LF Apothecary/Settlers-based Druid builds
something I used for a while but was only good and blobbing aoe down so I stopped using it.
For wvw I made exotic mix of apothecary / shamans for +toughness & vita.
I do Apo/Shaman as well. Druid/Nature Magic/Marksmanship. Water + Nature Spirit, Glyph of Tides and Equality and either Stone Spirit for more Support or something else. This build has great green numbering and throws hefty amounts of CC around.
something I used for a while but was only good and blobbing aoe down so I stopped using it.
For wvw I made exotic mix of apothecary / shamans for +toughness & vita.
Hi m8, why not use HS? on your build it actually makes sense. Its extra trap so more trap synergie, its strong duration for regen for both you and your team(225 heal per tic with your HP) and very nice water field to combo with staff 3 and quickdraw, very nice burst build for both you and your team.
Thanks guys, will update my builds journal – not tried trapper Druid yet that’s for sure. Also I had the same thought as Lugh ^ HS seems like it would be a better sustain option particularly for on-point skirmishes, unless you’ve found that GoR worked better for you?
Shaman’s mix also sounds like a decent plan particularly on the vit front, as a relatively low HP pool tends to leave me extra susceptible to dat burst, particularly when RaO is on CD.
-High sustain heal
-High burst heal
-High condi damage
-High burst direct damage (pet + sick em)
-Reveal
-Condi Clears
-Stun Breaks
-Stability
The only builds you have to watch out for are hybrid Reapers and maybe condi Daredevils. Everything else is alright.