Hello guys,
do you remember me? about 5 days ago I asked you for help to buid my ranger for wvw and now, after days of tests, i want to share with you my definive build (that doesn’t mean “i don’t need your help anymore” and any suggestion will be well appreciated).
So if you find that “guide” usefull ill be simply happy to be of help, if not please let me know what do you think about.
Overall Description:
the main aim of this build is to deal massive single target damage while maintaining an excellent survivability and the capacity to disengage and burst on demand. The principal way to do it is stack massive vulnerability on enemies and block them at range.
Traits:
at least i decided to go for an uncommon 30/25/10/5/0 instead of the most used 20/25/25/0/0 simply because i really want to deal big damage not only if the enemy is not facing me but also in a middle 1vs1 fight.
So i refused “peak strength” simply because deal 10% more damage is a great bonus but to get it only when health is over 90%… is really hard especially for a class which haven’t much way to renegerate hp (but only if you are running a regen renger… and this isn’t a regen renger build).
Trait per Trait and tactics:
1- first of all i decided to go for 30 points in Marksmanship because of the “always crit opening strike” and the capacity to regain opening strike if you go stealth or kill someone. That’s a great chance for us to improve our longbow stealth and deal a simply… enormous damage, let’s explain how.
1) fight start -> rapid fire + opening strike (you and your pet) = 20vuln stacks
2) hunter’s shot -> invisibility -> anothet opening strike
3) swap to GS -> get 3 might stacks (from sigil) -> use maul -> devastation
- remember to use maul at enemies back in order to get 10% damage bonus and don’t dodge roll! (because you lose another 10% damage)
with that simply combo you get a 6k+ rapid fire + 4k+ maul = 10k+ (+ pet damage) in few moments and with really few chances to avoid it. (and don’t forget that your enemy now has… 25+3 vuln stacks! 3 over stacks!
2- sharpened edges motivation:
with this trait you have a good chance to apply bleeding (66% according to wiki) and our main skill to apply bleeding will be “barrage”. Our bleeding damage wouldn’t be very high but we can spam AOE bleeding… for free… so it’s perfect to barrage an enemy team while, for exemple, they are ressing someone (fallen during a previous fight) because we are going to apply about 8 aoe bleeding stacks (66% of 12).
3- “why rejuvenation” over “companion’s defense”:
to get 2 sec protection per dodge roll (about 4sec every 10 sec) is a good thing… but the problem is that we can’t dodge roll (according to “steady focus”)!
So basically to put 5 more points in W. Survival means that we have to choose: or to defend us… or to deal damage but we cant get them both!
With Rejuvenation we get, instead, a free regeneration at 75% HP wich means that, if we can disengage fight and run away, we get a free regeneration without lose damage and can help us to resist to conditions and so to survive better against class with condition (and without).
weapons choice:
Long Bow -> is the main dps/utility weapon of this build; use stealth, knock back and barrage to controll enemies and deal great damage with rapid fire.
tip: sometimes, when you are over a tower for exemple, it’s not wise to keep up a fight against someone who reach you over here… instead PBS to throw out and gain time… if you are luky he will die.
Greatsword -> is the main utility/defense/combo weapon; use Counterattack as soon as you can if a thief attacks you, swoop is perfect to reach running enemies or simply to disengage, hilth bash can really help you to block a warrior’s 100B (if you got immobilized) or simply to avoid enemy to heal, maul is the finishing move… great damage and vuln stack can help you to finish someone or simply prepare to switch to LB and unload your rapid fire on enemies
(edited by Kjeldoran.3849)