(edited by Phoenixfudge.5290)
Just delete sword from ranger already.
It’s not bugged it’s working as intended, the secondary attacks on no1 are leaps you cannot dodge from leap, it’s both good and bad in my opinion, some people disable autoattacking to make it work better.
Turn…off…your…auto attack.
And you leave my sword alone. It’s an amazing weapon as is its #1 skill. It just works differently. You need to make 1 manual and use it only when you want to hug something and go for the high DPS, which it’s fantastic for.
Or get Jon Peter to fix Ranger auto-attack so that everything including dodge, #2, #3, #4, #5 interrupts auto-attack just like every other weapons interrupts auto-attack. It is complete kitten for PvE and dungeons.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Turn…off…your…auto attack.
And you leave my sword alone. It’s an amazing weapon as is its #1 skill. It just works differently. You need to make 1 manual and use it only when you want to hug something and go for the high DPS, which it’s fantastic for.
…Except that I run the sword with auto attack and I dodge just fine. Remembering now that the #2 and #3 are both natural evasion tools, I rarely ever need to rely on using my dodge key except when running around with my greatsword (which is also aaaaaaamaaaaaaazzziiiiiing at dodging things).
The sword takes getting used to much more than possibly any of the other weapons Rangers can use. In my experience, the key to surviving with it is learning to time the built-in evades. If you need to have more control, turn off auto-attack as previously stated and manually time your attacks.
The problem I have with it is its tendency to “HI-YA!” me off ledges. I would blame that on auto-targeting, but I have launched off cliffs towards nothing before, so -shrug-. As such, I dare not bring the sword on Fractal runs, what with some of the fights happening near ledges.
The problem I have with it is its tendency to “HI-YA!” me off ledges. I would blame that on auto-targeting, but I have launched off cliffs towards nothing before, so -shrug-. As such, I dare not bring the sword on Fractal runs, what with some of the fights happening near ledges.
That’s the main problem I have with sword #1. I love the weapon, but it’s so situational depending on the current environment and terrain around me. It constantly leaps off ledges in the direction of nothing at all. It’s completely random.
Crystal Desert
Rough Trade [RTGC]
I’ve brought this topic up myself and have recieved no reply as to whether it will fixed. The issue has nothing to do with auto attack in general just that the leap is useless in pve. The sword auto attack includes a cripple which if for some reason the player was having trouble keeping up with an enemy would be sufficient to do so. I have yet to encounter any enemy in pve that I needed the leap in order to keep up with. I have also heard players use the leap to get to a certain enemy thats not immediately in their vicinity, but the leap is not required to do so. All the leap currently does is make the player unable to properly defend themself if they decide they need to dodge. In pvp however it has full usefullness.
So your options are to use the great sword which has a more functional auto attack for pve (with lower dps ofc) or just make due with the sword as is.
The 1h sword is one of the best weopans we have. To master the ranger you will need to master this weapon. Easiest is to learn to use it without attack off. Once you get use to it you can but auto attack back on. I have no problem with my dodge. If you Learn the timing you can dodge. Be aware you will jump back into combat if you are on one of the leap attack if you dont cancel your attack. At lower skill/reflex level you can also esc then dodge.
The 1h sword isnt expected to change. So Rangers do what you do best adapt and overcome.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
1h sword’s attack chain is flawed.
Especially the kick part, short leap range and no cleave damage.
Remake kick into a real leap kick or remove the leap in it.
The main problem of dodging is dodge can’t interrupt leap.
(Sprint can’t be interrupt by dodge as well)
I have died cause of it from many other leap skills as well.
Don’t know if Anet will change it.
(edited by Zi Yang.5387)
I really like my 1h sword, I have no real problem with it. Saves my life it can dodge while imbo where as dodge can’t + its damage rocks under QZ.
I just got myself 3rd sword today with different stats.
Twitch – Aussie Streamer
the Sword is amazing in pvp. dunno about PvE never played it but one has to think ranged >>> Melee in Pve
(edited by Huxow.7259)
I hate that kitten behaviour of skill 1. I hate skill 2. But the damage is the best of all melee weapons available to the ranger.
Keep your hands off my sword, even if it was our least damaging weapon I’d still be using it, it’s godly.
Dont do ANY thing about sword, if you do you kill my Ranger.
I hate that kitten behaviour of skill 1. I hate skill 2. But the damage is the best of all melee weapons available to the ranger.
You realise that skill 2 is evade and a blast finisher?
The problem I have with it is its tendency to “HI-YA!” me off ledges. I would blame that on auto-targeting, but I have launched off cliffs towards nothing before, so -shrug-. As such, I dare not bring the sword on Fractal runs, what with some of the fights happening near ledges.
That’s the main problem I have with sword #1. I love the weapon, but it’s so situational depending on the current environment and terrain around me. It constantly leaps off ledges in the direction of nothing at all. It’s completely random.
I’m pretty sure this happens when your target dies just as the autoattack pounce skills is firing (though both slash and kick will also move you forward a bit). You may have noticed something similar too with bows. At long range their flight time is so long you’ll frequently fire an extra shot after the mob dies. What happens is the previous shot is fired, then the last shot animation starts, then the previous shot hits and kills the target, and the last shot animation finishes and fires.
So I think what’s going on is you’re meleeing with the sword, it starts the pounce attack animation, someone else kills the target, pounce finishes but now you have no legit target so you pounce forward the full 430 range. You might be able to prevent this by calling each target you’re attacking. I’ve noticed the corpse of called targets remains targeted when it dies. Pounce should then leap you to the corpse instead of off the ledge.
The other time it happens is when a non-target mob is in range and gets hit by/evades the sword’s AOE. The autoattack chain will go to the next skill if you hit something even if it’s not your target (sort of; it seems to go slash – kick – slash – pounce in this case). If you don’t have a mob targeted (I usually have autotarget off), this can send you flying forward when you think you’re just attacking normally by pressing 1 repeatedly.
You realise that skill 2 is evade and a blast finisher?
Leap finisher, not blast. And #2 skill takes about a second to apply damage (you throw hornets at the target) before leaping back and evading. The #3 skill also has a 3/4 sec delay before it evades. So I can understand people wanting to be able to dodge during the autoattack chain, since dodge is nearly instant.
(edited by Solandri.9640)
hmm always thogth it where a blast, any way its a nice extra heal when leaping into healing spring.
Yes ofc all can be improved all can be better, but sword is inmy opinion the best weapon we have
Sword is amazing, one of our best weapons, if not our best.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Agreed on the sword being one of our best weapons… and also one of our flashiest. Every other weapon basically works as one might expect (maybe excepting axes, but it’s the first weapon you get so you get the hang of it quick), but the first time I saw my Ranger go Yoda on some pitiful bandit, I was like :O. I just need to get a better hang of the seemingly random HI-YAing off cliffs before I feel safe using one in FoTM (you can probably imagine how the Uncategorized Fractal would be a nightmare). The GS in the meantime, however, is KITTENING AWESOME.
Sword/Dagger is our funnest combo.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
It is the best weapon we have. I’m not saying the ranger would be weak without it, but it isn’t far from truth. The 1h sword is a must for every build. Plus the animations are awesome.
i’m currently running sword and axe. it was fun stepping into the breach of a downed wall facing a tide of red-named opponents with my few server-mates trying to defend a doomed keep… spamming 1 and then hitting 5 just as they all mobbed me was the most satisfying suicide i’ve yet had. when the visual lag from trying to render 50 people at once finally cleared, there was more than one loot baggie next to my body
sword is fun. tricky.. but fun
~o hai there :D~ LONG LIVE ET
Guys please, understand the intent behind the sword:
you can keep a permanent snare on the target with cripple and your own built in leap, but it has a sat back: you limit your movement.
Learn to time dodges in between that window of opportunity on the chain, then sword becomes your best friend.
I just don’t understand why people don’t get the sword. As said, it’s a 100% permanent snare, with some of our highest damage and constant might granted to your pet.
The downside to that is that you need to time your actions.
It’s that simple.
Guys please, understand the intent behind the sword:
you can keep a permanent snare on the target with cripple and your own built in leap, but it has a sat back: you limit your movement.
Learn to time dodges in between that window of opportunity on the chain, then sword becomes your best friend.
It takes a lot of practice to get it down right. I know that standard dodging can be a little hard to do in between auto-attacks (and I let mine go off automatically despite the fact I spam the button anyways), but once you get used to how the weapon works, you can easily use #2 and #3 as your evasion tools instead. I am able to dodge Alpha’s attacks in path 2 of CoE and the new Flame Legion Charrr leader in CoF, who makes that growing ring of earth spikes.
I think the #1 attack on every other weapon kit is designed to be a basic damage dealer to fill gaps between other skill uses. I’m fine with a skill taking control away from the player for it’s usage – any charge type attack (like swoop) does this.
The difference being, I choose when that happens. Not so with 1h sword. The attack cycles through the combo so quickly you basically lose control of your character.
Turning auto attack off negates the speed of the attack sequence. You can’t spam it unless you don’t care where your character leaps off to.
IMO I can’t come up with a single reason why a dodge or use of another skill should not cancel the attack. I doubt anyone else can either.
It’s a pity because 1h sword is great. It has great damage, #2 and #3 make for a very wily little ranger. Were it not for the issue with #1 I think 1h sword might even be our best weapon.
(edited by Kam.8109)
The beauty about the BM Bunker build (condition version) is the fact that you rarely have to use the number 1 ability on your sword. You basically use it to catch targets or to stay on targets that are trying to run from you.
Otherwise, you’re pretty much following a set “chain” of attacks and have to switch back to the other weapon set very often.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Touch my sword and I’ll put an arrow through your knee. You’ll end up walking around town complaining about it to other heroes.
We are sworn together by our blood…
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.
The beauty about the BM Bunker build (condition version) is the fact that you rarely have to use the number 1 ability on your sword. You basically use it to catch targets or to stay on targets that are trying to run from you.
Otherwise, you’re pretty much following a set “chain” of attacks and have to switch back to the other weapon set very often.
What?
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.
Rubbish.
I don’t want it changed, I don’t want it altered, I don’t want it removed from rangers like the topic asks.
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.
The only flaw in that arguement are the following:
1.) You are not rooted in place. In fact, you chase your target if they don’t have their own evasion tools (but I am nitpicking on this one).
2.) I love the sword and I rarely IF EVER have a problem using its other abilities mid-chain. I agree, it still needs to be tweaked a little to allow for interruptions in its normal attack sequence, but I have never had the difficulties you all are claiming it has. If you are so adamant to hate the sword, then please, swap to GS or use the axe. There is no reason for you to use a weapon you don’t like to use, except to give yourself a hard time.
What?
If you are condition specced your sword (power based weapon) attacks don’t hit hard, so your not forced to use the sword aa all the time. Still you need the 1h sword for its evasive skills since ranger without sword=gimped ranger.
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.
Sorry but i don’t really have problems with the 1h sword aa. I time my dodges just fine. I even play a power based build and i use the aa all the time, even with qz. Tbh the ranger 1h sword is my favourite weapon in the game.
(edited by Fjandi.2516)
What?
If you are condition specced your sword (power based weapon) attacks don’t hit hard, so your not forced to use the sword aa all the time. Still you need the 1h sword for its evasive skills since ranger without sword=gimped ranger.
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.Sorry but i don’t really have problems with the 1h sword aa. I time my dodges just fine. I even play a power based build and i use the aa all the time, even with qz. Tbh the ranger 1h sword is my favourite weapon in the game.
Sure you can use it to escape or the evade but he said he used it to catch people and not the no1 skill, so what is he doing to catch them? is it a terminology issue where catch means something other then what I think it does?
I mean to be frank without the no1 skill you’re doing no damage (practically) it sounds rather stupid to say you don’t use it cause you’re condition spec and it does so little damage anyway.
The difference being, I choose when that happens. Not so with 1h sword. The attack cycles through the combo so quickly you basically lose control of your character.
Go to one of the training dummies and start your character autoattacking with a sword. With a human character at least, each of the 3 autoattack skills has a distinct animation. It’s pretty easy to tell where in the chain you’re at simply by watching what your character is doing. You just have to take the time to learn what the animation for each attack looks like.
Sorry but i don’t really have problems with the 1h sword aa. I time my dodges just fine.
I try not to use sword in fights where I may have to dodge. The problem I had with timing it was even if I successfully dodge during the slash attack, the kick attack is still primed to go (its icon now occupies the #1 skill). The dodge usually doesn’t take me far enough from the target to be out of kick range. So immediately after I dodge, I’ll kick and hit. That’ll turn the #1 skill to pounce and I’ll leap right back into the AOE I was trying to dodge away from.
So to dodge I pretty much had to hit esc + dodge, or click on the ground + dodge. I’m usually pretty lazy so rather than do that I just try not to use sword in fights where I may have to dodge a lot.
What?
If you are condition specced your sword (power based weapon) attacks don’t hit hard, so your not forced to use the sword aa all the time. Still you need the 1h sword for its evasive skills since ranger without sword=gimped ranger.
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.Sorry but i don’t really have problems with the 1h sword aa. I time my dodges just fine. I even play a power based build and i use the aa all the time, even with qz. Tbh the ranger 1h sword is my favourite weapon in the game.
Sure you can use it to escape or the evade but he said he used it to catch people and not the no1 skill, so what is he doing to catch them? is it a terminology issue where catch means something other then what I think it does?
I mean to be frank without the no1 skill you’re doing no damage (practically) it sounds rather stupid to say you don’t use it cause you’re condition spec and it does so little damage anyway.
Re-read what I wrote.
I said “rarely” and only for catching people.
As for rarely using it.
we’re talking about switching weapons every time its up. If you use number 5 Dagger, Number 3 and 4 Sword/Dagger and occasionally number 2….You don’t have much time before you have to switch back over to in my case Axe/Torch.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.
Its not a bug and it doesn’t need to be fixed. Turn off auto-attack and there is no mobility problem at all.
Auto-attack is like training wheels if you need them then your still learning, I only recommend auto-attack on the SB and LB.
Twitch – Aussie Streamer
Some people say you need to learn to time the dodge between certain stages of the attack. This is silly, this assumes you simply want to dodge at some point for the funzies. The whole point of dodge is that it has to be ready to execute at any moment to dodge an incoming attack which could very well come when you’re rooted!
If you’re not using it on auot-atk this helps with the dodge issues, but doesn’t fix them, as if you manually press attack and then need to dodge, you’re still rooted – it just won’t happen multiple times in a row.
Meanwhile in tPvP, sword is the only viable weapon :P
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
I enjoy the sword but yeah, I hate this effect. It makes it feel real clunky, at least in comparison to the rest of the combat in the game.
Skill one is broken unless u like to spam skill one 1 million times per minute (autos off). Skill 2 and 3 are awesome and nothing should be changed other than maybe decrease CD on skill 3 to 10-12sec for some more opness.
Play a thief using sword. Let it autoattack and try to dodge.
Play a guardian using sword. Let it autoattack and try to dodge.
Play a warrior using sword. Let it autoattack and try to dodge.
Play a mesmer using sword. Let it autoattack and try to dodge.
Now play a ranger using sword. Let it autoattack and try to dodge. Tell me it’s working fine.
Play a thief using sword. Let it autoattack and try to dodge.
Play a guardian using sword. Let it autoattack and try to dodge.
Play a warrior using sword. Let it autoattack and try to dodge.
Play a mesmer using sword. Let it autoattack and try to dodge.Now play a ranger using sword. Let it autoattack and try to dodge. Tell me it’s working fine.
The Ranger is the new mesmer base killer due to the autoattack,the attack stick to target even when they go invisible, psst illusion is nothing when ur locked on target its so godly dunno about PvE never played it
I don’t agree with the OP that it should be deleted but I also don’t agree with people saying it is fine as is. The sword has great benefits but also some downfalls.
To me the biggest issue is the lack of control I have of my character during #1 spam. I don’t like the fact that I “jump through” targets even after I deselect my target. I notice this happens alot on corpses especially in WvWvW. This is great if you want to inadvertently jump off cliffs. Very frustrating not having complete control of your character.
Sword does excellent damage and has great evasion. You can use serpent strike and monarch leap to avoid damage even while immobilized. The cooldowns are very nice even without the trait.
The flip side of #1 spam is it does help you stay on target which is very nice. However that opens you up to damage since you cannot dodge at will during the animation. I have found that it does help against stealthing opponents. However, it’s not fool proof in that regard and a smart player will only let me get a few jumps in before i lose the target again.
I just don’t understand why ANET cannot code it so we can break the jump animation quickly and at will. That would make it so peeps who are skilled with the sword can still jump to target but also diminish the problem of the lack of control you have with your char during the attack leap animation.
I was a ranger before shortbow had 1200m range AND after it didn’t…
There was a hidden message in the thread title
Just delete sword from ranger already.
Do Not Touch My Sword. Its root is a double-edged sword, but can be overcome. The root sticks you to a mobile enemy, making it hard for them to escape. #1 chain has a built in dodge, mini-leap, and cripple. #2 & #3 are both evasion skills that also deal damage. Better than a dodge and doesn’t use up endurance. OR turn off autoattack and you don’t even have the root issue anymore.
[TTBH] [HATE], Yak’s Bend(NA)
Play a thief using sword. Let it autoattack and try to dodge.
Play a guardian using sword. Let it autoattack and try to dodge.
Play a warrior using sword. Let it autoattack and try to dodge.
Play a mesmer using sword. Let it autoattack and try to dodge.Now play a ranger using sword. Let it autoattack and try to dodge. Tell me it’s working fine.
Interesting, how many of those 3 attacks will also heat-seek lock on, perma cripple and is their classes hardest hitting weapon?
Intended or not, only ANet can answer, but don’t pretend that there is no upside to the ranger sword and if it is intended don’t pretend we don’t gain a huge upside to that single downside.
(edited by capuchinseven.8395)
I have a thief, I play Sword/Dagger spec a lot..
Trust me when I say I wish I had Ranger Sword over Thief Sword any day of the week..
That leap/cripple is amazing for staying on targets.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I am with Xsorus on this one. Watch some of the videos I am starting to post up. I use a sword and I likes it. I suppose it would be pretty bad in PvE instances. But I like it the way it is for my WvW skirmishing.