LF assistance with WvW build + ranger advice
Pets- Birds, spiders and drakes are worth trying out. Raven/owl’s f2 hits hard, river drakes f2 hit’s hard, marsh drake is a nice poison spam, both drakes have a bouncing channeled attack that is fantastic for might stacking when using RaO. Spiders offer immobilize and poison from range (good from tower walls and ledges)
Heal- Healing spring offers some good condi removal. It is also the best water field in the game. With GS you can proc a double leap finish with swoop, and drakes will blast the water field if you swap to them while in it.
GS vs. S/X- Completely falls under personal preference. I prefer GS for it’s utility skills and burst. Stun, ranged cripple, evades, block, leaps, and it has the advantage of free movement while using the skills. But there is nothing wrong with S/X, use what you like.
Elites- I also run RaO for my power builds. There are a lot of classes that rely on being able to chain CC you to death. Entangle is great for survival of the fittest builds, CC builds, and runes that proc on elite skills (Krait, mad king, lyssa, etc.)
1. Pet: If you’re into dueling like I do, spider is a solid choice, ESPECIALLY the poison F2 one. Poison spider have a really high uptime for poison, and can greatly hinders some of the more durable classes that relies on healing. Wolf is still a solid choice because it is one of the best counter against thief, as well as necromancer. You’ll eventually meet many of those thieves while roaming, so it’s always good to have a wolf with you on swap. Bear is an ok choice, but currently pet has some serious issue in activating F2, so bear may not help you out when you desperately need the cleanse.
2. The advantage of TU lies on the ability to precast it early when your health is still high. This is especially useful against thief when you know the backstab is coming. If you wait til your hp drops to the point which HaO can have full healing potential, it may already be too late because some classes can just chain CC you whenever you attempt to heal. Also the 2k difference is quite noticeable.
3. Personally I’m using GS right now because I find it a faster and safer option of gap maker. GS4 is also extremely useful against other range classes, and the 900 range cripple is a very nice addition to prevent target from reaching you too quickly. 5th skill stun can sometimes be a life saver against thief and necro, interrupting them from doing their burst or chain CC.
4. RaO still because it is very useful in dueling. Sometimes you need to activate this skill to outrun the chasing zerg too. But entangle can still be really useful against thief though.
(edited by Aomine.5012)