So, we’re getting new pets. Some of you may (but probably don’t) remember me from my rundown of the various pet types in the game. I’m not going to update that particular guide without first testing each of the new pets in their final form, but I’m curious what reactions to the mechanical side of the pets is thus far (and please, keep squealing to a minimum. I’m as excited for Wyverns as you, but that’s not what we’re here for :P)
This will be running under the assumption that the pets we saw in the reveal were not beast mastery specced, which fits for the stats shown here.
Tiger: We didn’t get to see its F2 ability, so I’m currently running under the assumption that it’s just a straight addition to the cat family. Which, realistically, is perfectly fine. Lots of people love the cats.
Bristleback: This is interesting, because it does double-hits with decent damage. It’s one of the two we got stats on though; and looking at it? It’s literally a direct upgrade from devourer. Same stats as the little scorpion things except for +500 power and what appears to be better damage coefficients, alongside 1000 condition damage and the ability to deal 12 stacks of bleeding. If you’re on land, this is THE ranged pet, no question about it, but it’s Terrestial so you can’t take it into the water.
Wyverns: The stats for wyverns are interesting to me. you know how drakes, if specced properly, can tank in mid-high level fractals? This is similar. The wyverns lose out slightly on HP pool in exchange for an upgrade to toughness, which as many will tell you is a direct upgrade against anything but condition damage. The fire wyvern has an unfortunate animation lock (and a long one at that) as part of its F2 ability, but this is eased by making it so that it’s immune to damage while activating it. The electric wyvern on the other hand has no immunity or locked frames, but still deals decent damage. They don’t have the cleaving of drakes on their auto-attacks, but the Wing Buffet ability is crazy good if you can get your wyvern to land it, as it’ll stunlock a person for a good four seconds. All in all, a very solid choice. Worth noting is that the electric drake’s headbut is a control effect, meaning it could well replace the wolf for supremacy in PvP.
Smokescale: Oh boy, what do I say about this? Smokescales are almost guaranteed to have their damage nerfed – which is largely fine, as they’re currently the PvP pet supereme, as the one on stream (that wasn’t specced into beast mastery, I might add, and had no boons to speak of) did 9500 damage to a single target with the shadowstepping nonsense. Having a pet that can cut the health of an opponent in half in pvp is going to be hilariously strong in duels, and absolutely terrible if you’re fighting multiple opponents. In PvE, the smoke field can make them immune to damage too, so you can get your tank on without needing a tanky pet. Gonna need some balance work.
I’d like to hear your thoughts on this as well, but those are mine.
EDIT: It was pointed out the smokescale got a Taunt proc when it activated its mist field. Looks like the pets were done up with BM active.
(edited by Harnel.6810)