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Posted by: HARDOFREADING.7298

HARDOFREADING.7298

Long Range Shot is clearly well beyond the “claimed” 1500-1800 depending on traits.
Now that it’s been decided that Ranger should be a dominant class…How about we get some truthful numbers as to the range on some of the skills?
People will come here & troll & profess “Sure it’s a little further if the ranger has a height advantage” It’s simply not true.
Test it out. Stand on even ground & watch how much further it reaches than the numbers quoted in game & on the wiki.
Stop deceiving everyone …post the numbers…so players can make informed decisions about builds…based on legitimacy…rather than numbers that are obviously skewed.
It’s not fair to the constituency. It’s as simple as that.
The fact the erroneous numbers have been allowed to remain this long…doesn’t say much for your ethics.

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Posted by: Fluffball.8307

Fluffball.8307

This is incredibly suspicious timing. The arcing range has been in the game for over two years. Really weird you start whining shortly after a buff to rapid fire. I might direct you to one of a few whining threads we are currently trying to deal with on the ranger forum.

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Posted by: HARDOFREADING.7298

HARDOFREADING.7298

heh Alas , no mention of the range was made. Trying to figure out what part of your post is constructive?

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Long Range Shot is clearly well beyond the “claimed” 1500-1800 depending on traits.
Now that it’s been decided that Ranger should be a dominant class…How about we get some truthful numbers as to the range on some of the skills?
People will come here & troll & profess “Sure it’s a little further if the ranger has a height advantage” It’s simply not true.
Test it out. Stand on even ground & watch how much further it reaches than the numbers quoted in game & on the wiki.
Stop deceiving everyone …post the numbers…so players can make informed decisions about builds…based on legitimacy…rather than numbers that are obviously skewed.
It’s not fair to the constituency. It’s as simple as that.
The fact the erroneous numbers have been allowed to remain this long…doesn’t say much for your ethics.

Okay, I’ll give this a try.

How do I tell what the distance traveled is?

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Posted by: Ehecatl.9172

Ehecatl.9172

I like how you came into the ranger forum and accused all rangers of being deceitful and hiding the truth from the masses. Real classy.

Especially since there’s quite a lot of misinformation coming from non-rangers to try and paint Rapid Fire as more dangerous than it is. My favorite was the guy who claimed he could hit 12K on the heavy golem in the Mists without blowing any cooldowns.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I like how you came into the ranger forum and accused all rangers of being deceitful and hiding the truth from the masses. Real classy.

I think it’s ANet he’s pointing the finger at, not us rangers.

Especially since there’s quite a lot of misinformation coming from non-rangers to try and paint Rapid Fire as more dangerous than it is. My favorite was the guy who claimed he could hit 12K on the heavy golem in the Mists without blowing any cooldowns.

I’m . . . going to have to try this.

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Posted by: DeceiverX.8361

DeceiverX.8361

Most of them are referring to including the damage from fire/air procs, but that’s not at all exclusive to RF.

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Posted by: Ehecatl.9172

Ehecatl.9172

Even accounting for fire and air procs the 12K he cited was double the base damage. You hit the heavy golem for around 5-6K total damage. Air sigil isn’t gonna add another 6K to that.

At any rate, I’ve dome some range testing myself to see if the more outlandish claims are true.

I used Sick ’Em as a measuring stick to find 2,000 range. The maximum range of a traited ranger longbow was a step or two behind that. So the maximum range the projectiles will travel is 2,050-2,100.

I also tested the shortbow and mainhand axe and found the maximum projectile range to be around 1,200. using Swoop and Guard as measuring sticks.

And warrior longbow’s untraited range is about equal to the range of the rifle. So it’s actually 1,200 range, not 1,000.

The thing about range is though, it’s almost impossible to tell how far you’re shooting in this game. There’s no accurate measuring system available. Seeing as the longbow’s range wasn’t touched with this update just goes to show that before everyone started hyper analyzing Rapid Fire for every little advantage it had so they could complain about it NO ONE was aware of it’s full range, as it didn’t matter.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The thing about range is though, it’s almost impossible to tell how far you’re shooting in this game. There’s no accurate measuring system available. Seeing as the longbow’s range wasn’t touched with this update just goes to show that before everyone started hyper analyzing Rapid Fire for every little advantage it had so they could complain about it NO ONE was aware of it’s full range, as it didn’t matter.

I had an inkling of a few ways I could try to tell but they’re not TOO accurate, like if it’s an extra 100-300 range I might not be able to tell 100%.

If there’s no way of telling exact, then I can’t be sure this is something which players can perceive or even test reliably.

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Posted by: Fluffball.8307

Fluffball.8307

NO ONE was aware of it’s full range, as it didn’t matter.

Well, EVERYONE on the ranger forum was aware of the full range and you can probably find hundreds of posts on it, but that also didn’t matter. All arcing projectiles go “further than they’re supposed to”. Ballistas do the same thing.

This is not a new thing and it’s not a ranger thing, it’s a projectile physics thing.

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Posted by: jcbroe.4329

jcbroe.4329

This should be in the Profession Balance thread and should also be evaluating Mesmer Greatsword, Ele Staff, and Warrior Rifle, just to name a few.

Actually, any weapon with a non-tracking projectile has the same “range beyond listed value” issue.

Point is, don’t attack one class for something that is a global constant across the entire game.

Also, it’s a generally accepted rule that you add 300 range to any projectile with an arcing flight pattern to find out it’s true range (ele staff fire 1 being 1500 range, for example). If you don’t believe that than I encourage you to do the leg work, figure out a testing method, and do the research on an already widely known about topic across all classes with projectile weapon skills.

This also doesn’t belong in the Profession Balance page either if legitimately we aren’t discussing balance and only tooltips. This belongs in the bug report section.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Those of us who are members of the ranger core (main ranger) know well what the capabilities of our weapons. It really doesn’t matter what answer you get it seems you have been given the numbers and are in disbelief.

Test it for yourself and then you will know exactly what it is.

I will add this anything beyond 2000 in pointless as the game doesn’t put anyone in combat if the damage is beyond that. Pretty must instant regen.

I would also like to add that while a ranger is in a tower or keep he loses 30% of his damage as his pet can’t attack those outside so one or two arrows above the 1500 is a pretty fair trade.

Made they should remove the arc and automatically boost ranger damage when pets are unable to reach their target.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

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Posted by: Taku.6352

Taku.6352

http://youtu.be/eLsLgA_zE4Q

Bit less than 2k on flat ground.

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Posted by: jcbroe.4329

jcbroe.4329

The damage and range haven’t changed since launch though, so we should all assume you’re new here I guess.

Legitimately (though not believably at this point) fine if you are, but if not, well… the words “slow on the uptake” come to mind.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
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https://www.youtube.com/user/JRoeboat

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Posted by: HARDOFREADING.7298

HARDOFREADING.7298

Don’t know what video you were watching Taku ,but some of those were well over 2k.
If anything…Your video shows that the range is very much in doubt when it comes to accuracy. To say nothing of the fact it’s from almost a full 7 months ago.This isnt a post about anything other than range on Ranger skills. There was mention of using “Sic Em” to determine where the 2k line range limit was…This assumes that the range on “Sic Em” to be correct.
There seems to be a fair amount of deception involved in the posted ranger skill ranges and ALWAYS has been. Why?
For all the trolling I see…The justification seems to be " Oh well". Assumed as much yet none of this gets back at the core of the concern.
What are the ACCURATE ranges and WHY have they never been correctly stated?

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Posted by: kiwituatara.6053

kiwituatara.6053

LOL take it up in the profession balance. It isn’t just longbows on rangers, other projectile skills on other classes have the same issue too – projectiles firing further than described in tooltip.

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Posted by: Taku.6352

Taku.6352

Don’t know what video you were watching Taku ,but some of those were well over 2k.
If anything…Your video shows that the range is very much in doubt when it comes to accuracy. To say nothing of the fact it’s from almost a full 7 months ago.This isnt a post about anything other than range on Ranger skills. There was mention of using “Sic Em” to determine where the 2k line range limit was…This assumes that the range on “Sic Em” to be correct.
There seems to be a fair amount of deception involved in the posted ranger skill ranges and ALWAYS has been. Why?
For all the trolling I see…The justification seems to be " Oh well". Assumed as much yet none of this gets back at the core of the concern.
What are the ACCURATE ranges and WHY have they never been correctly stated?

Watch the video again and notice that there is a range indicator on the top of the screen that reads the game memory and gives the exact range from the target. Max distance was 1970.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

try that test Untill the auto attack don’t work and i promise you it won;t Auto attack Beyond the 1500 yard of Egale eye.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Those of us who are members of the ranger core (main ranger) know well what the capabilities of our weapons. It really doesn’t matter what answer you get it seems you have been given the numbers and are in disbelief.

Test it for yourself and then you will know exactly what it is.

I will add this anything beyond 2000 in pointless as the game doesn’t put anyone in combat if the damage is beyond that. Pretty must instant regen.

I would also like to add that while a ranger is in a tower or keep he loses 30% of his damage as his pet can’t attack those outside so one or two arrows above the 1500 is a pretty fair trade.

Made they should remove the arc and automatically boost ranger damage when pets are unable to reach their target.

na the arc has to stay, would basicly mean we would have a Harpoon gun that Barrages. i’d rather keep the arch then little hills won’t get in the way, people could Abuse that all day and then LB becomes useless again

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Posted by: HARDOFREADING.7298

HARDOFREADING.7298

Your video is 7 months old & appeared to show skills that are very unreliable in terms of distance covered.
I stand by what was stated & have little confidence in a video that ….again…very clearly shows “Rapid Fire” landing on flat ground from a distance of "1970"+.
Rapid Fires stated range on the website is 1200 or 1500 if Eagle eye is specced.
LoL Apparently 1500 range is 2000….so what does that make 1800? On flat ground…not to mention any type of height advantage.
The constituency deserves better than round about ranges that are obviously not accurate.

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Posted by: kiwituatara.6053

kiwituatara.6053

Your video is 7 months old & appeared to show skills that are very unreliable in terms of distance covered.
I stand by what was stated & have little confidence in a video that ….again…very clearly shows “Rapid Fire” landing on flat ground from a distance of "1970"+.
Rapid Fires stated range on the website is 1200 or 1500 if Eagle eye is specced.
LoL Apparently 1500 range is 2000….so what does that make 1800? On flat ground…not to mention any type of height advantage.
The constituency deserves better than round about ranges that are obviously not accurate.

The range hasn’t changed since launch. What skills are very unreliable in terms of distance covered? You wanted LB skills, you got LB skills in the video. In terms of projectiles reaching further than described on the tooltips, that applies to other classes as well.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Your video is 7 months old & appeared to show skills that are very unreliable in terms of distance covered.
I stand by what was stated & have little confidence in a video that ….again…very clearly shows “Rapid Fire” landing on flat ground from a distance of "1970"+.
Rapid Fires stated range on the website is 1200 or 1500 if Eagle eye is specced.
LoL Apparently 1500 range is 2000….so what does that make 1800? On flat ground…not to mention any type of height advantage.
The constituency deserves better than round about ranges that are obviously not accurate.

There isn’t a 1800 range. 1500 hits at 1800+. The Range in the video is hard to tell. Pet range is 2000 so if hes hitting at 2100 range and sends his pet in his pet wont go because it will say pet to far from target.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: FrouFrou.4958

FrouFrou.4958

One older topic where the dev says: “Intended. All ranged and melee skills have a 15% buffer range to take account for tracking.”
https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/3#post3750901

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: MachineManXX.9746

MachineManXX.9746

One older topic where the dev says: “Intended. All ranged and melee skills have a 15% buffer range to take account for tracking.”
https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/3#post3750901

Nice find.

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Posted by: jcbroe.4329

jcbroe.4329

One older topic where the dev says: “Intended. All ranged and melee skills have a 15% buffer range to take account for tracking.”
https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/3#post3750901

And that’s /thread.

Question answered, topic should be closed, moving on.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
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https://www.youtube.com/user/JRoeboat

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Posted by: HARDOFREADING.7298

HARDOFREADING.7298

Your math is way off…15% is not 24%. As much as you keep pressing for threads to be closed or moved…If Rapid Fire is reaching out to virtually every bit of 2k range…it is an easy 300 further than it should be. 1650 is not 1970+
The skill ranges should be correctly stated in game & on the wiki…and they are not.
Or they should be adjusted to their correct intended design ranges.
Sorry that makes you so sad but Range is out of control and amounts to an unfair advantage.

(edited by HARDOFREADING.7298)

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Anything over the tooltips value has to be manually fired. There is no range finder when you fire off a skill manually beyond the intended range you may hit or you may waste the skill.

Stacking is so prevalent in the game it must be because range is so op. From pve to pvp staying close is essential for buffs and support.

This is really a learn to adapt situation. Rather then adapting some rather spend the time complaining about elements that have been in the game since launch.

There are so many ways to counter range damage its not even funny.

I guess some people need to learn to use their mobility for closing in rather than saving it to run away.

The best advice I can give those of you who are having trouble is: Be pro-active not re-active.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

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Posted by: Atherakhia.4086

Atherakhia.4086

Fact of the matter is no one cares. If you want to reduce the range, go ahead… just do it across the board and not specifically longbow for Rangers. And not piecemeal… all at once. And don’t forget the Engnieers who abuse this to a much larger extent.

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Posted by: Archon.6480

Archon.6480

Not to mince words, but in real life weapons shoot beyond their stated range. Max Range is more about the limit to which the weapon is expected to be reasonably accurate under normal circumstances. The bullets / arrows / bolts can always travel further than the weapon is ranged for.

So it’s as simple as saying arrows and other projectiles will inaccurately and unreliably travel beyond stated range. This is no big deal and much more realistic than CODs (and many other games) idea or range where a shotgun (insert weapon) shoots about 20 yards and then the bullets magically disappear…

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Bran.7425

Bran.7425

All projectiles (skritt even ’beam technology does it to an extent) have been doing this from launch and once a ranged projectile-based-weapon on ranger gets positively adjusted now this.

Grasping at straws now.

Pets have been hidden due to rising Player complaints.

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Posted by: Zoef.2761

Zoef.2761

.
The fact the erroneous numbers have been allowed to remain this long…doesn’t say much for your ethics.

LOL Man, don’t start preaching about ethics to anyone of us here. Your whole post shows what your ethics are like. Simply put: you’re full of bs. Excuse my ethics. Probably can’t stand the fact that you get killed by rangers. If u want to whine don’t hide behind “ethics”.

(edited by Zoef.2761)

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Posted by: Solandri.9640

Solandri.9640

Your math is way off…15% is not 24%. As much as you keep pressing for threads to be closed or moved…If Rapid Fire is reaching out to virtually every bit of 2k range…it is an easy 300 further than it should be. 1650 is not 1970+
The skill ranges should be correctly stated in game & on the wiki…and they are not.
Or they should be adjusted to their correct intended design ranges.
Sorry that makes you so sad but Range is out of control and amounts to an unfair advantage.

It is not our job to prove to you something is not broken. If you feel a ranger skill is broken, then it is your job to collect data or evidence that it is and file a bug report. As people have pointed out, all ranged attacks (except a few with hard-coded limits) can exceed their range listed in the tooltip. If you feel ranger longbow is exceeding it by more than other ranged skills, then you need to do the tests yourself and prove it.

That said, being the nice guy I am and knowing that the measured true range of ranger longbow didn’t match what the Anet dev said (15% extra), I was curious and went and tested it myself.

Both the untraited ranger longbow (1200 range) and elementalist staff autoattacks (1200 range) have the exact same range. I stood at the exact same spot in the Mists with both characters, both skills showed a red bar indicating the target was out of tooltip range, and I nudged both characters forward until the Out of Range message disappeared. Both characters ended up in the exact same spot indicating both skills have the exact same true range. (Actually, Fireball has a slightly greater range since it’ll travel the same distance as longbow, then explodes in an AOE giving it a bit more range. You get both an Out of Range message and damage number when this happens.)

Using the elementalist’s Lightning Flash (900 range) teleport skill as a measuring stick, the true range of these skills is almost exactly one targeting circle radius shorter than two teleports, or1800. So perhaps 1600 or so.

1600/1200 = 33% further
1970/1500 = 31% further

It seems to me all three of these ranged skills (elementalist Fireball, ranger autoattack, traited ranger autoattack) are acting exactly the same in terms of “extra” range beyond what’s indicated in the tooltip. And this is not a behavior specific to ranger longbow as you’re claiming. Everyone is benefiting the same amount from this effect, not just rangers.

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Posted by: HARDOFREADING.7298

HARDOFREADING.7298

The amount of trolling tends to lend legitimacy to what’s been stated…The attempts to misrepresent the above posts and put their own spin to each little aspect really has nothing to do with the fact that the Stated ranges of certain weapons & skills have been incorrect from day 1.
Sure everyone exploiting Long bow range is going to come cry about a post calling it out.
I’m Rock , Nerf Paper , Scissors is Fine.
It’s human nature.

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Posted by: Atherakhia.4086

Atherakhia.4086

The issue is you presented a biased and ignorant argument to begin with. It’s very easy for the Ranger community to defend against your claims because the Ranger isn’t unique in abusing this mechanic. If your original post was aimed at every weapon for every class, you’d find it much more difficult to defend against the arguments you’re trying to make.

Like I said above… no one really cares about the point you’re trying to make. If you want it fixed, fix it for everyone involved and all at the same time. Otherwise there’s no reason to take these topics seriously.

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Posted by: HARDOFREADING.7298

HARDOFREADING.7298

The above response is a perfect example…The only constructive thing stated was " fix it for everyone involved & all at the same time."
The Rest is pure spin for for fans.

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Posted by: sevenDEADLY.5281

sevenDEADLY.5281

One of the more successful troll topics I’ve seen lately.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The fact that just about every weapon in the game has additional range including melee makes this a non topic.

Every class has a ranged option and every class has some kind of reflect save one.

The additional range doesn’t need to be fix but should it be fix across the board. People having trouble with thing now will still have trouble.

While they are at it I guess they should fix the additional distance player get when they use a gap closer and swiftness at the same time. Since it’s not listed in the tool tips as well. Never mind that its pretty universal.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I think it’s about time to stop replying, folks. There’s very little you can do here aside from get wound up by someone determined to turn it around on everyone else no matter what you say.

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