At friend’s suggestion incorporated the “spoiler” formatting feature
I noticed that when I was trying to put together a trapper build it was very difficult to sort through all of the results, whether on youtube or on the forums or elsewhere. Since I couldn’t find many solid guides I ended up receiving most of my advice via word of mouth.
So I set out to make a guide of my own. This will be a guide for an spvp/tpvp ranger with an emphasis on condition damage and point control through traps.
I’ll be covering skill choice, trait choice, rune choice, pet choice, weapon choice and strategy. I want to emphasize that what I’ll be showing you is my build, which has worked for me specifically. I will try to cover some variations that I’ve seen but for the most part what you will be reading are my personal skill and trait choices. Lastly this is a work in progress so I’ll likely be adding to it in the future. Let me know if there is something specific that you would like me to cover. Thanks for reading.
First, the TL;DR:
TRAITS: 0/30/30/10/0.
SKILLS: spike trap, flame trap, healing spring. Third skill viper’s nest, signet of renewal, signet of the hunt or protect me!.
WEAPONS/SIGILS: Shortbow + Sword/Torch. Hydromancy + Energy/Smoldering
RUNES/AMULET: Undead set. Rabid amulet.
PETS: Wolf, Krytan Drakehound/Alpine Wolf
Turn off autoattack (to prevent sword rooting) and enable smart casting (for placing traps).
Let’s move on with the explanations:
TRAITS
I run 0/30/30/10/0.
•Why these trait lines?
SKIRMISHING:
Gives you a not-insignificant damage boost by way of increasing your precision and critical damage. However, the main reasons to spec fully into this line, and the reasons that basically every trap build incorporates skirmishing, are the major traits.[/spoiler]
Pet’s prowess (pets deal 30% more damage on critical hits). This is one of the ranger’s best overall dps boosters, no matter the spec, and is available with minimal investment into skirmishing.
Trapper’s Expertise: (Traps use ground targeting and are 50% larger). This skill, especially combined with trap potency, is an obvious choice. Ground targeting by itself is useful, and the increased size of the traps means that opponents are less likely to dodge roll over your traps, even unwittingly. It also allows you to deny entire areas (node entrances and exits, for instance).
Trap Potency: (Conditions caused by traps last twice as long and traps recharge 20% faster). This is the skill that makes the build and it’s pretty great for obvious reasons.
You’ll be getting swiftness and fury on weapon swap, and 10% increased damage while flanking. Fury is, of course, always nice. While the swiftness might not seem like much, I’ve found that swapping weapons at the right time, especially while chilled or crippled, can give you just enough speed to get away. And since I run condition damage with shortbow, I’m always flanking whenever possible.
WILDERNESS SURVIVAL:
Pumping WS directly improves two of the trap ranger’s most important stats: toughness and condition damage. That alone is enough to seriously invest in the trait line, but here, as in skirmishing, there are major traits which are almost indispensable.
(edited by YA BOY THE KID.2743)