Killing Pet Doesn't Stop "Lick Wounds"?

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: bhagwad.4281

bhagwad.4281

Today I was letting a ranger bleed out outside the point and he started channeling lick wounds. This doesn’t normally bother me since I have plenty of interrupts, so I first interrputed the pet. But it just went back and started reviving the ranger again.

So I killed the pet.

5 seconds later, the ranger is reviving again with another pet! So I killed that one too. And another. This was all just an experiment for me since the point was ticking in my favor and I lost nothing, and the game was heavily in our favor anyway.

On the wiki page, it says this: “When fighting against a ranger, the only way to completely interrupt this skill once it’s been used is by defeating the ranger or its pet”

Apparently this is not true since I defeated the pet multiple times. So what is the real way to put “Lick wounds” on its full 20s CD?

Also, bug or intended behavior?

(edited by bhagwad.4281)

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: Fluffball.8307

Fluffball.8307

I don’t see the confusion here. You say ranger used lick wounds; 20 second timer starts ticking. You CC pet, which doesn’t really do anything. You kill the pet. Presumably 15 seconds have passed at this point. 5 seconds pass. He uses lick wounds again.

Seems pretty straight forward.

If you allow the 20 seconds to pass without killing the ranger, he revives the dead pet and it starts all over again.

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: bhagwad.4281

bhagwad.4281

I don’t see the confusion here. You say ranger used lick wounds; 20 second timer starts ticking. You CC pet, which doesn’t really do anything. You kill the pet. Presumably 15 seconds have passed at this point. 5 seconds pass. He uses lick wounds again.

Seems pretty straight forward.

If you allow the 20 seconds to pass without killing the ranger, he revives the dead pet and it starts all over again.

So you’re saying that the 20s timer doesn’t start when the skill stops channeling (killing pet) but from when it begins channeling? It starts from the moment the pet begins the revival?

Like if for example, rapid fire which has a CD of 10 seconds starts the CD from the moment of activation or when the 2.5 second channel ends (or interrupted)?

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: Fluffball.8307

Fluffball.8307

Yes, you need to stomp rangers if you plan on leaving the point.

Or in your case, you might as well just keep killing the pet, since the ranger was wasting an enormous amount of time trying to revive himself.

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: mistsim.2748

mistsim.2748

you have to CC the pet, or stomp the ranger. if youre not fast enough u may have to cc the pet twice. working as intended.

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: bhagwad.4281

bhagwad.4281

you have to CC the pet, or stomp the ranger. if youre not fast enough u may have to cc the pet twice. working as intended.

Apparently CC’ing the pet is pretty useless since they just go back immediately and start doing it again. Useful for an emergency halt I guess…

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Rapid Fire is a channel skill – and like all skills it goes on cooldown after finishing it’s cast.

Lick Wounds is an instant cast that orders your pet to go into a state of reviving you. Think of it as RaO. You cast it fast but the effect lasts much longer. The same goes for Lick Wounds. The ability stops only if you kill the pet or the ranger, or the caster sets another order such as F2 ability or swaps pets.

“Observe, learn and counter.”

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: naphack.9346

naphack.9346

Just a question, is Lick Wound still bugged under water?
Pretty sure, it used to be that the pet would keep rezzing even while dead, when under water.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Just a question, is Lick Wound still bugged under water?
Pretty sure, it used to be that the pet would keep rezzing even while dead, when under water.

I saw people complaining about it not so long ago. And I think there wasn’t anything mentioned about fixing this issue.
I believe the bug still is here.

“Observe, learn and counter.”

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: Substance E.4852

Substance E.4852

Killing the pet does indeed stop lick wounds. If the person was swapping pets fast enough to keep reactivating the skill on cooldown, you probably weren’t killing the pet at all.

Connection error(s) detected. Retrying…

Killing Pet Doesn't Stop "Lick Wounds"?

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Posted by: Manekk.6981

Manekk.6981

Just a question, is Lick Wound still bugged under water?
Pretty sure, it used to be that the pet would keep rezzing even while dead, when under water.

It sometimes happen still but usually not, however devs at one point said it was intended and not a bug…