Just sort it... I am confused
One does not simply make a Ranger to play dungeons in GW2
Well of course your DPS is low, don’t use conditions in PvE.
20 in Marksmanship for Spotter and at least 10 in nature Magic for Frost Spirit’s 70% proc rate. The rest of the points are up to you. Have either Sword/Warhorn or Greatsword on at least one of your weapon sets. The role of the Ranger in PvE is buffing allies, and if you use Sword main-hand your damage is comparable to a Warrior, and you’ll give decent fury uptime with Call of the Wild.
Don’t use Axe main-hand in dungeons. That weapon is okay for Dynamic Events for tagging mobs with Honed Axes, but in a organized setup main-hand axe is the worst DPS option available to you. Stick to melee weapons; keep a longbow in your inventory during some esoteric encounters, but if your team is good enough you’ll probably never need it.
Your pet choices are strange too.
Lynx bleeds over Jungle Stalkers’ might stacks?
Reef Drake over River Drakes’ immense bouncing F2 lighting breath?
Well I tried to do the sword+horn once, and the auto-attacks made me sick and tried… good dmg though, but I feel much more nicer when I have full control over my dodges and movement in general. I’ll try GS then. Pets choices were oriented in cond dmg. Felines good dmg + bleeding and drakes confusion breath were good imo. I’ll experiment more with pets also. And for gear choise.. is full berserker, am I right ?
(edited by Metron.2517)
Well I tried to do the sword+horn once, and the auto-attacks made me sick and tried… good dmg though, but I feel much more nicer when I have full control over my dodges and movement in general. I’ll try GS then. Pets choises were oriented in cond dmg. Felines good dmg + bleeding and drakes confusion breath were good imo. I’ll experiment more with pets also. And for gear choise.. is full berserker, am I right ?
Here’s a small video guide that will help with the sword a bit.
https://www.youtube.com/watch?v=AUwHpIxY52U
Yes to berserker gear. 20/25/0/25/0 for a GS focused build.
Can’t go wrong with felines, drakes, birds or red moas. Jungle stalker is the best general use pet, with river drake on swap for trash/multi target. Switch one for red moa if your party is struggling on fury.
Yeah Zerker is the way to go for pretty much everything in PvE.
Problem with condi-pets is that they don’t scale off of your condi-dmg rating. You’d need to spec Malicious Training and Expertise Training in order to see “decent” damage, and even then it’s questionable considering you’re losing other valuable trait options (Beastmaster’s Bonds, namely).
Sword/Warhorn is, admittedly, annoying to play. My suggestion would be to only chew an enemy with Sword/Warhorn when you are safely flanking your foe, or weapon swap to Greatsword when you really need to dodge. There are several workarounds for the inability to dodge, like “Protect Me!” or Signet of Stone, but none really serve as a viable defense in the long run. Rangers need to be carried by Guardian’s Aegis from time to time, which is kinda’ shameful… but oh well. There’s a reason why we’re being considered for the CDI.
Don’t be a afraid to use Greatsword as other people have stated. GS autoattack plus maul spam does like 9% less dps than sword autoattack. When you factor in your pet damage, the fact that you’re in a group, and the vuln from maul, the damage difference is minimal. Now in a PvP situation, it’s a different story.
I also tried to play with sword and I failed miserably, you need to have a target selected to attack, otherwise will be flying all around the field.
I’m using a 20/25/0/25/0 build with axe in main hand for both sets (yeah I know “worst DPS weapon”, but I don’t care) and WH + axe as off hand weapons, the only negative point I see with axe main hand is in 1v1 situations but be able to have warhorn and an axe as off hand compensate that issue IMO, since you can use WH #4, switch to axe, use axe #4 and then axe #5, that will be a really good DPS and if you have RaO your pet will have 25 stacks of might for a good while, and all that also interrupt your target and cause vulnerability and give retaliation and reflect projectiles all at the same time.
(and the other 8 elite specs maxed too)
Don’t be a afraid to use Greatsword as other people have stated. GS autoattack plus maul spam does like 9% less dps than sword autoattack. When you factor in your pet damage, the fact that you’re in a group, and the vuln from maul, the damage difference is minimal. Now in a PvP situation, it’s a different story.
As much as I like GS, this isn’t true at all.
GS is behind by ~17% in theory. The difference is greater in actual play when you factor in latency and error since theorycrafted DPS almost never translates 100% into real play. It’ll feel like its behind by ~20-25%. Martial mastery helps, but no viable PvE dps build can go that far into Wilderness Survival.
GS is still good on max melee range fights or ones where you interrupt your sword auto attack so much that it slows down your AA by a significant margin.
Edit: Accidently said Nature Magic instead of Wilderness survival
(edited by TurtleDragon.3108)
My tests were done on a training dummy so vuln was taken into play. Also, I think maul can shave some time off of the aftercast of the 3rd attack in the chain. Test it yourself if you don’t believe me. But ya I was using martial master as well (I wasn’t using two handed training). Don’t get me wrong, I think Greatsword needs a buff like no other and why they gave the weapon with no evades, and no poison access, lower dps is beyond me.
My tests were done on a training dummy so vuln was taken into play. Also, I think maul can shave some time off of the aftercast of the 3rd attack in the chain. Test it yourself if you don’t believe me. But ya I was using martial master as well (I wasn’t using two handed training). Don’t get me wrong, I think Greatsword needs a buff like no other and why they gave the weapon with no evades, and no poison access, lower dps is beyond me.
Your numbers are pretty consistent with that post I linked. But the issue is that you are not testing them under the same conditions, and Maul’s extra vulnerability stacks are skewing your results and making the gap appear smaller than it is. Theorycraft comparisons are done using the same conditions, and usually under optimal conditions too.
In a group environment, both sword and GS can be used against targets with 25 vulnerability stacks. Also, i’m not sure, but i believe the post I linked did not factor in 2H training.
Edit: i just noticed Maul’s vuln stacks were factored in as a 5.9% sustained DPS.
25 Vulnerability stacks, no 2H training
( (0.689)(6) + (2.133)(.75) ) / 6.75 = 0.849 c/s
Sword better by 24.38%
20 or less Vuln stacks, no 2H training, on a boss ( 4.8s vuln)
(( (0.689)(6) + (2.133)(.75) ) * 1.0354 ) / 6.75 = 0.879 c/s
Sword is better by 20%
25 Vulnerability stacks with 2H training
(( (0.689)(6) + (2.133)(.75) ) *1.05 )/ 6.75 = 0.891 c/s
Sword better by 18.5%
20 or less Vuln stacks with 2H training on a boss ( 4.8s vuln)
(( (0.689)(6) + (2.133)(.75) ) * 1.0354 * 1.05 ) / 6.75 = .923 c/s
Sword better by 14.4%
Correct me if I made a mistake, I didn’t math out the original equations I used in here.
(edited by TurtleDragon.3108)