My builds for my Ranger:
Condition/Hybrid
http://www.gw2build.com/builds/kirbys-shortbow-sword-torch-spvp-tournament-hybrid-6638.html
Power/Crit:
http://www.gw2build.com/builds/ranger-spvp-tournament-power-crit-6645.html
This is my Team, I play the guardian of the team because I wasn’t able to perform any of the rolls needed by the team better then a different class. 109/131 tourny wins since launch. Including dcs, game crashes, and testing builds.
http://www.gw2build.com/builds/clerk-psi-team-bleeder-bunker-mezmer-thief-6535.html
Rangers are currently outperformed by every class in all the different roles. Although its not all the same class for every role currently it only hurts your team to bring rangers. Rangers need a role to fill on teams any role that the dev team can give us would be great. I enjoy pet classes but Rangers in GW2 do not feel like they were created with the idea of FUN like a lot of other classes. Their traits and utility skills seem to have been created with the idea of what works rather then whats fun.
Just fixing bugs and changing numbers will not make this class competitive. Only make it either too strong/weak. Redesigning some weapon skills and utilities would work great. Below I list some of the ideas and changes that would be fun and/or competitive.
1. I can’t stress enough how important it is for melee pets to be able to attack while moving. Our pet is supposed to be a large percentage of our classes damage, but currently it seems to be 10% of the death recap even in 1v1s.
2. Greatsword 4 should just be a close range conal knock back with a cripple. Get rid of the block component it doesnt help the class being immobile. If you are super attached to the block make it a duration instead of a single hit and allow mobility.
3. Heal as one should remove 2 conditions.
4. At least 1 trap should become a stunbreak or a Major trait needs to give Trapper’s Focus where laying a trap breaks stun and if a stun is broken evades backwards.
5. Protect me could also absorb all conditions since we are sacrificing our class mechanic (which is supposed to be a large percentage of our damage) to avoid damage.
6. One of our spirits on use or a trait for our spirits should give us a stunbreak when running a team support spirit build. A different alternative is to give spirits a larger range (say 2400) that they apply the buffs so that we can place spirits in creative places to buff our team.
7. The on use abilities for Spirits would be greatly boosted by becoming targetable locations.
8. Guard could have a second ability which grants us the option of swapping places with our pets.
9. There is too many pets with less stats then others. Shouldn’t all pets have say 6000 or 8000 attribute points distributed into their 4 main stats. some pets like cats have 6130 stat points, canines have 6871, and bears have 8244.
10. We need clear values on our traits rather then the wordings of “Chance to”, “last longer”, or “increased duration”.
11. The pet talents in all our trees like 30% pet critical damage, 30% movement speed for pets, Pets heal on critical, and Increased duration for conditions applied by your pets should all be in the beastmastery tree. These are beastmaster traits please give marksmanship traits that apply to being a marksman and skrimishing traits that apply to being a skirmisher not beastmaster.
12. Remorseless changed to opening strike reapplys after a timed delay not every time you kill a foe.
13. Spike trap applying a knockdown
14. Muddy terrain applying weakness
15. Evasive purity changed to immobilize and cripple.
16. Marksmanship should have a trait like Marksmen’s Perch which increases his damage while standing still.
17. Lightning reflexes applying blind, confusion, daze, or cripple to those hit by the lightning
18. Why not a blowdart gun that applies lots of conditions like bleed, poison, confusion, blind, weakness, and cripple.
19. Master’s bond resets everytime a pet is deactivated or swapped. The trait line is built on swapping pets so why include a trait that counteracts that idea.
More to come.
(edited by Kirby.4951)