So SB nerf ruined the class yadda yadda. As I’d developed a longbow/gs (landscape) axhe+wh (dungeons) with traited traps build I had little to complain about, but then I spent some time on my alts and realised they problem is that – my build wasn’t actually a playstyle preference – that was my ranger’s only useful build.
E.g. I run with an axe/axe + rifle warrior alt with banners and shouts. My friend prefers mace/shield + hammer with signets and physicals. Both are equally viable builds to take into high-end pve content. (I’m almost exclusively a PvE player, landscape is forgiving enough that you don’t need to worry about this stuff, so I’m coming at this from a dungeon pov.)
1. Apart from ranged DPS my only outstanding ability is dropping ranged combo fields. This requires a very specific skill and trait setup, all other builds are going to reduce the effectiveness of the team.
2. I love the lack of trinity and the flowing nature of GW2 combat. But, this does mean to carry my position in the team I need to be able to cc, buff and heal as well as dps. So, as a ranger, I HAVE to bring along healing spring, a warhorn and entangle. These are the ONLY viable ‘choices’. Find me someone that disagrees.
3. In landscape a ranger that builds with some vit and toughness (to crack out some smashfaces aoe melee goodness) can balance this with a dps pet. In dungeons we HAVE to have vit + toughtness AND a resilient pet… That has to have useful buffs on it’s F2 becuase it will spend 50% of it’s time on passive.
So already my build is stuck with 30pts in skirmishing, axe + warhorn (no ranger will ever bring melee weapons to a dungeon*), healing spring, two traps and entangle. My pet choice is limited too, as some of the pets are effectively now useless.
[* This particular balance problem is for the Dungeon forum – that silver mobs somehow get 3x dps to ranged and 10x dps to melee rendering all but very specific warrior and guard builds unsustainable for more than 15secs at anything other than full range.]
OK, great I get to pick one more skill and which type of bow I want – this is hardly building your character to match your playstyle, which I believe is want the devs want all players to be able to do…
Our signets, spirits and shouts – along with traits to syngerise the build – could be refined so that we have more viable choices. Let’s brainstorm, but be realistic. What could be improved without being OP?
I have a couple of suggestions:
a: Give pet AI the automatic ability to move out of a telegraphed AoE attack. Seeing as enemy mobs are capable of this I don’t think this is unfair.
b: Signet of the Hunt – raise the passive to 15% runspeed. Movement is one of our characteristics yet we get stuck with the same runspeed buff as mages (eles) and meatheads (melee warriors). Also make the active worth using as it’s currently useless.
Eles (yes that’s casters) get a 10% runspeed buff signet with a very nice aoe blind on a 20s cooldown. We get +meh damage for one pet hit on a 30sec cooldown. Please, anyone, tell me how this is balanced?
Let’s make that button actually worth pressing, rather than what amounts to a 30 sec debuff. Suggestion – either 3 secs of stealth to relocate, up the cooldown to 45 or 60 secs to compensate;
or ranger + pet gains ? seconds of stability (breaks immobilization) – did I mention that we seem to be the only class that can’t break an immobilize, kinda sucks when you’re move-to-stay-alive doesn’t it?
Tl;dr: Suggest specific improvements to the specific ranger skills to give us our ‘jack of all trades’ status. Don’t suggest stuff that’s insanely OP and don’t QQ (‘cos it’s annoying and doesn’t achieve kitten):