LF build involving two axes and a longbow.
I honestly cant make something with this because of the next reason: longbow is power weapon, axe (MH) is condi n these dont sync well. Only for wvw zerging you could take those weapons with longbow and axe traits so you get tags.
LB is best used at extreme range, and if that goes wrong people switch to melee for defense and movement. Mainhand axe has no movement and minimal defense. However:
If you really want to use that setup, I’d concentrate on using the axes in very close range and just carry the LB for when opportunity presents itself and/or closing distance. For WvW you’d probably be looking at something celestial-eque, perhaps slanting slightly towards soldiers gear. Another option would be a beastmaster build and stacking a constant 25 stacks of might on your pet via fortifying bond.
Guild Leader of Favorable Winds [Wind]
I’d second a BM slanted build, or at least a build that utilizes Fortifying Bond.
I think LB + A/A may be the absolute worst setup. Even worse than LB/SB as A/A contradicts itself due to MH being condi and OH being power.
So in short, LB + A/A will drive you to AA.
You could theoretically just might stack like crazy in axe and then piercing arrows burst the mob.
Oh, ya, you would get wrecked with a/a in pvp.
Am I good?… I’m good.
I think LB + A/A may be the absolute worst setup. Even worse than LB/SB as A/A contradicts itself due to MH being condi and OH being power.
So in short, LB + A/A will drive you to AA.
Somehow somebody always reminds me how much I hate traits in this game. In this case; Honed Axes (Skirmishing line).
(Quick sidenote: does anybody know why Honed Axes gives critical damage over something useful, like +150 condition damage? I mean…. an explanation that isn’t the usual “ANet is bad at traits” thing?)
At OP: Sorry that you aren’t getting the type of help you thought you would get. Honestly, everybody is trying to help you by giving you advice to not play using the weapon setup you requested to use.
People are honestly just trying to keep you from having a bad time.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
It’s alright. I finally figured out how to use two axes. I actually can seem to pull it off, least in unranked anyway.
I’m really not sure why people pigeonhole Axe into condition only builds when only one of the attacks applies a damaging condition. And besides having those bleed stacks to cover the Weakness is pretty nice.
Care to share with the group what you’ve come up with?
When I use A/A it’s with GS. Mostly for soloing camps and small group ops in WvW, not so much for dueling/PvP.
I’m really not sure why people pigeonhole Axe into condition only builds when only one of the attacks applies a damaging condition. And besides having those bleed stacks to cover the Weakness is pretty nice.
Care to share with the group what you’ve come up with?
When I use A/A it’s with GS. Mostly for soloing camps and small group ops in WvW, not so much for dueling/PvP.
It’s because the auto attack is too slow and the might stacks are too short. It works with condi’s because you can apply the condi’s and push up the tick damage with auto attacks. With power you lose too much might before getting off any burst attacks.
LGN
This is what I would try and run. Lot’s of cc, steady dmg for a mid-range/ fringe fighter. I feel like it would suffer as necro’s do. Very vulnerable to heavy cc. Positioning would be the hardest part to make something like this successful. If you get blind-sided you’re in a lot of trouble.
Sadly main hand axe just doesn’t have much synergy with LB.
You could easily go s/a, lb, they work very well together for the more standard read the wind builds.
I’m really not sure why people pigeonhole Axe into condition only builds when only one of the attacks applies a damaging condition. And besides having those bleed stacks to cover the Weakness is pretty nice.
Care to share with the group what you’ve come up with?
When I use A/A it’s with GS. Mostly for soloing camps and small group ops in WvW, not so much for dueling/PvP.
It’s because the auto attack is too slow and the might stacks are too short. It works with condi’s because you can apply the condi’s and push up the tick damage with auto attacks. With power you lose too much might before getting off any burst attacks.
To clarify as I eluded to in a prior post I’d only recommend MH Axe when you’d also be taking Fortifying Bond. You’re right though about MH Axe not having enough oomph by itself especially if you’re not getting all of your bounces.
Have you seen Axe + quickness on a power build its insane when it is 2+ targets with a cat/wolf pet , just try 4,4,6,0,0 and slot quicken zypher + Wilderness knowledge with EB .
though it is true LB and A/A don’t mesh well it leaves you with no quick mobility outside of Lighting reflexes and changing so much utility for a minor movement advantage isn’t worth the slots .
Quicken zypher>sharpen edges+ keen edge and spotter > spike trap / poison trap (the poison maybe low but it will mean you can keep Bursting with Axe and deal very fast Even damage to up to 3 targets without having to swap to a different set or having to worry about that warriors Natural regen from adrenial health or Hs or even the base regen of soothing mist on a ele just the -33% helps a lot because that effectively makes your bleeds 33% more effective per tick per say as they are not regeneraging that damage between ticks and axe throws so it seems like its a low dps but if there is 2 targets one of them is going to take a double hit within quick succession then repeated just as fast again with QZ.
doing so Leaves your Second weapon set to be Purely defensive S+D while 4,4,6 still gives the sword+D a good bonus from durations+ power and condi for fast AA#s applying the same rate of bleeds just on a single target with defensive abilities.
hope it helps.
(edited by Zenos Osgorma.2936)