Hey, guys.
I don’t usually play ranger (only around 700 matches in PvP), but I’ve been lately gravitating towards it out of boredom and couldn’t help but remind myself how poor the ranger shouts are.
Now, I come from a necromancer community and we’ve had a long history of providing feedback and holding discussions about the profession and it seems ArenaNet is finally coming along.
To my surprise, I couldn’t find any large discussions on shouts here, and I’d expect the community to be bursting with ideas and asking for changes. We know that traps are getting streamlined and spirits are getting changed/reworked. So what about shouts, by far the worst ranger utility-line.
Problems I see:
- lackluster, straightforward effects (you know something’s wrong when the best skill is a percentage-based damage / movement speed increase for the pet, that is still only viable in PvE)
- overshadowed by other utility lines (signets and survivals are both superior in all meta PvP builds)
- poor trait synergy (partially being fixed by the proposed trait reworks)
- purposelessness of these skills, i.e. they don’t open gameplay possibilities
All these problems are connected. The original design just doesn’t allow them to be good. I understand that they were supposed to be ‘the ranger twist on shouts’, allowing the ranger to utilise the pet in new ways, but I don’t believe they’re achieving that goal.
- Search and Rescue – high-tier PvP is now based on banners, rezz spirits and mercy runes. No one is ever going to use the shout with it’s horrendous recharge (even if traited in all possible ways), because the pet is just going to get CC’d and cleaved to death, so you’re wasting your pet and the cooldown.
- Sic ’Em – the addition of Revealed was supposed to increase its appeal, but there are much better options, not to mention the pet is either going to get kited around or get stuck in passive crowd-control.
- Guard – it gives some nice effects for the pet and has a pretty low CD, but I can’t understand what the purpose of this skill is. Haven’t seen anyone use it in PvP in over 6000 matches. Also that 1s cast time making its use unenjoyable.
- Protect Me – potentially good and different from SoS, but still feels just worse and bland.
Some ideas to make these shouts work better, more fun and give them their own niche:
Make them a ranger version of physical skills for warriors, gameplay-wise.
Basically – lower cooldowns, more active effects, accordingly adjusted traits.
- Search and Rescue – removes poison and heals allies for 15% HP both those standing and downed. Anet said that they are thinking about allowing one of necromancer traits that makes DS#4 skill heal allies to also heal downed players, rezzing the effictively, so why not use a similar mechanic with a more bursty heal/rezz on rangers? Lower cooldown, not too low.
- Sic ‘Em – just add some short duration stability (3 stacks, 3 seconds) to the pet and a launch effect with a little charge so that you basically bull’s charge the enemy with your pet and launch them, revealing them and dealing increased damage (pet) for a short period. Similar cooldown.
- Guard – remove the cast time! Pet gains stealth, protection, runs to the target location and taunts enemies. Slightly higher cooldown.
- Protect Me – pet teleports to you (just like with the pet swap), does a short range (600?) PBAoE knockdown and gives you protection and/or resistance. Lower cooldown.
Traits – shout traits across professions are similar – usually a 20% recharge reduction and some active effect (shoutbows heal). While I think that regen + swiftness aren’t necessarily bad, I prefere some active effects; 0.5s evade for the ranger and allies on activation? Wouldn’t like to make it too strong to create a perma evade ranger, just throwing in the idea.
What I think these changes achieve is that they make shouts more active, more fun to play. They can be used both defensively and offensively. Opponents can still mitigate the proposed Sic ’Em and Protect Me by evading/blocks. The proposed changes allow your pet to actively support you if used skillfully.
What do you guys think? Should shouts get reworked?
(edited by leman.7682)