Let's not forget!

Let's not forget!

in Ranger

Posted by: Tzozef.9841

Tzozef.9841

Let's not forget!

in Ranger

Posted by: Silverkey.2078

Silverkey.2078

There was also the glyphs icons somewhere

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in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

http://imgur.com/a/TzR20

Down a bit in the album for Glyphs.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Let's not forget!

in Ranger

Posted by: Silverkey.2078

Silverkey.2078

It’s a bit difficult to read through those… There are 18 of them, which would fit with 3 aspects for each glyph (good bye season swap). 3 aspects correspond to the 3 animals we see in the artwork (bear wolf eagle). Also, mot of the glyphs are the same pattern but with 3 different colors.

The problem are the 2 outliers: the second to last category has 4 colors, the last category has only 2…
Those are possibly only placeholders so maybe we should not try to interpret much from them…

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in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yeah. Shouldn’t look too much into those, especially when viewing other stuff like the GW1 placeholder icons (4 before and 3 after Glyphs). Just have to wait and see now.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Let's not forget!

in Ranger

Posted by: Silverkey.2078

Silverkey.2078

Well in any case, the numbers do not lie. 18 placeholders means 18 skills means 3 aspects for each of the 6 glyphs.

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in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

It’s a bit difficult to read through those… There are 18 of them, which would fit with 3 aspects for each glyph (good bye season swap). 3 aspects correspond to the 3 animals we see in the artwork (bear wolf eagle). Also, mot of the glyphs are the same pattern but with 3 different colors.

The problem are the 2 outliers: the second to last category has 4 colors, the last category has only 2…
Those are possibly only placeholders so maybe we should not try to interpret much from them…

The ones that don’t have 3 could be the heal and elite skills. Heal would probably be the one with 2, and elite with 4. For instance, the elite could summon a companion or something(1 image), and then casting it again could cause different effects based on the Aspect(3 images).

The heal could just be a two part heal or perhaps it could be one heal if not channeling aspects and a different heal if one is channeling aspects(assuming one is not always channeling an Aspect).

Edit: Also based on the first 4 images I think the Aspects will be seasonal based. Looks like Frozen Soil- Winter, Fertile Season- Spring/Summer, and Favorable Winds-Autumn. I think the other image with the pet and Feral Aggression placeholder has to do with the pet. Maybe activating the pet skill, maybe acting as attack/return and Ranger will only have one pet in exchange for the Aspects, therefore no pet swap.

Local Charr Ruins Everything

(edited by Mcrocha.3891)