Why can’t this work with swaping pets?
This trait has no place in pvp or dungeons so wouldn’t make anything imbalanced. The only thing it would do is actually make the 5 point trait Zephyr’s Speed actually useful when using Master’s Bond.
This trait is only useful for exploring areas and farming. Why don’t we make it actually work in those situations. Currently if you move from land to water your pet “deactivates” and you lose the stacks even if you are using the same pet for land and water combat. Move from underwater to the surface and you lose the stacks. Swap pets to revive and ally quicker and you lose the stacks.
Why not reward proper micromanaging of your pet by allowing the bonus to persist through a swap? The only time the stacks should go away is if a pet actually dies. This trait as it stands only punishes players who explore or use more than one pet for different situations, and with it being a Beastmastery trait you would think it would encourage it.