Lick Wounds too strong atm
It’s fine. Other classes using vanish, pushback or something else to get away. Lick Wounds is also not ready immidiately so it’s not hard to counter.
interrupt the pet? its not hard to counter this skill. compare it to the warriors #3 skill which allows them to get up and pummel you into the floor.
Such a troll, but I’ll bite. Lick Wounds can be interrupted if the pet takes any direct or AoE damage. Compared to the other profession’s downed abilities, its grossly UNDERpowered.
Tarnished Coast
Lick wounds still doesn’t even work half the time anyways…
Lick wounds still doesn’t even work half the time anyways…
Yeah, that’s what I don’t understand. It didn’t need a buff – it was a more than adequate heal. The issue we complained about was that it would screw up and
1) call other pets
2) just stand over you and provide no heal at all, often it, seemed, if there was any kind of uneven ground
3) The pet would be almost dead at the time of using it, and then it would die immediately
4) The skill is unavailable for 7 or 8 seconds when first going down almost every time. What the hell is up with that?
As far as I know, they didn’t actually look into the problems at all and just tossed a perceived band aid on it.
Such a troll, but I’ll bite. Lick Wounds can be interrupted if the pet takes any direct or AoE damage. Compared to the other profession’s downed abilities, its grossly UNDERpowered.
Damages don’t stop the pet during Lick Wounds
How can a skill that doesn’t work all the time(they have yet to address this btw) and when it does work can be easily interrupted be construed as too strong?
Dragonbrand – Level 80 – Human Ranger
In my personal experience, the skill worked consistently and quite well before the patch. Since then, that has not been the case. So no, definitely not overpowered.
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I think it kinda’ did.
I think pet mechanics work best in PvP when the pet is enough of a threat that the opponent has to make a deliberate choice to use resources to control it or ignore it and deal with the consequences. And previously that was just not coming across, the pet was basically ignorable and there were no real consequences for doing so. A stronger Lick Wounds seems in same vein as the improvements to attacking a moving target, just another step in the right direction.
lick wounds is always in Cooldown when u get downed
so in pvp u will get finished before u can use it
it is not too strong in any way also it still doesnt work half of the time
and yes thats the idea of the skill to revive/call ur pet to heal u
Such a troll, but I’ll bite. Lick Wounds can be interrupted if the pet takes any direct or AoE damage. Compared to the other profession’s downed abilities, its grossly UNDERpowered.
Damages don’t stop the pet during Lick Wounds
roll a ranger pls, damage stop lick wounds.
Such a troll, but I’ll bite. Lick Wounds can be interrupted if the pet takes any direct or AoE damage. Compared to the other profession’s downed abilities, its grossly UNDERpowered.
Damages don’t stop the pet during Lick Wounds
roll a ranger pls, damage stop lick wounds.
Damage only stops it if you kill it (I think, unless they changed it to work like S&R where they’ll keep rezzing after death), however a nice daze makes it so the pet no longer uses the skill.
As their mother, I have to grant them their wish. – Forever Fyonna
When it works right now it is much too powerful, you might want to tone it down a few notches. I believe this is due to the health increase and lick wound buff at the same time but the heal just feels “a bit” over the top. Also, I wish to know that if the pet is rez’d by the ability if it is supposed to revive you, just don’t want to report something if its working as intended. Thanks!
Just stop. It is not too strong. It is right where it needs to be. I understand your concern but you have to remember that other classes has pretty potent downed abilities (excluding engi) so I feel it was the correct thing by making lick wounds what it is now
the only issue is under water, i tank better downed underwater then i am standing. and since UW downed ranger basically works like thief shortbow 1.
I strongly disagree. Lick wounds was a crap move before, and did practically nothing. The current state is much better, and much more balanced with other classes survive downed move, like teleporting or stealthing.
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest
When it works right now it is much too powerful, you might want to tone it down a few notches. I believe this is due to the health increase and lick wound buff at the same time but the heal just feels “a bit” over the top. Also, I wish to know that if the pet is rez’d by the ability if it is supposed to revive you, just don’t want to report something if its working as intended. Thanks!
Just stop. It is not too strong. It is right where it needs to be. I understand your concern but you have to remember that other classes has pretty potent downed abilities (excluding engi) so I feel it was the correct thing by making lick wounds what it is now
Engis have one of the strongest downs out there… They can interrupt someone in PvP 3 times, and the 3 skill kittening launches everyone near you and does a ton of damage…
I do agree though that lick wounds is now fairly strong now, if only it worked more…
As their mother, I have to grant them their wish. – Forever Fyonna
When it works right now it is much too powerful, you might want to tone it down a few notches. I believe this is due to the health increase and lick wound buff at the same time but the heal just feels “a bit” over the top. Also, I wish to know that if the pet is rez’d by the ability if it is supposed to revive you, just don’t want to report something if its working as intended. Thanks!
Just stop. It is not too strong. It is right where it needs to be. I understand your concern but you have to remember that other classes has pretty potent downed abilities (excluding engi) so I feel it was the correct thing by making lick wounds what it is now
Engis have one of the strongest downs out there… They can interrupt someone in PvP 3 times, and the 3 skill kittening launches everyone near you and does a ton of damage…
I do agree though that lick wounds is now fairly strong now, if only it worked more…
Yea sure, they have those skills. One is that they can pull you to them and another is by self exploding. They aren’t incredibly powerful and they don’t help the engi gain health quickly. Go ask engis how they feel about their downstates
Engis have one of the strongest downs out there… They can interrupt someone in PvP 3 times, and the 3 skill kittening launches everyone near you and does a ton of damage…
ranger could effectively interrupt someone 5 times (been able to pull of this chain only once though)
…e.g. you interrupt, dog 1 knock downs, switch to wolf (with quickness) howl, wolf knock down, you interrupt again… engi-down tbh, is really easy to counter. so number of interrupts doesn’t make a down state OP… most of the time for engi’s and warriors you can counter their interrupt by first standing directly behind your melee pet.
Engis have one of the strongest downs out there… They can interrupt someone in PvP 3 times, and the 3 skill kittening launches everyone near you and does a ton of damage…
ranger could effectively interrupt someone 5 times (been able to pull of this chain only once though)
…e.g. you interrupt, dog 1 knock downs, switch to wolf (with quickness) howl, wolf knock down, you interrupt again… engi-down tbh, is really easy to counter. so number of interrupts doesn’t make a down state OP… most of the time for engi’s and warriors you can counter their interrupt by first standing directly behind your melee pet.
this
While I havn’t interupted someone 5 times (which is very attainable) I have interrupted people by using some of those abilities you just mentioned
Gotta say I love doing that lol
Well I have to say I am rather saddened by the response of most of these posts. When the ability properly works alongside the fact that pet abilities and swaps are usable when downed gives the ranger almost every single win in a close fight. The combo is usually done in this way, you use your downed 2, swap to dog (1/2 after stomp starts) and he uses his knockdown, after he gets up you start the channel of the fear. at this point the downed 2 ability has reset and in any close fight vs a glass cannon they will be down. The pet can then be used to revive yourself faster than any one class can dps you its around a 1k per tick (a tick is faster than a second, around 1/2 a second I would guess). In a 1v1 scenario this is quite strong. I am not advocating for a gigantic nerf to the ability something between what it was before the downed health change this patch and what it is now. I only say this because rez is a % based heal of your total, meaning HP stacking would gain you more HP/s. When the HP pool was increased this was already a buff to lick wounds adding an additional bonus to this may have increased its performance beyond the scope of what it should be.
I am also not saying the ability works everytime because it does not. Even after multiple patches, it still bugs out quite a few times. I am saying when the ability DOES work, it is operating waay to powerfully. Perhaps it can be modified in such a way that it does not scale with the HP of the ranger and that will allow for a more balanced feel of the ability.
With all of that said in a group fight it is not as strong as an elementalists or thief’s downed state, but in a non group setting it is very ridiculous. Every single class has weakness and strength in their downed abilities and I am not saying “remove pet healing” I am saying make it slightly lower as it is too high. If you don’t understand well, that is unfortuneate that you cannot comprehend the problem.
The heal should be fast, because it can be interrupted in many ways. The entire point of it being fast is to be a significant counter to the threat of being killed in downed state via damage instead of stomp. Working as intended.
Honestly, if you didn’t have to rethink your strategy when it comes to finishing off a Ranger, it would have been a really crappy change.
Oh it is not too strong. You still have to wait 8 seconds when you first get downed before you can use it. In that time you can get taken out by almost everything easily. Now if you could use the skill instantly or within 2 seconds, that would be a different story altogether…
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Oh it is not too strong. You still have to wait 8 seconds when you first get downed before you can use it. In that time you can get taken out by almost everything easily. Now if you could use the skill instantly or within 2 seconds, that would be a different story altogether…
lol that’d almost be as OP as rangers down state in alpha…. Oh throw dirt gave blind (no damage, just blind), blind still prevented people from finishing you, #2 gave your pet full health, might, fury, and quickness (yes quickness), and then 3 had your pet rez you at a pace faster than a player…. that was fair and balanced (as you can see by it no longer working like that xD)
As their mother, I have to grant them their wish. – Forever Fyonna
So the OP thinks Lick Wounds is too strong. What about the downed skills of some other professions are too strong too? If those skills don’t get toned down while Ranger’s does, it becomes unbalanced again.
By simply suggesting to tone down the power of a profession while ignoring others, is unfair enough already. Especially when the current balance of this game isn’t handled by the most skillful dev IMHO. We are always worried enough about getting unnecessary nerf at the next patch.
I agree with the under-water issue. I had a mesmer and a guardian kicking my kitten under water, downed me quickly, and then spent the next 10 minutes trying to finish me off and finally gave up.
Go away, it tickled before and I actually lost healing rate whenever I activated it because it canceled my own heal going on. It is pretty spot on now.
Go away, it tickled before and I actually lost healing rate whenever I activated it because it canceled my own heal going on. It is pretty spot on now.
agreed
That’s the most aggravating part because when we activate it, we lose the healing that were using for ourselves
Lick wounds is OP. In WvW I downed a ranger with someone else in a place we couldn’t peg him. We started attacking him with ranged attacks to kill him off, then he called in his pet to heal him. He healed right through all our attacks, and a 3rd person showed up to help, but he still healed through 3 people attacking him. After he got up we downed him again, but pegged him that time.
It’s OP.
Lick Wounds feels like it matches the Guardian’s #3 in terms of healing power, except the Guardians #3 effects allies around them as well (so it might be a little less).
Lick Wounds feels like it matches the Guardian’s #3 in terms of healing power, except the Guardians #3 effects allies around them as well (so it might be a little less).
…Aaannd only ticks 3 times, the guardian heal ticks 3 times you guys are on par with the guardian but the channel is WAY longer. Now I know rangers have needed love, but this ability is way to strong ATM. It is almost impossible to finish a ranger underwater right now.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
Lick Wounds feels like it matches the Guardian’s #3 in terms of healing power, except the Guardians #3 effects allies around them as well (so it might be a little less).
…Aaannd only ticks 3 times, the guardian heal ticks 3 times you guys are on par with the guardian but the channel is WAY longer. Now I know rangers have needed love, but this ability is way to strong ATM. It is almost impossible to finish a ranger underwater right now.
This is false, i killed an enemy ranger underwater this morning, you just obliterate their pet and then kick the ranger into the same grave, not that hard, and if you have an interrupt (my mesmer didn’t because i had already used vortex or w/e it’s called) then you can just use that and the pets just goes “Well kitten…” and then you can kill the ranger.
As their mother, I have to grant them their wish. – Forever Fyonna
After playing a guardian, I strongly prefer lick wounds to their healing symbol, even if it doesn’t work 100% of the time. When it does work, my ranger can tank champions while downed, usually long enough for lick wounds to recharge fully before my pet dies.
Although, I would kill a quaggan for the guardian’s AoE knockback.
-BnooMaGoo.5690
Lw is fine now, tbh works for me pretty much always, i must be lucky.