Lightning Reflexes

Lightning Reflexes

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Posted by: arenta.2953

arenta.2953

ok, has anyone else noticed that in most cases when you are rolling backward you should..you know..be moving?

lightning reflexes shares the same animation and stun breaker status as the theif skill roll for initiative.
the difference, roll for initiative removes immoble, cripple, and frost along with a stun so you ACTUALLY roll back. along with gaining initiative.
the ranger version, Lightning reflexes does dmg, gives vigor and breaks stun. but if you frosted, crippled, or immoblized it doesnt matter if you stunned or not cause you arent going anywhere.

you’d be better of saving the skill for later because using it when u immoble, crippled, or stunned just wastes it. you stay in the same spot…

seriously did anyone in Anet ask how makign cripple, frost or immoblize affecting the animation would affect gameplay?

and now why i post this.
1. i dont care if we have to keep the frost,cripple, and immoblize conditions. but when we roll backward we should actually MOVE BACK.
2. if you use this skill while frosted, it occasionally glitches your character so they are stuck on the last part of the animation. they can move, they can attack, and use skills. but unless you switch weapons your character will be stuck in that glitched position…apparently using skill slots(not signets) also fixes this…but attack animations dont.
and 3. …i could type it in again but instead i will jsut say to reread 1.

http://wiki.guildwars2.com/wiki/Lightning_Reflexes

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Lightning Reflexes

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Posted by: CENSOR.6081

CENSOR.6081

This gets on my t-ts too.

All six of them.

Lightning Reflexes

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

Yeah, I dropped lighting reflexes a long time ago. Might as well Quickening Zephyr and take no damage for six seconds. It’s a cool little skill, but it doesn’t perform nearly as well as withdraw (http://wiki.guildwars2.com/wiki/Withdraw). When I used withdraw I had no doubt I would get out of whatever bad situation it was.

" I like to let people talk who like to talk. It makes it

Lightning Reflexes

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Posted by: Yasha.5963

Yasha.5963

Yes the inability to remove immobilize, or as you say at least move back even if still immobilized, is a regular complaint on the forum.

Looking at ranger and thief overall, I see more need for ranger to have this type of ability. Thief already has a number of ways to mitigate immobilize and is natuarally a harder target to cc because of its stealth and mobility skills. Ranger has the signet on a 60sec CD as the only way to break immobilize, has less mobility than thief, has no burst (so even if another class is immobilized ranger can’t one shot them), and really is one of the prime targets for any burst class- therefore LR being a stun+immobilize breaker with a jump back makes great sense.

Note also that in spvp, most half decent thieves will apply a stun+immobilize then unload a burst which will kill or nearly kill any non-tank ranger who is not running the signet build or protect me (which won’t always save you anyway).

I think the community was looking for something like an update to this skill rather than better underwater skills in the recent “buff?” patch.