Let's Hope Roy is Handling Ranger

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Posted by: Wuselknusel.4082

Wuselknusel.4082

I don’t have any hopes for the Druid. The name alone indicates a support oriented specialization. And support is simply not what kills things. Damage does.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

im not fussed if the Staff is one of those no damage weapons as long as its got a lot of AoE CC and pet buffs , we can always trait for beastmastery and super charge the pet.

and if the druid goes the other way we can again alter the traits to match which is what i like about the jack of all trades class this is , it can be powerful anyway you build it as long as you don’t neglect the pet.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

I don’t want to become the CC-bot for my pet. If anything, the pet should be a CC-bot for me.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I don’t want to become the CC-bot for my pet. If anything, the pet should be a CC-bot for me.

then don’t use Staff , use the Druid traits seperate from staff that is if the Druid traits are useful.

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Posted by: singinggecko.5736

singinggecko.5736

I’m seriously looking at Revenant S/S with Shiro thinking, it is a Sword Ranger with Counterattack and Shadow Strike/Scorpion Wire offhand, LR, heaps longer QZ, no animation lock on AA, and everything else the Ranger should have had. Like, a million times better than Ranger with Sword. As well as being able to trait for bulk life steal.

Ikr?!? Plus it has the added benefit of knowing that devs will be paying attention to it. It already got buffs to a lot of stuff people thought was weak. I really don’t like the theme of the class compared to ranger. However I think it’d be a fairly safe switch knowing that they’ll try to make it equal to others quickly or else waste all the hype they’ve tried to generate for the expansion.

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Posted by: mistsim.2748

mistsim.2748

I don’t mind the pets right now. I feel the worst offenders are the useless GM’s and extremely weak weapon sets. even our utilities and elites, other than spirits, are quite good.

at this point ive basically lost faith in the devs. too much incompetence, team too small, and lack of understanding of top level gameplay have made me give up on this game, until im proven otherwise by the devs. and surprise, surprise – still no balance patch a month after a major patch, and we’re forced to play garbage. kitten like this makes me look forward to Overwatch. when that’s out, im outta here. and ive stuck through the thick and thin for 3 years.

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Posted by: jcbroe.4329

jcbroe.4329

…To cite an example, in GW1, pets ended up getting something like a baseline 50% movement speed increase…

It was a 20% base run speed, so with maximum speed boost of 33%, they could move 53% faster than a player with no speed boosts. They also got a +33% outgoing damage increase and -33% incoming damage decrease in PvE.

Same thing needs to happen here imo, but even more base run speed because of all the movement/teleport skills.

Thanks for the correction.

I was too lazy to look it up and still didn’t use pets anyhow lol.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Aridia.3042

Aridia.3042

I don’t know how you don’t realize this, but our weapons are already nerfed to take into consideration that the pet is also hitting for damage. Ranger is balanced with the assumption that the pet is hitting at the same time, which is why they do far less damage in PvP than they do in PvE.

I know that. But you can’t say pets hitting 100% is the solution, because on which pet’s dmg is it based on it? Cats? Birds of Prey? Bears? And are you taking BM into account?

Depending on what the player picks, it shifts the metric, which is why there’s no way to properly balance the damage for this class until they start folding the dmg back into the ranger and make pets into a source of utility, or give some kind of multiplier for BM and equalize all the pets’ dmg.

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Posted by: Bran.7425

Bran.7425

If pets hit 100% of the time, then and only then, can Ranger deal 100% of it’s actual damage. Since now you can just run in circles and avoid 30% of Ranger’s total damage very very easily, I cannot see how pets actually hitting their targets instead of just chasing them around the map is OP.

Pets hitting 100% = asking your weapon to be nerfed. I don’t know how you don’t realize this. There’s no way they’ll make each fight into a real 2 vs 1 in favor of the ranger.

That kind of depends on whether or not the developers balanced on something less than 100% potential uptime and hit rate. Somehow I could see them balancing around that perfect improbably set of moments in time.

Pets have been hidden due to rising Player complaints.

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Posted by: jcbroe.4329

jcbroe.4329

I don’t mind the pets right now. I feel the worst offenders are the useless GM’s and extremely weak weapon sets. even our utilities and elites, other than spirits, are quite good.

at this point ive basically lost faith in the devs. too much incompetence, team too small, and lack of understanding of top level gameplay have made me give up on this game, until im proven otherwise by the devs. and surprise, surprise – still no balance patch a month after a major patch, and we’re forced to play garbage. kitten like this makes me look forward to Overwatch. when that’s out, im outta here. and ive stuck through the thick and thin for 3 years.

More than anything, I just think that the lack of release date is killer right now.

Like, I understand that the marketing team and devs and all have probably realized that if they give us the release date now (or what they would deem too soon), the game will be a graveyard until the expac (because lets be honest, the game is super stagnant with no endgame goals left for anybody that isn’t a new player where balance doesn’t matter, and an imbalanced cluster kitten with bugs and regardless of it being an uphill battle with the 3 underpowered tier classes; Ranger/Engi/Necro, the game is mechanically awful to participate in as any class right now).

I’ve literally gone from practicing my pvp builds and skills and playing hours on end to just farming the silverwastes and intoxicated WvW with my guild, and this obnoxious golem rush thing has killed one of those things for me this week, so I’m playing my Xbox one until next week when they might actual reveal something I care about and I can actually play part of the game again maybe if I want to.

But yeah, I’ve been looking for the next thing to move on to as well. I want Skyforge to be my next MMO but I get such mixed responses from the people in the beta and nothing ever seems positive that I hear about it (but seriously look up Skyforge Archer, it will make you super jealous of any sort of bow wielding class, unless you are more of a pet-styled player, in which case I forget the name of the class but they have one in Skyforge that will almost create extreme jealousy as well lol).

Dunno…. ANet for me has been dropping the ball every day we go without a release date or a progress report, and one more reveal hiatus will be enough for the community rage to potentially overflow.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If pets hit 100% of the time, then and only then, can Ranger deal 100% of it’s actual damage. Since now you can just run in circles and avoid 30% of Ranger’s total damage very very easily, I cannot see how pets actually hitting their targets instead of just chasing them around the map is OP.

Pets hitting 100% = asking your weapon to be nerfed. I don’t know how you don’t realize this. There’s no way they’ll make each fight into a real 2 vs 1 in favor of the ranger.

That kind of depends on whether or not the developers balanced on something less than 100% potential uptime and hit rate. Somehow I could see them balancing around that perfect improbably set of moments in time.

My bet, is they balance around best case scenario. Being a feline hitting every strike, which only ever happens against bosses in dungeons, but they die in that case too.

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I’m seriously looking at Revenant S/S with Shiro thinking, it is a Sword Ranger with Counterattack and Shadow Strike/Scorpion Wire offhand, LR, heaps longer QZ, no animation lock on AA, and everything else the Ranger should have had. Like, a million times better than Ranger with Sword. As well as being able to trait for bulk life steal.

Rev is also getting a Spotter like trait (the Rev trait will do the same thing) so I’ll take a Rev over a Ranger 100% of the time. I’ve already got all my ascended ready for the Rev so I can run it in Fractal 50s.

Speaking from a PVE-only point of view…

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Posted by: Situations.2416

Situations.2416

I think the druids will have transforms that work like druid in WoW transforms, transform to certain things (F keys, like ele attunements) based on how you want to approach the fight. Which would be cool, but IF and that’s a big IF they do that then they need to make transforms not clunky.

But now that I think about it, it seems to big of a task for an elite specialization to undergo and then you would have to modify existing weapons etc … So maybe not.

But that would be sick if the transforms worked nicely.

Sers De Larasoz ~ Level 80 Elementalist ~ [CSR]

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Transformations feel really clunky in this game…

Speaking from a PVE-only point of view…

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Posted by: Chokolata.1870

Chokolata.1870

Ranger gets a 150 precision aura, Revenant gets a 150 ferocity aura.

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Ranger gets a 150 precision aura, Revenant gets a 150 ferocity aura.

Ah, well, still would take the Rev over the Ranger every time.

Speaking from a PVE-only point of view…

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Posted by: Zatoichi.1049

Zatoichi.1049

My Pet revamp/overhaul:

Step 1: Remove their auto attack. Give lost DPS back to ranger
Step 2: Make Pets unkillable. Pets stay by your side (within 360) unless commanded to do something.
Step 3: Make Ranger F1-4 a Command ability (CC, utility, attack, etc.), and remove the silly cast times. Similar to Engie F1-5 toolbelt. Make F5 an command to go to target location, or return to me after.

Example: Wolf

F1: Knockdown + damage
F2: Fear howl
F3: Guard (pet absorbs damage for 2 seconds)
F4: Terrifying Gaze (Blind and Weakness, unblockable)

Each pet would have 2 unique skills, and 2 type skills, so canine +canine would have a disadvantage of CDs.

Step 4: Make movement speed for each pet type unique. This will compensate for some types having stronger F1-4
Step 5: Overhaul pet traits (mostly in beastmastery and nature magic) that involve pet attacks, defense, giving pets boons, and movement, give us something better in Their place, and consolidate still useful pet traits.
Result: Pets still have utility, do some damage (can still setup burst), and influence enemy positioning.
Downside: Pets cannot block line of sight.

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Posted by: mistsim.2748

mistsim.2748

^that’s been suggested before by many people. devs just haven’t a clue. u might get a variation of the pet mechanic with the druid, but pet functionality and scaling need to be revamped baseline for all ranger specs. THAT, im certain, we wont ever see.