(edited by StickerHappy.8052)
Lemme get this straight.
I remember hearing in an interview that the Devs at A-Net were doing a ton of AI work for HoT. This might be the reason why our pets are passive-aggressive now. So I’d wait till the expansion is out before getting all depressed. Mesmers for example get shield as a weapon (i.e. only 2 new weapon skills). They are really kittened about it, but nothing has happened yet.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
ANet did come out and say classes which were getting a new Off-Hand were getting compensated. Don’t think they said how, but they have acknowledged the issue and said it would be addressed.
Gunnar’s Hold
ANet did come out and say classes which were getting a new Off-Hand were getting compensated. Don’t think they said how, but they have acknowledged the issue and said it would be addressed.
But we do not get an OH so are those 5 weapon skills from staff enough to compensate for the lack of pet improvements? I hope not.
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
Pet improvement/ fix threads wouldn’t exist if our pets was okay right? And how many rangers did you see in high tier pvp? Excuse me sir this not a qq thread stop being so defensive lol.
PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?
ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.
Oh do not even tell me this a L2P issue (if you would use that if ever) . I am confident with my skills thank you.
(edited by StickerHappy.8052)
Well its important to remember that the specializations come with new traits and class mechanics if I’m not mistaken. So its impossible to even speculate until we know exactly what each specialization entails.
also with the new mastery options who knows what all we will be getting.
In regards to pet AI there was a post saying that all AI in the game was being fixed so I’m sure pets will be getting better….hell if they could hit a moving target and go up terrain rather than around it pets would be miles better lol.
Anyhow all this was imho.
Jaxx
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge
ANet did come out and say classes which were getting a new Off-Hand were getting compensated. Don’t think they said how, but they have acknowledged the issue and said it would be addressed.
But we do not get an OH so are those 5 weapon skills from staff enough to compensate for the lack of pet improvements? I hope not.
I know, I was replying to nagymbear.5280.
Probably should have made that more clear :P
Gunnar’s Hold
We simply don’t know enough yet to really answer the OP.
Could pets have better pathing?
- Yes
Could pets better handle moving targets?
- Yes
Could pets hold up better in large scale fights?
- Yes
There is room for improvement, but we don’t know whether or not it will come with the expansion. We can hope that when they talk about improving AI for the expansion that some of those AI improvements spread to improve Ranger pets.
I imagine that current pet AI bug is due to AI changes they are working on. If you look at various things in-game such as the pet stats, you’ll see artifacts of them adding stuff for the expansion. Please note the two unnamed stats added to our pets :-p
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?
ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.
PvE is braindead, but zergs are not.
This alone is enough for me to laugh and stop talking.
Follow a commander and 11111111.
The class is currently not sub-par to others, and that’s a fact not an opinion.
Things we know: Druids will keep with pets
Things we don’t know: How Druid pet mechanics will work
Conclusion: Lets see how it will work so we can take our conclusions.
(and the other 8 elite specs maxed too)
Druids will be nothing compared to other specializations
Ranger is broken after 3 years.
Druid will be broken too and they will get stomped heavily both in pvp and wvw.
You ask me why?
Becouse rangers right now get stomped by every decent player.
And i underline that your kills vs nab mesmers or warriors or engi doesn t count.
Play against a decent mesmer or engi in pvp and you ll get stomped no matter what.
Learn to play issue?
Nah I think it’ s more a giving up on a broken class issue.
@ Darkness:
You’re free to give up, but it would be nice if you would not post your opinion as fact without any actual concrete facts anywhere in it.
Are you able to confirm that Druid will be nothing compared to other specializations? Espeically given that we know almost nothing about the specializations?
- I see no proof
Are you able to confirm that Ranger is (more) broken than any other classes?
- I see no proof.
Are you able to confirm that Rangers get stomped by every decent player?
- I see no proof.
Also, if you have given up, then why do you still bother with the subforum for the class you’ve given up on? I do not understand :-/
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
I remember hearing in an interview that the Devs at A-Net were doing a ton of AI work for HoT. This might be the reason why our pets are passive-aggressive now. So I’d wait till the expansion is out before getting all depressed. Mesmers for example get shield as a weapon (i.e. only 2 new weapon skills). They are really kittened about it, but nothing has happened yet.
No, the passive-aggressive IS a bug and it has been identified as a bug by a dev and community manger in the ranger forum as well as the bugs forum. The have both confirmed that a fix is being tested at this time. It is not intentional or because of HoT, that is pure speculation on your part.
https://forum-en.gw2archive.eu/forum/professions/ranger/Pet-passive-mode/first#post4949896
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?
ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.
PvE is braindead, but zergs are not.
This alone is enough for me to laugh and stop talking.
Follow a commander and 11111111.
The class is currently not sub-par to others, and that’s a fact not an opinion.
FACT?
How many rangers do you see high tier pvp? So where’s the fact in that? So why are other classes taken instead of ranger? Why?
Yes. because other classes can do the stuff we offer better than us.
So isn’t that called sub par?
@ Darkness:
You’re free to give up, but it would be nice if you would not post your opinion as fact without any actual concrete facts anywhere in it.Are you able to confirm that Druid will be nothing compared to other specializations? Espeically given that we know almost nothing about the specializations?
- I see no proof
Are you able to confirm that Ranger is (more) broken than any other classes?
- I see no proof.
Are you able to confirm that Rangers get stomped by every decent player?
- I see no proof.
Also, if you have given up, then why do you still bother with the subforum for the class you’ve given up on? I do not understand :-/
The point here Seb is that, yes we don’t have proof, but regarding the state of our pet AI Annnnddd The Druid will also use the pet system. So I kinda like grew concerned with it. You can kinda piece that dots if we will use the same pet AI (Which most likely we will)
@Hyjaxx
You know Anet when it comes to these fixes right? Look at the mesmer Power Block trait. Fixed it to exclude a class. /Facepalm.
@Sticker:
That is precisely my point. There is a huge difference between his stating those things as facts without any proof versus voicing concern due to the current state of pet AI.
I highlighted his post because of that and the fact that if you look at his post history it’s more of the same.
It does nothing good for the class nor the game.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Druids will be nothing compared to other specializations
Ranger is broken after 3 years.
Druid will be broken too and they will get stomped heavily both in pvp and wvw.
You ask me why?
Becouse rangers right now get stomped by every decent player.
And i underline that your kills vs nab mesmers or warriors or engi doesn t count.
Play against a decent mesmer or engi in pvp and you ll get stomped no matter what.
Learn to play issue?
Nah I think it’ s more a giving up on a broken class issue.
Getting stomped hey? Rangers are not out of the meta because they ‘get stomped’…they are one of the better 1v1 classes actually.
Rangers are out of the meta because they lack mobility and boon strip on their power builds, and their support build is not as strong as shoutbow or cele.
The meta will get a big shakeup with hot so there really is no point speculating yet.
Space Marine Z [GLTY]
Druids will be nothing compared to other specializations
Ranger is broken after 3 years.
Druid will be broken too and they will get stomped heavily both in pvp and wvw.
You ask me why?
Becouse rangers right now get stomped by every decent player.
And i underline that your kills vs nab mesmers or warriors or engi doesn t count.
Play against a decent mesmer or engi in pvp and you ll get stomped no matter what.
Learn to play issue?
Nah I think it’ s more a giving up on a broken class issue.Getting stomped hey? Rangers are not out of the meta because they ‘get stomped’…they are one of the better 1v1 classes actually.
Rangers are out of the meta because they lack mobility and boon strip on their power builds, and their support build is not as strong as shoutbow or cele.
The meta will get a big shakeup with hot so there really is no point speculating yet.
Actually this class is broken beyond that.
- Ranger do not have a support build. Yes, you could spend some grandmaster traits to turn it up in a kind of but still, spirits after nerf are not useful any more.
- Ranger do not have sustain skills good enough. grandmaster trait to make shouts to heal is a joke and we have a very long CD in almost every utility skill.
- Ranger don’t have same DPS o even closer to other classes. 30% of our DPS go to the pet, and the pet is useless other than killing braindead PvE.
- Pets are useless most of the time. The only use i could find right now is the healing from the sylvan hound, and that is in a very limited way. The other pets (included the wolf) i find mostly useless except for trolling around.
- Our condi damage is just a joke. You have to give up so much that you hit like a potato (not my words) and all that to do mostly bleeding around 1K.
- Big chunk of our traits are broken or useless. Piercing arrows break Lb#3 for example, same as Lb#5. Trapper’s Expertise breaks runes of the trapper. LB must be grandtraited to be reliable. Sword#1 AA immobilize us.
and those are a quick reference in the top of my mind.
I don’t know but i’m pretty sure the other classes don’t have this many bugs/broken mechanics within their class.
So having this in mind i could say without any doubts: Druid will be broken same as ranger, not because the pet but because the base class is broken so much they would need to do a completely overhaul of the class and redefine completely.
Now, it’s being said that the devs were thinking to do some changes before HoT comes out. Let see what those changes are and hope for some investing from the development team.
(edited by anduriell.6280)
Druids will be nothing compared to other specializations
Ranger is broken after 3 years.
Druid will be broken too and they will get stomped heavily both in pvp and wvw.
You ask me why?
Becouse rangers right now get stomped by every decent player.
And i underline that your kills vs nab mesmers or warriors or engi doesn t count.
Play against a decent mesmer or engi in pvp and you ll get stomped no matter what.
Learn to play issue?
Nah I think it’ s more a giving up on a broken class issue.Getting stomped hey? Rangers are not out of the meta because they ‘get stomped’…they are one of the better 1v1 classes actually.
Rangers are out of the meta because they lack mobility and boon strip on their power builds, and their support build is not as strong as shoutbow or cele.
The meta will get a big shakeup with hot so there really is no point speculating yet.
Actually this class is broken beyond that.
- Ranger do not have a support build. Yes, you could spend some grandmaster traits to turn it up in a kind of but still, spirits after nerf are not useful any more.
- Ranger do not have sustain skills good enough. grandmaster trait to make shouts to heal is a joke and we have a very long CD in almost every utility skill.
- Ranger don’t have same DPS o even closer to other classes. 30% of our DPS go to the pet, and the pet is useless other than killing braindead PvE.
- Pets are useless most of the time. The only use i could find right now is the healing from the sylvan hound, and that is in a very limited way. The other pets (included the wolf) i find mostly useless except for trolling around.
- Our condi damage is just a joke. You have to give up so much that you hit like a potato (not my words) and all that to do mostly bleeding around 1K.
- Big chunk of our traits are broken or useless. Piercing arrows break Lb#3 for example, same as Lb#5. Trapper’s Expertise breaks runes of the trapper. LB must be grandtraited to be reliable. Sword#1 AA immobilize us.
and those are a quick reference in the top of my mind.
I don’t know but i’m pretty sure the other classes don’t have this many bugs/broken mechanics within their class.So having this in mind i could say without any doubts: Druid will be broken same as ranger, not because the pet but because the base class is broken so much they would need to do a completely overhaul of the class and redefine completely.
Now, it’s being said that the devs were thinking to do some changes before HoT comes out. Let see what those changes are and hope for some investing from the development team.
Condi damage is a joke? Hits like a potato?
Now I know you’re on crack.
Space Marine Z [GLTY]
Druids will be nothing compared to other specializations
Ranger is broken after 3 years.
Druid will be broken too and they will get stomped heavily both in pvp and wvw.
You ask me why?
Becouse rangers right now get stomped by every decent player.
And i underline that your kills vs nab mesmers or warriors or engi doesn t count.
Play against a decent mesmer or engi in pvp and you ll get stomped no matter what.
Learn to play issue?
Nah I think it’ s more a giving up on a broken class issue.Getting stomped hey? Rangers are not out of the meta because they ‘get stomped’…they are one of the better 1v1 classes actually.
Rangers are out of the meta because they lack mobility and boon strip on their power builds, and their support build is not as strong as shoutbow or cele.
The meta will get a big shakeup with hot so there really is no point speculating yet.
Actually this class is broken beyond that.
- Ranger do not have a support build. Yes, you could spend some grandmaster traits to turn it up in a kind of but still, spirits after nerf are not useful any more.
- Ranger do not have sustain skills good enough. grandmaster trait to make shouts to heal is a joke and we have a very long CD in almost every utility skill.
- Ranger don’t have same DPS o even closer to other classes. 30% of our DPS go to the pet, and the pet is useless other than killing braindead PvE.
- Pets are useless most of the time. The only use i could find right now is the healing from the sylvan hound, and that is in a very limited way. The other pets (included the wolf) i find mostly useless except for trolling around.
- Our condi damage is just a joke. You have to give up so much that you hit like a potato (not my words) and all that to do mostly bleeding around 1K.
- Big chunk of our traits are broken or useless. Piercing arrows break Lb#3 for example, same as Lb#5. Trapper’s Expertise breaks runes of the trapper. LB must be grandtraited to be reliable. Sword#1 AA immobilize us.
and those are a quick reference in the top of my mind.
I don’t know but i’m pretty sure the other classes don’t have this many bugs/broken mechanics within their class.So having this in mind i could say without any doubts: Druid will be broken same as ranger, not because the pet but because the base class is broken so much they would need to do a completely overhaul of the class and redefine completely.
Now, it’s being said that the devs were thinking to do some changes before HoT comes out. Let see what those changes are and hope for some investing from the development team.
Condi damage is a joke? Hits like a potato?
Now I know you’re on crack.
This is a condi build:
http://gw2skills.net/editor/?fNAQNAnfVjEq0yaNLesQ1aABhaVA0uGS2u2d+eDfNA-TFxGgAAKB7V+5q+zn+ACBsYNA-w
Power around 1K, damage around 200 against heavy target.
Conditions: Bleeding around 100/sec.
Only SB#2 & Torch can make out for the DPS you lost going for condi. Although it has a high CD.
So like a kitten potato. That’s why you only see PewPew PoweRangers in wvw/spvp.
Just i like to keep in mind that in Pve any build will be worderful.
Just throwing this out there. If you find the wolf’s fear and knock down to be useless you’re not playing the ranger right.
At any rate, we don’t know anything about the druid yet. We don’t even know how much specializations will change the class mechanics, or if you HAVE to have the specialization weapon equipped or not.
Aside from the fact Anet is improving the game’s AI the druid specialization could completely revamp how we interact with our pet. For all we know the staff skills will be a bunch of spells to buff and command our pets to give us substantially more control over them.
It’s silly to complain about the druid specialization before we even know what it does.
This is a condi build:
http://gw2skills.net/editor/?fNAQNAnfVjEq0yaNLesQ1aABhaVA0uGS2u2d+eDfNA-TFxGgAAKB7V+5q+zn+ACBsYNA-wPower around 1K, damage around 200 against heavy target.
Conditions: Bleeding around 100/sec.
Only SB#2 & Torch can make out for the DPS you lost going for condi. Although it has a high CD.So like a kitten potato. That’s why you only see PewPew PoweRangers in wvw/spvp.
Just i like to keep in mind that in Pve any build will be worderful.
Well that is a Dire set condi build, ofc it hits like a wet noodle with direct damage. Try something more like this.
Just throwing this out there. If you find the wolf’s fear and knock down to be useless you’re not playing the ranger right.
At any rate, we don’t know anything about the druid yet. We don’t even know how much specializations will change the class mechanics, or if you HAVE to have the specialization weapon equipped or not.
Aside from the fact Anet is improving the game’s AI the druid specialization could completely revamp how we interact with our pet. For all we know the staff skills will be a bunch of spells to buff and command our pets to give us substantially more control over them.
It’s silly to complain about the druid specialization before we even know what it does.
Whos complaining?
Also your wolf argument… Wolf and dog are the best pets in pvp.. How bout the others? LOL.
Also, yes druid will change the way we interact with pets BUT the main point here is AI scripting not interaction.
So…. Change how we interact pets without changing AI issues…problem stays the same.
Druid uses his pet to perform a new mega cool skill…but wolf cannot stick to the target…attack goes on cd without you getting to use it…
(edited by StickerHappy.8052)
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?
ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.
PvE is braindead, but zergs are not.
This alone is enough for me to laugh and stop talking.
Follow a commander and 11111111.
The class is currently not sub-par to others, and that’s a fact not an opinion.
How many rangers do you see high tier pvp? So where’s the fact in that? So why are other classes taken instead of ranger? Why?
I don’t have a dog in this fight but my personal opinion as to why we see more of one class vs. others is that they are easier. Or maybe I should say they have a higher chance to win the match. And we all know everybody wants to win…
This dates back to one of the first MMO’s that started the BG / Arena format of play. Why do you think everyone ran holy paladins in Season 1? Hand of Freedom and other tools pretty much gave one a “I Win Button”. Then over the course of seasons it changed in which everyone started to run rogue/mage/priest or whatever else made a sure shot at winning. It is the same thing today in that game and hasn’t changed. People will always gravitate to gear, party formation, and builds that make it closer to 100% win regardless of game.
Until someone resolves the main issue of playing what you want, however, you want, vs. sure thing win we won’t see as many classes that are currently on lower played side. Sad how a game in 2001 knew enough to stay away from BG or Arena’s and focus on RvR meta yet include individual stats, player search, guild, alliance, class, etc.
This is why I personally stay out of spvp or rated games and I don’t think the exp pack is going to address these things.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
I’m sorry, but you’ve stated several things without anything to support them whilst off the top of my head I can provide several counterpoints.
- Ranger do not have a support build. Yes, you could spend some grandmaster traits to turn it up in a kind of but still, spirits after nerf are not useful any more.
- Healing Spring: Condition removal, Regeneration, Water Field, and Vigor (traited).
- Spotter: Precision for party
- Spirits: Protection, avg +7%dmg, healing, rez, condition cleanse
- Brown Bear: Condition removal
- Signet of Renewal: Condition removal
- Horn: Fury, Swiftness, Might
- Pets: Fury, Swiftness, Might, Protection, Regeneration
- Pet Swap (traited): Vigor
- Pet F2 Heals
What sort of support were you wanting to provide?
- Ranger do not have sustain skills good enough. grandmaster trait to make shouts to heal is a joke and we have a very long CD in almost every utility skill.
- Troll Unguent for excellent HoT and Heal-per-cast … or Healing Spring for heal, regen, condition removal, and water fields you can leap/blast for even more healing … can even use some pets to blast it for more healing (see: Drakes).
- More Regen from traits, runes, pets
- Passive Regen from Signet of the Wild
- Passive Regen from Traits or can get some more “bursty” healing from pet F2s
Can combine all of this with taking 50% less damage when at 25% or less HP … which makes the healing even better.
- Ranger don’t have same DPS o even closer to other classes. 30% of our DPS go to the pet, and the pet is useless other than killing braindead PvE.
(1) Then why are we constantly having people come complain just about Longbow damage?
(2) Try hitting someone with a Maul … note: most are smart enough to dodge it
(3) Do you have any math to back up this statement? I see plenty of people make it but not a single one show the math. Not once.
- Pets are useless most of the time. The only use i could find right now is the healing from the sylvan hound, and that is in a very limited way. The other pets (included the wolf) i find mostly useless except for trolling around.
If you find the pet useless then you are not using it very well.
- Pets can provide boons
- Pets can intercept projectiles
- Pets can provide CC
- Pets provide additional damage (and it’s not damage that can just be ignored) … in fact, you can be tanky while the pet is a glass cannon … and they can continue providing damage while you LOS your opponent.
Pets provide a great deal of things to the Ranger. One of the defining characteristics between good/bad Rangers is full utilization of the class mechanic (pets).
- Our condi damage is just a joke. You have to give up so much that you hit like a potato (not my words) and all that to do mostly bleeding around 1K.
Can you please point me to the math showing how Ranger bleeds, poison, burning, etc. hit for less than other classes’ same conditions?
If you look at the Ranger class, we’re the only ones that can actually have poison do 50% more damage than our condition damage stat would normally have it do. No other class can do that.
Also, why is it you feel you have to give up so much just to gain condition damage?
Can you direct us to a condition damage build that you don’t think has these issues? I’m sure it traded away its survivability for power.
- Big chunk of our traits are broken or useless. Piercing arrows break Lb#3 for example, same as Lb#5. Trapper’s Expertise breaks runes of the trapper. LB must be grandtraited to be reliable. Sword#1 AA immobilize us.
Please point me to a class that does not have bugs.
None of these is game-/class-breaking.
If you want to complain about traits … please talk to Mesmers.
Sword #1 doesn’t root you. It prevents you from interrupting its 2nd and 3rd attacks.
I don’t know but i’m pretty sure the other classes don’t have this many bugs/broken mechanics within their class.
I’m sorry, but I’d emphasize the fact that “you don’t know”. I’m not sure where the surety came from, but it looks largely unfounded.
I believe you should spend more time looking at other classes. You seem largely unaware of many things.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
- Healing Spring: Condition removal, Regeneration, Water Field, and Vigor (traited).
- Spotter: Precision for party
- Spirits: Protection, avg +7%dmg, healing, rez, condition cleanse
- Brown Bear: Condition removal
- Signet of Renewal: Condition removal
- Horn: Fury, Swiftness, Might
- Pets: Fury, Swiftness, Might, Protection, Regeneration
- Pet Swap (traited): Vigor
- Pet F2 Heals
The bottom half of this list is, to put it nice, underwhelming compared to certain other classes. I’m not picking sides (this anduriell guy seems to be on crack), but whenever I see someone making a list of rangert support option I almost giggle. Support via the beastmastery trait line is a niche as best, and it has always been.
I don’t completely disagree, but…
Given the ICDs on sources of Vigor, it is nice to be able to give Vigor to your entire group by doing something you’re going to do anyways (swap pets).
Those heals aren’t something fabulous that is going to let you face tank and fill a warrior from almost dead to full, but they are definitely substantial. It’s nice the same way that it’s nice when anyone does a blast finisher in a water field for you … which is an essential part of zerg busting tactics btw.
As far as niche, in what cases do you not want Vigor? Heals? etc.? Is it not awesome that you have access to all of this and just have to swap your pet(s)?
Beastmaster builds aren’t as uncommon as people think … beastmaster Rangers are just not as vocal … they don’t have as many people complaining about “22222” :-p … because those people have no clue that it was the pet that just did some crazy burst to them.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
As far as niche, in what cases do you not want Vigor? Heals? etc.? Is it not awesome that you have access to all of this and just have to swap your pet(s)?
It’s a niche not because of its potential usefulness, but because something like vigor on pet swap pales in comparision to the warrior warhorn when taking the cost of trait investement into the account.
The ranger doesn’t lack support options, some of them even looks great on paper. It’s just underwhelming once you start comparing it to what some other professions can do.
which is an essential part of zerg busting tactics btw.
Groundbreaking.
(edited by Lazze.9870)
I agree, when a Warrior brings their warhorn it is superior in that you get Vigor, Weakness (on enemies), and a blast finisher from #5 and a cripple/chill/immob removal from #4 … even better if traited.
But that requires them to take Warhorn, which reduces what other skills they are bringing to the table. That is quite different than taking different traits. I can still pick my weapons to be tailored to the situation and bring Vigor to my group via pet swapping.
Each has its pros and cons :-)
I didn’t understand the “Groundbreaking” comment. Every time I was zerg busting I was one of the two Rangers we always brought for their versatility as well as water fields and Entangle. Anything else we brought was just gravy … pets healing on F2 in an AOE was a very nice bonus … as was brining another blast finisher with our Horn to blast in the Water fields we were providing.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Whos complaining?
Also your wolf argument… Wolf and dog are the best pets in pvp.. How bout the others? LOL.
Also, yes druid will change the way we interact with pets BUT the main point here is AI scripting not interaction.
So…. Change how we interact pets without changing AI issues…problem stays the same.
Druid uses his pet to perform a new mega cool skill…but wolf cannot stick to the target…attack goes on cd without you getting to use it…
Except we don’t know if they are going to change the AI or not. Besides that, the staff could also have some solid control effects to guarantee the pet lands said new mega cool skill. I run a beastmaster build with decent success rather often, and I can say with certainty that we have enough control effects and slows to line up a pet burst as is. The only reason it isn’t meta is because you have to work a lot harder to get that burst than other options.
As for pets that are useful aside from the two main canines, the list is actually pretty long. Wolf/Drakehound are the meta pets to take because every build can benefit from strong crowd control effects, but that doesn’t mean other pets can’t fit into other builds.
Jungle/Black Widow Spiders: Obviously these. They are also meta viable pets thanks to their long ranged immobilize and long ranged attacks. They also hit far more consistently than other pets because they are ranged. No set up needed. They are especially common with condition and trapper builds because the immobilize holds the person still long enough to stack conditions, but they can also be used as an alternative to the drakehound in the Read the Wind build.
Birds – The birds do great damage, and the fact they are so small means the enemy might not notice them until they’re already getting hit. Birds also provide their own swiftness so they can hit the target more reliably to keep up pressure. Very good for high defense builds as it helps make up for the damage loss. Of the birds the owl is especially strong because it applies chill with it’s F2 burst, and is a common choice for perma chill builds. Ravens also apply Blindness which can be useful.
Felines – Again a high damage pet that can be used to keep up sustained pressure for tankier builds. The jaguar is most common because it can use stealth so the enemy won’t see the pet coming to avoid the initial burst. Snow leopard is also popular for the chills.
River/Marsh Drakes – Very tanky pet that can survive team fights pretty easily. It has cleave too, which makes it nice for group fights. It’s F2 can do a lot of damage to an enemy team because of the bouncing blasts, and since the F2 is ranged it’s a bit easier to land. Drakes also use Tail Swipe as an opener, which is a blast finisher. This means that they can be used as a free blast finisher in your water field for an extra heal if you time it right.
Then you have the moa pets that provide buffs. I’ve not used them much but I’m sure someone has.
That just leaves porcines, bears, and devourers as the “useless” pet families. Even then I know the Siamoth is used on rare occasion because it’s forage ability will give you an item that does AoE blind and gives you 3 seconds of stealth or an item that gives you ALL boons in the game at once. There’s definitely value there, but the unpredictable nature makes it undesirable.
I can still pick my weapons to be tailored to the situation and bring Vigor to my group via pet swapping.
At the cost of four points into a lacking trait tree that either shoehorns your build, or makes your original build less effective at best. I prefer being stuck with the warhorn at that point unless I for some reason went all six points out in BM.
Speaking of which, a trait like Mighty Swap should function the same way and affect allies. In a game where warrior and eles fart boons, there is no way this would be op. Add a couple of extra stacks for the warhorn while at it.
I play frontline ranger with healing spring, warhorn and entangle all the time in organized wvw raids, hence the sarcastic “groundbreaking”.
(edited by Lazze.9870)
I remember hearing in an interview that the Devs at A-Net were doing a ton of AI work for HoT.
I’m not sure if they had done any of it, but I didn’t notice AI improvement in the playable demo at EGX rezzed.
I remember hearing in an interview that the Devs at A-Net were doing a ton of AI work for HoT.
I’m not sure if they had done any of it, but I didn’t notice AI improvement in the playable demo at EGX rezzed.
See…THIS is what I’m talking bout right here.. Do you think Anet would fix/improve the AI Scrptings amongst other bugs/issues across all professions in HoT?
I DEARLY HOPE SO.
…Speaking of which, a trait like Mighty Swap should function the same way and affect allies. In a game where warrior and eles fart boons, there is no way this would be op. Add a couple of extra stacks for the warhorn while at it…
Agree.
Mighty swap should apply to allies as well, for sure, and warhorn should have been at least 3 stacks from the start. 1 stack of might? Seriously?
I remember hearing in an interview that the Devs at A-Net were doing a ton of AI work for HoT.
I’m not sure if they had done any of it, but I didn’t notice AI improvement in the playable demo at EGX rezzed.
See…THIS is what I’m talking bout right here.. Do you think Anet would fix/improve the AI Scrptings amongst other bugs/issues across all professions in HoT?
I DEARLY HOPE SO.
Pets and AI should never have been an addition to any class in the first place. The type of combat in this game (AoE, cleave heavy, dodging necessitated) simply doesn’t support it. And if they were given player like intelligence and had the ability to dodge and read attacks, then they’d probably be way overpowered in PvP.
However, I would be more than happy if enemy AI was improved to be player like, because that would make PvE awesome and more interesting.
(edited by Soilder.3607)
I’m sorry, but you’ve stated several things without anything to support them whilst off the top of my head I can provide several counterpoints.
.
Going point by point in my statement only makes the thread hideous, is enough if you simply answer (at least for me).
Does not provide team support. I reafirm the ranger do not have support for the team. And when i say don’t have i mean is squeamish compared to any other class.
Let’s forget pets, they are just broken. The brown bear first go to the enemy you have tagged and then call the skill. Maybe you are using long bow and you need the pet skill called in the spot, not 1500 units away. Also, who told you pets can stop projectiles? Do you even play ranger?
the only options for support build in ranger are: spirits that are so nerfed that are useless and spotter but then you loose eagle eye or piercing arrows that actually are by far more useful. That’s what i meant with have to trade too much to be a team support
Does not have sustain. Again, you must not play with ranger, all your statements are from reading the stats in paper, where everything looks nice and stuff.
Troll unguent is actually the only healing skill that is being used and that is because it heals against the other heal skills that are very mild. For healing i’m talking now.
And that’s all. Signet of the Wild regen at max 80 hp/sec that actually is completely useless. Any condition ig going to hurt you for more than those 60 -80 hp/sec
The regen from traits are very mild. 600 hp regen for 10 secs is not actually uselful. As i said very mild regen, only one condi clear because SoR has so high CD and you still must have your pet alive. 90 secs for shared anguish. Useless traits made to fill up the screen with something.
Then why are we constantly having people come complain just about Longbow damage?
Because before rangers where free bags. Now the people that complain is because the yet must to L2P and got owned by a much better player than them.
About maths and the 30% discount on our damage . My guardian do 2500 by hit with a GS #1 in SW. I’d like to see that with the ranger. And the guardian has better armour/sustain/support than the ranger by very far. Although if i take the 500 from the pet plus my 1800 from the LB, then yes, i get close to that amount.
Sword #1 AA immobilize you . I don’t care how you call it, you can’t do anything for 1 second every half second, and that’s the duration of our wolf fear, so i think is pretty kitten up. I don’t want to have to smash the buttons with the basic attack actually.
And at last: Ranger class is broken because of the useless pet, useless traits and the ones that work break other skills. Guards, warrior, thiefs, necros, memers you call it, do not have so many thing broken.
Oh yeah the mesmers now complain because the phantasms became a normal skill instead an abusive OP one after the nerf, but that is not a broken skill. A broken skill is to get self-immobilized with the basic attack or because you used one skill for 12 seconds you can’t cast another one. (impossible to cast Lb#3 after you cast Lb#5)
I don’t have any of this problems with the guard. But for me that class is boring as hell.
While the ranger broken core mechanics are there the druid will inheritance the same hellish play. I don’t care if the dumb the pets up leaving them like necro minions, anyone has seen how they perform?
I a class where we need max mobility because we don’t have anything else the other classes outperform the rangers in everything.
So yes, the druid will be deeply broken unless Anet do a deep overhaul on the ranger class
(edited by anduriell.6280)
@Lazze:
- What says you’re shoehorned into Beastmastery? You still have 10 traits points left and now you have a shorter pet swap cooldown (usefulness varies based on build and pets taken) … those points in Beastmastery do make your pet more powerful as well, I have the math posted around here for over a year now).
- In a zerg or large event, I agree that those points can feel wasted as pets don’t do well in WvW zergs.
- I 100% agree with you on Might-on-Pet-Swap. Every time I see that trait I wonder why it isn’t like it’s Vigor counterpart.
@anduriell:
You’re again just making claims without much of anything to really support them.
Brown Bear condition cleanse
Yep, and this is something an intelligent Ranger will be aware of. They will either be in melee, keep their pet back, or not use a Brown Bear for condition cleanse. Complaining about this is like complaining that melee weapons aren’t useful at range or condition weapons do bad direct damage. You have to use your tools correctly.
The only options for support …
Can you please just scroll up and look back at the quick list of support options I listed previously. In my opinion, the spirits are some of our worst support options because they eat up a utility slot, require at least 2 traits points, can die to stray attacks (c’mon Anet! Banners don’t die!), are immobile (unless 2 more trait points), and have ICDs that don’t balance well with them.
Healing Skills
Troll Unguent is not the only heal being used. If you think this then you are completely ignoring that many rangers get a ton of healing out of Healing Spring (and condition removal) as we use Leap and Blast Finishers in our Healing Spring … Drakes love to blast in them too. Healing Spring is also good group support … even more so when you use blast finishers in it.
Signet of the Wild
It provides more healing if you have +healing power … this is why you will often see it in a condition build that runs Apothecary stats. It stacks really well with regen and other sources of healing.
It also provides +dmg and stability to you and your pet when used … it is powerful hence its 60s cooldown which can be reduced to 48s with a simple 2 trait points in a Trait Line that many people invest in … especially when wielding a Longbow.
Regen
Is more useful if you take +Healing. This is how it works for all classes. Again, please see Condition builds that run Apothecary stats.
Signet of Renewal
Is both a condition removal and a stunbreak. This is part of what warrants its 60s cooldown which can also be reduced to 48s with that very same 2 trait points previously mentioned. Having your pet alive is not an issue in most cases except the ones where all AI mechanics currently suffer (zergs). I do wish it didn’t have the pet issues, but you can often mitigate the pet issues with intelligent usage of Pet Swap.
Before Longbow
Rangers were not free bags before longbow. Please see all the various condition ranger builds we’ve been running since the game was launched and are still run today. They have always been quite effective and still are today.
Math
Saying “My Guardian does this and my Ranger does that” is not Math … it’s anecdote. Please see some of my posts from over a year ago in the Ranger forum … those use Math. In a current think I recently linked the one about Beastmastery points and how those translate to pet dmg, crit chance, health, and dmg mitigation.
Sword AA
If you read these forums, you’ll see I’m in agreement about being able to interrupt the AA for Sword … but it is not an immobilize.
Pet intercept projectiles
If a pet is between you and the enemy and the enemy’s projectile does not pierce, then it will hit your pet and not you. This is a fact and has been working in the game since release.
This is a reason that you’ll see some Rangers swap to a Devourer for some ranged fights because it is easier to park it to take advantage of this due to it being a ranged pet.
Your Guardian
If you don’t have any of these problems with your Guardian and you find Ranger “boring as…” and you seem to have given up on Ranger since you think Druid is crap before any information is released about it … why are you still here?
Druid is broken unless overhaul
We know nothing about Druid except
- Ranger specialization
- Rangers will be able to use Staff
As for the constant claims that you think I don’t play Ranger … you have my game ID … you can also look at this subforum’s history and see I’m “an old dog” here … and I’m getting tired of the baseless claims.
If you don’t like something, stick with actual facts.
If you’ve given up, there’s the door.
It does no one any good for you to make claims without facts and it just reflects poorly on you.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
(edited by Sebrent.3625)
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
Pet improvement/ fix threads wouldn’t exist if our pets was okay right? And how many rangers did you see in high tier pvp? Excuse me sir this not a qq thread stop being so defensive lol.
PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?
ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.
Oh do not even tell me this a L2P issue (if you would use that if ever) . I am confident with my skills thank you.
For every issue, threads will ALWAYS exist that either say that something is too weak, or that something is too strong. So this thought that “because threads exist, therefore it is”, is invalid.
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
Pet improvement/ fix threads wouldn’t exist if our pets was okay right? And how many rangers did you see in high tier pvp? Excuse me sir this not a qq thread stop being so defensive lol.
PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?
ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.
Oh do not even tell me this a L2P issue (if you would use that if ever) . I am confident with my skills thank you.
For every issue, threads will ALWAYS exist that either say that something is too weak, or that something is too strong. So this thought that “because threads exist, therefore it is”, is invalid.
Your argument is the one invalid, why? So are you telling me rangers who wanted general pet improvement are delusional?
There is a reason why these threads exist, at the same time, IMPROVEMENT THREADS are different from the OP TOO STRONG THREADS. I mean its common sense isn’kitten
You’re both technically correct.
Blade is correct. The existence of a thread does not mean that the issue it brings up truly exists (i.e. is valid). Therefore the argument that “threads exists … so the issues are real” is invalid.
Sticker is also correct. Issue/improvement threads are not always OP/UP threads, and some issues raised do actually exist … hence why those threads are spawned.
This is a very minor thing to be arguing over …
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
You’re both technically correct.
Blade is correct. The existence of a thread does not mean that the issue it brings up truly exists (i.e. is valid). Therefore the argument that “threads exists … so the issues are real” is invalid.
Sticker is also correct. Issue/improvement threads are not always OP/UP threads, and some issues raised do actually exist … hence why those threads are spawned.
This is a very minor thing to be arguing over …
Yep, all I’m saying is, If you see A lot of these threads, that must mean something right?
(looks at Engie Turret Threads)
Now if I’m the only one Posting this threads for all those 2 years, I would agree with Blade, Carry on.
Sure, it means “something”. Now, what that “something” is, whether it truly exists, how much it matters, etc. are still unknown though ;-)
I agree that pet AI needs improvement. I’ve said several times in TeamSpeak that I think if pet AI ever gets fixed that Rangers will enter a period of being OP. Our pet hits are not something you ignore, so them landing them more would be quite noticeable. This is why I like builds where I can keep cripple/chill on my target. In fact, I’ve thought for a while that is a requirement in a proper PvP Beastmaster build since you have invested quite a bit of your damage into those pet attacks you want to land.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Sure, it means “something”. Now, what that “something” is, whether it truly exists, how much it matters, etc. are still unknown though ;-)
I agree that pet AI needs improvement. I’ve said several times in TeamSpeak that I think if pet AI ever gets fixed that Rangers will enter a period of being OP. Our pet hits are not something you ignore, so them landing them more would be quite noticeable. This is why I like builds where I can keep cripple/chill on my target. In fact, I’ve thought for a while that is a requirement in a proper PvP Beastmaster build since you have invested quite a bit of your damage into those pet attacks you want to land.
But here’s my take on it, why do I need to waste trait points on chilling or crippling or making them faster just to hit a target properly? IMO this should be pets’ default state.
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
Pet improvement/ fix threads wouldn’t exist if our pets was okay right? And how many rangers did you see in high tier pvp? Excuse me sir this not a qq thread stop being so defensive lol.
PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?
ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.
Oh do not even tell me this a L2P issue (if you would use that if ever) . I am confident with my skills thank you.
For every issue, threads will ALWAYS exist that either say that something is too weak, or that something is too strong. So this thought that “because threads exist, therefore it is”, is invalid.
Your argument is the one invalid, why? So are you telling me rangers who wanted general pet improvement are delusional?
There is a reason why these threads exist, at the same time, IMPROVEMENT THREADS are different from the OP TOO STRONG THREADS. I mean its common sense isn’kitten
I’m telling you that the thought process of “Threads exist, therefore what they say is true” is invalid. Your post that I responded to started off with this thought by saying, “Pet improvement/ fix threads wouldn’t exist if our pets was okay right?”. My argument is that those threads will exist, regardless if the pets are okay or not, because there will always be people who find that what is “okay” by some is “too weak” by others, and these others will create these threads demanding improvement to that which others deem “ok”. Therefore, “Threads exist, therefore what they say is true” is not a solid argument. Or is this too complicated a concept for you?
You also describe very general problems that are not pet-specific. Pathing will always be an issue, because AI will always take the most direct route, never what is actually the shortest or the most tactical. As to sticking to the target, I’m not sure what you mean. My pets attack my targets until I stop attacking them or command the pet to. I don’t know what you are experiencing, because I have yet to. As to useless in zergs, what AI isn’t? AI cannot make strategic retreats or repositions, and even if they could, could only do so along a predefined, predictable path. This is not a pet-specific problem, and would be wrong place to complain about it, because you can’t fix pet AI without fixing AI as a whole.
And no, “IMPROVEMENT NEED FIX RIGHT MEOW” threads are not much different than “OP NERF NAO” threads. At the end of the day, both are complaining that something needs fixing in their eyes, because something is broken. The only difference is, is it unplayable, or too easy to play?
And finally, I’m not even attacking the idea that pets may need improvements (outside of attacking the idea that pet AI is a pet problem and not an general AI problem). The only thing I’m attacking, in this entire post, is your first sentence of that post I initially quoted, “Pet improvement/ fix threads wouldn’t exist if our pets was okay right?”, because it’s a very flawed argument, and I hate when people use that kind of argument and think that it was somehow deep and insightful into the issue.
@Blade
Yes I do get your point, But what if there’s a majority regarding on that consensus that something needs improvement, would that be still flawed?
Same [flawed] logic issue. A majority does not mean the idea is correct either.
Please look at World History at all the times “a majority” decided on something horrid or thought something that was just completely wrong.
Or you could look at some of the class forums where everyone says “X Weapon/Skill sucks!” then someone makes a build with it, rocks with it, and posts the video online … then everyone shuts their pie holes and worships it.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
@Blade
Yes I do get your point, But what if there’s a majority regarding on that consensus that something needs improvement, would that be still flawed?
“Threads exist, therefore they are true” is always a flawed argument, regardless of how real the problem actually is in regards to the subject, because it’s a very lazy argument. Stating a problem, and then pointing to the opinions of others will not convince people. You have to make your own points. State the problem, list the reasons why this is a problem (even if you have to take the points from another thread that you agree with), and then at the end, you can include, “BTW, look at all these other threads that agree with me”. THAT is a much more convincing and valid argument than “Hey, these exist, so they must be right”, and you may not have even contributed new information! It could just be a re-hash of previous statements, but simply taking the time to outline the issue will always be better than “Someone else says so, therefore it is”.
But this is starting to get off topic. At the end of the day, all I wanted was a better argument for your position. Provide it, and we can get back on topic.
@Blade
Yes I do get your point, But what if there’s a majority regarding on that consensus that something needs improvement, would that be still flawed?
“Threads exist, therefore they are true” is always a flawed argument, regardless of how real the problem actually is in regards to the subject, because it’s a very lazy argument. Stating a problem, and then pointing to the opinions of others will not convince people. You have to make your own points. State the problem, list the reasons why this is a problem (even if you have to take the points from another thread that you agree with), and then at the end, you can include, “BTW, look at all these other threads that agree with me”. THAT is a much more convincing and valid argument than “Hey, these exist, so they must be right”, and you may not have even contributed new information! It could just be a re-hash of previous statements, but simply taking the time to outline the issue will always be better than “Someone else says so, therefore it is”.
But this is starting to get off topic. At the end of the day, all I wanted was a better argument for your position. Provide it, and we can get back on topic.
I had a thread in the past that had my points but It got deleted, Not making excuses but I figured at this point of time, much of the ranger community would surely noticed a lot of Pet AI problems already, but okay I will list them again.
Pet Pathing
a.) When you jump off a ledge like In Spirit Watch or Skyhammer, your pet takes the longer route to follow you, This isn’t a problem when your OOC but when you are in combat, this sucks and just swapped, this sucks.
b.) Pets for some reason have a hard time sticking to their target, especially melee pets. If the target is moving and kiting, the pet like cats will barely able to catch up. You can say I can cripple them, but all I’m saying is that, why would you need to do an extra effort just to make them hit more often?
Pet Skills/Pathing
a.) Drakes f2: If the target just moves an inch away from the drake, it will cancel its f2, and put it on cd, wasting it.
b.) leaps f2: target can just move away negating this completely (this one not really an AI issue just a design issue)
Passive/Aggressive Bug
and so on,.
@Blade
Yes I do get your point, But what if there’s a majority regarding on that consensus that something needs improvement, would that be still flawed?
“Threads exist, therefore they are true” is always a flawed argument, regardless of how real the problem actually is in regards to the subject, because it’s a very lazy argument. Stating a problem, and then pointing to the opinions of others will not convince people. You have to make your own points. State the problem, list the reasons why this is a problem (even if you have to take the points from another thread that you agree with), and then at the end, you can include, “BTW, look at all these other threads that agree with me”. THAT is a much more convincing and valid argument than “Hey, these exist, so they must be right”, and you may not have even contributed new information! It could just be a re-hash of previous statements, but simply taking the time to outline the issue will always be better than “Someone else says so, therefore it is”.
But this is starting to get off topic. At the end of the day, all I wanted was a better argument for your position. Provide it, and we can get back on topic.
I had a thread in the past that had my points but It got deleted, Not making excuses but I figured at this point of time, much of the ranger community would surely noticed a lot of Pet AI problems already, but okay I will list them again.
Pet Pathing
a.) When you jump off a ledge like In Spirit Watch or Skyhammer, your pet takes the longer route to follow you, This isn’t a problem when your OOC but when you are in combat, this sucks and just swapped, this sucks.
b.) Pets for some reason have a hard time sticking to their target, especially melee pets. If the target is moving and kiting, the pet like cats will barely able to catch up. You can say I can cripple them, but all I’m saying is that, why would you need to do an extra effort just to make them hit more often?
Pet Skills/Pathing
a.) Drakes f2: If the target just moves an inch away from the drake, it will cancel its f2, and put it on cd, wasting it.
b.) leaps f2: target can just move away negating this completely (this one not really an AI issue just a design issue)
Passive/Aggressive Bug
and so on,.
Much of the ranger community probably does know, but I just came back to the game about a week and a half ago from a yearlong hiatus, and although I had a ranger, they were still very underpowered when I left, and so I used it strictly for PvE farming. Coming back to ranger actually hitting hard and having viable uses in WvW, I’m still discovering what has changed, what hasn’t, and what the issues are. So I do like to see the issues spelled out.
I don’t actually know what the “Passive/Aggressive bug” is, so I will need that one explained. I will read the other points provided and get back to you.