Only the implementation of Read the Wind has made the longbow even remotely viable for PvP as the projectiles otherwise travel so slowly that they could be side-stepped just by moving left/right at anything greater than 900 range, making the ranger distinctly the worst class in range combat in skilled play without the trait.

Is this intended?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Dear Equinox.

Please, take your time and study through this game and it’s mechanics, as well as professional scene and it’s participants (especially their Class pick).

After doing that, you might realize that Rangers are the weakest Power based class in the game, so far. Yes, that is correct. Reason why is it so has been stated countless of times, so please, feel free to study it through just as I suggested it earlier. There are quite a few valid points already made throughout this whole forum section.

If you are talking about the most powerful PvP choices, Longbow is not the weapon that you could match with that category (since it seems that LB is the only problem you see).
If you are talking about PvE, Longbow is not used anywhere past opening a fight – thus usually at melee range anyways.
If you are talking about WvW, there is yet no build for Ranger class to fit the meta. None. There is absolutely Zero Ranger builds that would be on par with other classes when taken mobility/zerg/survivability/usefulness into account. Playing Glass roamer for small groups is the only way to play the ranger the efficient way in WvW. Of course he is going to “ooh so broken” when you sincerely refused to counter him by mobility/mechanics.

Furthermore, every single class with a projectile-based attack possesses this mechanic. Even eles that can have similar range. I assume you’ll visit their forums with this same issue as well, right?… … … Right?

And last but not least: pets are still broken. I have no idea where did you get the idea of being fixed on the spot, especially when they haven’t been working the way they should for as long as I remember. Now they got even more bugged and A-net is only aware of the problem. They haven’t fixed the issue, yet.
______________________________________
So after all of this, let me ask you, Sir:
Do you see the problem in mechanic that is global and works for everyone exactly the same way – thus having nothing in common with Ranger class itself;
Or do you see the problem of being beaten by a Power Ranger that has currently the weakest competitive occupation by far, where everyone gameplay educated already closed this issue as a L2P one?

“Observe, learn and counter.”

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Posted by: DarkSyze.8627

DarkSyze.8627

It’s been a bug for approximately 9 months now. At this point, it must be intended right? I mean, if the ranger pets are getting a fix right after they were broken, the Eagle Eye giving rangers ~2000+ range on longbow must not be a major, game-breaking bug worthy of your time.

So, once and for all, let’s establish…this is intended, right?

Finally there is another hard evidence: good job!

(It is interesting: mechanics/skills/abilities that do not do what they are not suppose to do is consider ok)

Ranger class is not the only class in the game with broken mechanice/skills and abilies.

Again and Again: Nothing will happen because Broken= okay.

Example: very obvious- thief, ele, engineer

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: jcbroe.4329

jcbroe.4329

Firing a projectile (or in certain cases like mesmer, a beam) from a heightened location in this game will produce a similar result with any weapon you choose. So you’re already off to a bad start by finding the most extreme situation you could think of to over-exaggerate the range as much as possible.

Then, you made a bunch of false claims. “Bug” for 9 months? No. Working as intended (devs responded to how ranged attacks project beyond their listed ranged forever ago and mentioned it was working as inteded) and easily tested on every single class in the game, especially Mesmer GS, Ele Staff, and Warrior Rifle. Eagle Eye has always done this forever as well.

So the fact that you explicitly state 9 months can only be referring to around the time the ranger class actually started getting the quality of life improvements it needed, at which point you actually noticed and actually started to have trouble with a class and build you had little trouble with before, which led you to make this thread in an attempt to try to squeeze every nerf justification out of a misleading argument you possibly could.

Just come out and say it like all of the rest of the players that come and make threads out of frustration, who are really just bad players and seeking the advice that they need to suck it up and learn to play. You think ranger LB is OP, broken, and the range and Rapid Fire needs to be nerfed. It’s okay that you say that, really, it just lets everybody know that they are dealing with an inexperienced player at a low skill tier, so that they don’t actually try to have this ridiculous debate with you like you know what you’re talking about, and will realize that they need to stop and explain game mechanics, game design, balancing for skill, and dodging to you.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: vespers.1759

vespers.1759

this happens with all arrows, not just ranger arrows so i’m not sure why you’re singling them out. My guess is because you’re just another god awful player that can’t comprehend the fact that longbow is not a dps decrease anymore. Standing on high ground also extends the range…obviously… and they don’t jsut vanish once they hit 1500 range… obviously.

Range is literally the only thing rangers have if they don’t go full condi. the second you gap close you can just kill them with auto attacks. glassbow rangers die to farts and anything not full glass does pathetic damage with LB. they are also useless 1v1 and mostly useless in zergs that use retal because landing 10 hits can do 3.8k self dmg.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Is this intended?

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Yup, this is intended.

/thread

Speaking from a PVE-only point of view…

Is this intended?

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

It’s been a bug for approximately 9 months now. At this point, it must be intended right? I mean, if the ranger pets are getting a fix right after they were broken, the Eagle Eye giving rangers ~2000+ range on longbow must not be a major, game-breaking bug worthy of your time.

So, once and for all, let’s establish…this is intended, right?

Finally there is another hard evidence: good job!

(It is interesting: mechanics/skills/abilities that do not do what they are not suppose to do is consider ok)

Ranger class is not the only class in the game with broken mechanice/skills and abilies.

Again and Again: Nothing will happen because Broken= okay.

Example: very obvious- thief, ele, engineer

Wait… Do you really believe that the opinion of another player (that is ignorant of the basic game mechanics) qualifies as hard evidence?

In your own QQ thread someone posted a link to a dev stating that this mechanic is intended. Quit crying about rangers and learn to play.

Also known as Puck when my account isn’t suspended
LGN

Is this intended?

in Ranger

Posted by: Justine.6351

Justine.6351

You people are terrible. They are not mistaken about ranger lb getting super range in comparison to other projectile attacks. Go test this yourself, it will make you feel stupid.

Couple other false statements by pro rangers. Yes you can aim your lb and hit things with no target. I spent just 2hrs in plains of Ashford the other night doing just that trying to develops a technique for PBS thieves out of SR. Its actually fairly easy attacking with lb and no target.

Yes all projectiles do just disappear after a certain range / they just won’t hit the target even if the animation looks like it should.

Is this intended?

in Ranger

Posted by: Eurantien.4632

Eurantien.4632

@Justine, same as any other professions…

Is this intended?

in Ranger

Posted by: Justine.6351

Justine.6351

@Justine, same as any other professions…

The 1500 range for lb is NOT the same as any other 1500 range projectile for other professions. Arcane blast. Go try it.

Is this intended?

in Ranger

Posted by: UnitedChaos.8364

UnitedChaos.8364

That character in front of you is definitely not 1500 away from you. You have no idea what 1500range is apparently. Stop qq about ranger’s range when engineers can gnade toss backwards…over their shoulder…just as far. Guardians can scepter smite 1200 range. Etc.

The most nerfed and neglected class does not need ‘balancing’ any more, so all the other classes can steamroll them harder.

End of discussion.

Someone close this thread.

Add “United Chi” to your friends list or guild!

Is this intended?

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

It’s been a bug for approximately 9 months now. At this point, it must be intended right? I mean, if the ranger pets are getting a fix right after they were broken, the Eagle Eye giving rangers ~2000+ range on longbow must not be a major, game-breaking bug worthy of your time.

So, once and for all, let’s establish…this is intended, right?

Finally there is another hard evidence: good job!

(It is interesting: mechanics/skills/abilities that do not do what they are not suppose to do is consider ok)

Ranger class is not the only class in the game with broken mechanice/skills and abilies.

Again and Again: Nothing will happen because Broken= okay.

Example: very obvious- thief, ele, engineer

Wait… Do you really believe that the opinion of another player (that is ignorant of the basic game mechanics) qualifies as hard evidence?

In your own QQ thread someone posted a link to a dev stating that this mechanic is intended. Quit crying about rangers and learn to play.

Please! read again: hard evidence=picture, factual not opinion. Opinion do not have evidence.

I am not “crying”: i am standing by evidence that is all

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Justine, same as any other professions…

The 1500 range for lb is NOT the same as any other 1500 range projectile for other professions. Arcane blast. Go try it.

Saying that Ranger’s Longbow projectile gets better advantage of this mechanic concerning balance issues seems short sighted.

It’s the same as saying that Elementalists are much better at everything concerning damage and survival and also mobility and utility, even long ranged combat (assuming it is AoE) that does not deteriorate when taken into melee (this is a luxury that Ranger does not have).
You don’t believe me? Go try it.

“Observe, learn and counter.”

Is this intended?

in Ranger

Posted by: Eurantien.4632

Eurantien.4632

I believe this is intended as it is how the code was written. At least that was my understanding as changing this projectile code would make the game not feel as fluid due to most projectiles stopping and distance x. It was something like that. Besides, even if it was unintended what’s the big deal? Uts bit like any class can’t close that gap or stand behind a wall.

Is this intended?

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Posted by: DeceiverX.8361

DeceiverX.8361

You people are terrible. They are not mistaken about ranger lb getting super range in comparison to other projectile attacks. Go test this yourself, it will make you feel stupid.

Couple other false statements by pro rangers. Yes you can aim your lb and hit things with no target. I spent just 2hrs in plains of Ashford the other night doing just that trying to develops a technique for PBS thieves out of SR. Its actually fairly easy attacking with lb and no target.

Yes all projectiles do just disappear after a certain range / they just won’t hit the target even if the animation looks like it should.

The longbow ranger is no different. The arrows DO disappear after around 1800.

Just like how mesmer GS continues until over 1400, thieve’s shortbow to around 1k, ele’s fire auto from staff until around 1400, LB war’s skills until around 1150, necro’s staff auto, lich form, and Death shroud autos, ice bow attacks, guard staff 2, engineer’s magnet pull going beyond 1200, and so on. This bonus range affects almost every single class in the game pretty massively. It’s only as noticeable on the rangers because the distance scales with projectile velocity/arc and height from attack. I frequently attack with my thief shortbow at > 2k range because of arrow fall-off when on a cliff despite the fact that the shortbow has only 900 range and cannot be traited longer.

This is not unique to rangers and unless you’re asking for everything except for pistol, rifle, and the ranger shortbow builds to get nerfed, is a nerf to all ranged builds. ANet on multiple occasions has formally stated that this is working as intended to give some ranged builds better functionality for taking advantage of high ground due to LOS counterplay opportunities available to all opponents. It simulates realism and combat strategy and is considered as a desired and intended functionality of these builds/weapons.

(edited by DeceiverX.8361)

Is this intended?

in Ranger

Posted by: FrouFrou.4958

FrouFrou.4958

When someone asked about Phantasmal Mage firing at inconsistent ranges at 800 to 1000 range.

Intended. All ranged and melee skills have a 15% buffer range to take account for tracking.
Hope that helps

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

Is this intended?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

It’s been a bug for approximately 9 months now. At this point, it must be intended right? I mean, if the ranger pets are getting a fix right after they were broken, the Eagle Eye giving rangers ~2000+ range on longbow must not be a major, game-breaking bug worthy of your time.

So, once and for all, let’s establish…this is intended, right?

Finally there is another hard evidence: good job!

(It is interesting: mechanics/skills/abilities that do not do what they are not suppose to do is consider ok)

Ranger class is not the only class in the game with broken mechanice/skills and abilies.

Again and Again: Nothing will happen because Broken= okay.

Example: very obvious- thief, ele, engineer

Wait… Do you really believe that the opinion of another player (that is ignorant of the basic game mechanics) qualifies as hard evidence?

In your own QQ thread someone posted a link to a dev stating that this mechanic is intended. Quit crying about rangers and learn to play.

Please! read again: hard evidence=picture, factual not opinion. Opinion do not have evidence.

I am not “crying”: i am standing by evidence that is all

So what exactly is it hard evidence of? A mechanic working the way it is intended to work (as stated by dev’s on multiple occasions)? What is broken about that?

Also known as Puck when my account isn’t suspended
LGN

Is this intended?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Im reading from you is LB Overpowered Because of the Games built in physics.

the way i see the LB is the 1200yards or 1500 eagle eye traited Range , after this Range the arrow Starts to drop off then as Deceiver said at this point High Level takes effects making the drop off point less obvious though the arrow still drops off at 1200/1500yards the extra height fired from gives it a longer drop time > distance traveled.

the only limitations you should be concerned with is learning Trigonometry then the sum of Speedxdistance=time , if you can time / distance yourself enough between flight times and work out the distance required to make arrows less effective in this case a RTW ranger is less effective at 1400yards against moving targets because of Aiming moves the charaters Aim slightly increasing the time between arrows fired letting you have a slightly wider window between arrow flight.

if your not willing to learn atleast that , all you can do is grab a friend and practice your Arrow Evading/Distancing skills .

because of :
1. LBs are dangerous at range and your better off to practice your distancing skills vs Projectiles simply put its much more easy to gap close than it is to get out of range of a Projectile type attack (and running in circles on the open field will not save you)
2. just by Learning some Trigonometry and factoring in a prediction of arch you can use any slant or slope to draw that ranger closer while kiting ( im not saying run and hide behind a slope Use it while fighting to create openings where Gap closers are not needed)

the Range issue is a high learning curve since most Current non rangers role a LB ranger and treat it as how a Warroir would use it or a thief would use it ether at Short/medium range for Utility use only.

welcome to the next level of being a Ranger.

(edited by Zenos Osgorma.2936)

Is this intended?

in Ranger

Posted by: Bran.7425

Bran.7425

Please! read again: hard evidence=picture, factual not opinion. Opinion do not have evidence.

I am not “crying”: i am standing by evidence that is all

Only because the ‘evidence’ supports your views and bias opinion. Didn’t they delete you similar complaint thread. But how about you spend less time here on the forums and more time on learning to play the game and understanding (nearly) universal intended mechanics.

Also the Original Poster seem to have abandoned this weak and poorly thought out attempt to complain enough to get a profession nerfed on the stance of ‘Bugs must be fixed’ Here one the passive setting on the pets no longer works (and hasn’t for a while) as it was designed to, where is the need to fix that, ‘Oh right it involves the pet and anet can’t spare resources for something like that’ so where in your little fantasy world would they attempt to change a universal mechanic to no longer apply to one profession just because people like you don’t want to learn and adapted.

Pets have been hidden due to rising Player complaints.

(edited by Bran.7425)

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Posted by: Sube Dai.8496

Sube Dai.8496

If anyone thinks they are dying to longbow rangers because of the range, you are going to be sorely disappointed if they ever do nerf it…

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: borya.2964

borya.2964

You people are terrible.

Compared to such a patronising OP, i just read care bears answers :D.

Coffin Rehearsal X – Bunker Roaming Ranger
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A