LF spirit build tPvP

LF spirit build tPvP

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Posted by: paleeshi.1924

paleeshi.1924

Hello, I’m looking for a spirit build for tPvP. I’ve seen a few rangers running it and I know there are some successful builds out there. So ya, if you were going to say “OMG Spirits Sucks Don’t Use It”, you may just not post at all.

So anyone who’ve been using them in pvp could please share some experience? I just wanted to try it, but not really sure what to focus on. It’s just when I look at their abilities, them seem a bit… too spread. There’s condition, swiftness, some CC, protection.. yeah. I guess it would be some sort of support build then, but my question is if there is possible to run it 1v1? I’m not sure if it’s good idea to use all 3 utilities for spirits either, since I’m probably gonna need some stun breaker or so as well.

Just wanted to try new builds and such, mess around a bit, so would much appreciate some advise on spirits.

LF spirit build tPvP

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Posted by: Eurantien.4632

Eurantien.4632

Well. Deku God. The token spirit ranger of PvP runs something like. Axe/torch and SB. x/x/30/30/x with rata sum. He runs full spirits. Sun, Stone, and the power one I think. Also uses rata sum runes which are nice but very situational.

Personally, I like sun and stone a lot and have used spirits to destroy trap rangers that refuse to move from their point. I ran 0/0/30/30/10 with rabid. My third utility was protect me. However, in retrospect I would change it to LR and use jaguar/raven to do even more dmg (pets also get spirit buffs). The spirit of nature is great for the heals, the rez, and the self rez. Also, the other spirits aren’t worthwhile imo.

One of my favorite builds was GS and s/t. I used sun spirit and kept fire fields and burning dmg up all the time.

Since spirits are so uncommon you will just have to experiment a little I think.

You can also not trait them for movement and just put them off to the side since the radius is pretty large. Although you wouldn’t be very mobile.

Just tested it and the spirit buff range is 1200 and I know it goes through walls and stuff.

(edited by Eurantien.4632)

LF spirit build tPvP

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Posted by: paleeshi.1924

paleeshi.1924

Hey thx for your reply.
Yes I also chose not to make them follow me since I preferred trait VII and VIII instead.
I actually went for x/x/10/30/30 and cleric jewel. So more healing, but I’m not all sure about it since the damage will be lacking big. I’ll just test around a bit with what I’ve got and what you’ve suggested.

I’m curios of your weapon choice there. Since you’ve doing a condition build, how come you went for greatsword? I’m also debating whether to use torch or dagger. I actually used dagger in my trapper build lately instead of torch for more CC, bleed and poison.

LF spirit build tPvP

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Posted by: Eurantien.4632

Eurantien.4632

I went GS on that particular build just to get the extra leap so i could keep aura up. I used fire trap but not ground targeting. I would just stay in their face spamming fire trap, bonfire, and leaps for fire aura. The GS stun was great to keep them in my fire circles too. It was kind of overkill on the burn department but I liked it.

LF spirit build tPvP

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Posted by: Daemon Hawk.9406

Daemon Hawk.9406

It won’t save spirits if something wants to kill them, but healing spring will help them survive a bit of AOE. I use immobile spirits in PvE and do that.

Garik Ravenclaw
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LF spirit build tPvP

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Posted by: paleeshi.1924

paleeshi.1924

I’ve tried spirits now in some matches in spvp. So far no one really seem to bother to even attack the spirits. However, I’m trying to place them in “odd” places, behind obstacle or on a higher terrain. Even 1v1 when the spirits are fairly close to me nobody even seem to care about them. Anyhow, so far my problem is not so much them dying as the long channel time for putting them up. Kinda annoying doing it in the middle of a fight. And idk, I just feel maybe for a condition build a regular trapper build would be better still.

LF spirit build tPvP

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Posted by: Wanderer.5471

Wanderer.5471

i’d say go condition dmg so you benefit from sun spirit the most, go support so you get boon duration buffs for stone spirit.

Of course if you want to support you’ll have to have spirits unbound.

1v1 they truly aren’t viable unless you don’t get unbound and hide them around a point, maybe then it would work 1v1.