Let's push traits into Baseline!
Thank god you guys are not developers, because otherwise the game balance will be horrendous because you guys are so selfish and self-serving.
Reminded me of WoW 4 years ago.
Hey check this thread and see how greedy Warrior people are.
You rangers actually REJECT all the baseline changes, but those Warriors almost all agree on those none-sense OP buffs of moving all the best traits into minor trait or baseline.
This shows what’s the difference between the mindset of the Top class and the Bottom class. Top class want even more power despite they’re already at top, while bottom class are satisfied with what they’ve got. It’s exactly like in real life, which rich people want to be even richer, while poor people are satisfied with whatever they get.
We don’t reject all the baseline suggestions. I mean, there was a thread after the AMA livestream where some Rangers (myself included) thought that Winter’s Bite becoming an AOE when taking Honed Axes should have been baseline.
Oh, how much yet little we ask for…
Will update once Path of Fire releases.
Warrior and Ele seems to be pushed in one direction to be effective… But are also one of the best class atm. I think Anet should wait the change of the expansion to take place and balance accordingly after. Since you cant predict the outcome.
And it’s me or ranger has ALOT of viable builds but none are as good as warrior/ele. Ranger → jack of all trades?
as I pointed out before, these threads turn into this surge in dumb***ery.
“You guys are selfish”
“Well look at how selfish the others are”
“We’re less selfish than XYZ”
In particular I hate the analogy to “rich/poor” people … it’s horribly off and insulting to both sides.
I get more intelligent conversation out of my 5 year old and likely out of my newborn in a year than this thread currently contains.
If you think you need something baseline … give reasons why … factual reasons; not more opinions to back up your opinion. Otherwise, you have nothing to discuss.
Currently, I see there is nothing to discuss here. I also think the many posts here are ignorant of the number of changes Rangers have coming down the pipeline. But hey, ignorance is rampant lately on the forums … just gotta deal with it I guess.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Only thing that needs to be baseline is some sort of condi clear…
Only thing that needs to be baseline is some sort of condi clear…
best 2 grandmasters traits for condi clearz will be mutually exclusive soon enough :/
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
If anything the Ranger itself is trait and damage wise is near perfect apart from some tweeks on some weapons (not talking large changes or skill changes) but for dev time slight tweeks are not worth the time or money to do.
now for the future updates with how pets are going.
1. keen edge pet and you bleed bonus.
2. Rendering attacks (both traits added means the pet will be doing 2x bleeds a crit and then its own personal bleeds)
3. MDG adds a retriction to how much might we can stack above 50% hp this just keeps pets incheck so those bleeds don’t stack damage intensity too much , too quickly while sharing boons ect
4. If pets stay the same as they are now , Same cooldowns and Same boon/condi durations.
5. Depending on druid spec too.
there is very little i can see that is needed as baseline apart from what the devs have already added.
100% velocity base , 1500yard base.
finaly giving our heals a type is a great addition since other classes already have this , it alsomix well with traits same as other classes already have access to that.
the only Exception i’ll see from this is.
If pets cooldowns and Boon/condi durations DO NOT improve , i’d suggest anet look into Malicous training becoming baseline (rending attacks is currently 6secs going baseline makes this 9secs)
though it also depends on the final druid spec if it improves durations or not.
though baseline Malicous traning could be somthing if the managed the durations correctly and did a tweek balance , keeping the cooldowns as they are now.
(edited by Zenos Osgorma.2936)
Malicious Training as shown now is pointless as they are changing the a mount of condition damage needed for conditions to be effective so substandard design as ususal where ranger is concerned.
Also as it needs mentioning again why is the radius increase on traps still part of the trap trait it is like they didn’t know what else to do with the trait and left in a part that shoul have been baseline.
If anything the Ranger itself is trait and damage wise is near perfect apart from some tweeks on some weapons (not talking large changes or skill changes) but for dev time slight tweeks are not worth the time or money to do.
now for the future updates with how pets are going.
1. keen edge pet and you bleed bonus.
2. Rendering attacks (both traits added means the pet will be doing 2x bleeds a crit and then its own personal bleeds)
3. MDG adds a retriction to how much might we can stack above 50% hp this just keeps pets incheck so those bleeds don’t stack damage intensity too much , too quickly while sharing boons ect
4. If pets stay the same as they are now , Same cooldowns and Same boon/condi durations.
5. Depending on druid spec too.there is very little i can see that is needed as baseline apart from what the devs have already added.
100% velocity base , 1500yard base.
finaly giving our heals a type is a great addition since other classes already have this , it alsomix well with traits same as other classes already have access to that.the only Exception i’ll see from this is.
If pets cooldowns and Boon/condi durations DO NOT improve , i’d suggest anet look into Malicous training becoming baseline (rending attacks is currently 6secs going baseline makes this 9secs)
though it also depends on the final druid spec if it improves durations or not.though baseline Malicous traning could be somthing if the managed the durations correctly and did a tweek balance , keeping the cooldowns as they are now.
Yeah Ik, ranger post patch would be pretty decent, and lots of issue of ranger would be solved. But same goes to Warrior, that post patch their trait-line would be pretty flawless too. Apparently Warrior folks find it not enough at all, that they’re not satisfied with flawless, but want to go for invincible.
Talking about cleanse, just like Warrior may rely Cleansing Ire for cleanse, we ranger would be stuck with Wilderness Survival too if we want any source of cleansing too.
We’re still stuck with Marksmanship if we want to use LB too, same as Warrior’s Fast-hand case. The build diversity vs trade-off is exactly the same. If we want to be viable, we would have to pick certain traits to do so too. That’s why there’s this thread here to show how ridiculous Warrior folks are acting right now.
To all seriousness, I really find some things regarding to pet should be baseline though, considering how weak they are without them… 30% movement speed should be default, and all pets should start with some minor condition damage, not ZERO. Pets should have slightly higher precision too, not just cats having high precision.
(edited by Aomine.5012)
Also as it needs mentioning again why is the radius increase on traps still part of the trap trait it is like they didn’t know what else to do with the trait and left in a part that shoul have been baseline.
Roy did point out during the AMA that the radius increase should be baseline with traps. Would match Dragon Hunter trap radius at that point. I just thought it was interesting the Ranger specialist thought to leave the radius increase as a part of the trait while the Warrior specialist suggested it as baseline. #Roy4Ranger
Will update once Path of Fire releases.
Another “OMG Warrior too weak” joke threads.
Guess they’re used to using the easiest build in the game that they can’t play the game properly without OP buff.
How about you focus on yourself and your own class and stop worrying about what the warriors are doing?
If you have siblings, I’m sure your parents told you the same thing as far as your siblings were concerned.
… Learn the lesson …
Traits that were made baseline were done so because they were one or both of the following:
(1) Required to make some mechanic “viable” / “not suck”
(2) Not strong enough to warrant being a trait
People get stuck on “required”, thinking that “powerful” and “required” at the same … but they are not.
I’m horribly annoyed that the room temperature IQ that is infecting other subforums seems to be infecting the Ranger subforum.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Many player play certain class because it is effective in pvp not because it is fun to play. Those who stayed with ranger has lost all hope to be in pvp meta… But there is a chance with the upcomming change that ranger will make it trough.
Ummm … I stayed with Ranger but have not lost all hope to be in the PvP meta.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
So guys any ideas how do we deal with the problematic positioning of Grandmaster traits in Wilderness Survival line?
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
So guys any ideas how do we deal with the problematic positioning of Grandmaster traits in Wilderness Survival line?
So guys any ideas how do we deal with the problematic positioning of Grandmaster traits in Wilderness Survival line?
By choosing whether you want to deal with conditions passively or actively. Both have their merits. Could also depend on how much Healing Spring will have changed.
Even if there is no mechanical change to it beyond arming time and being classified as a trap, it’s going to be a very powerful water field thanks to the baseline changes to traps.
It was already plenty strong. Traited, it’s going to likely be the best water field in the game.