Lightning reflexes vs shocking aura
People were suggesting a brief Daze (0,5 sec) instead of cripple.
Yes, any kind of CC in place of the damage will be a good idea. Currently it makes no sense and means more harm to us than to the enemy.
Be it cripple, root, daze… All of them are fine replacements.
A Daze seems like a good alternative. It would work well with our other Daze skill effects too.
I think removing the damage is a good idea, given that it’s not that much damage. Also, I liked adding CC to the skill (a daze or stun would be best, but an immob or cripple will suffice) since the skill would be a double-edged sword. Do you use the utility offensively or defensively? We’d have to think more about using it.
The damage is a cool idea in theory, but it’s far too low to really be useful on any build.
A CC (of any sort) would be AWESOME for LR, I personally would prefer a daze or stun for the MoC synergy, but a root or cripple would also be very much appreciated.
As their mother, I have to grant them their wish. – Forever Fyonna
I still would be fine if no CC was compensate for the damage loss, BUT give more utility like reduce its CD to 35s, and it also removes chill and cripple. I personally use it more to create distant than for its stunbreak.
About the only thing LR dmg does is remove blindness if it hits something. Not completely bad since its capable of removing 4 condi when traited and stars align.
I’m actually thinking adding a second of stability, so you can use it through cc wards, would be more appropriate.
Replacing the damage with CC would only move the issue, because Mesmers have a trait that returns CC to their attacker.
Replacing the damage with CC would only move the issue, because Mesmers have a trait that returns CC to their attacker.
Yet another reason for a 1sec stability instead ;-)
Replacing the damage with CC would only move the issue, because Mesmers have a trait that returns CC to their attacker.
This is why a the damage should get replaced with a condition (a short imob, or cripple, heck even a blind).
The main reason for my post and suggestion is to make it so that this, otherwise good stun break, does not stun you instead of saving you if you encounter a shocking aura (which is common thees days since tempast is strong as hell). Fixing one issue only to introduce another is not good (mesmer with mirror of anguish or a revent with the 3 sec taunt on disable trait).
Think about what is reasonable and not what would make your druid build more op. A daze would be too much, so would a stun.
About the only thing LR dmg does is remove blindness if it hits something. Not completely bad since its capable of removing 4 condi when traited and stars align.
I’m actually thinking adding a second of stability, so you can use it through cc wards, would be more appropriate.
This could also work get 1 stability for 3/4 sec upon activating lr, long enough to over the evade frames of the skill and short enough so that you cannot make it linger with boon duration.
(edited by foste.3098)
Stability would be a niche thing for fields and other hard CC (which is a hard counter for the skill and if you made them burn it on you, well done).
To have something like a teeny tiny bit of stability for the duration of the evade wouldn’t be worth the damage trade off IMO.
It’s respectable damage, fury, and condi removal (traited) that puts some great distance between you and your opponent and gives you a lengthy amount of vigor.
The only real buff I’d like to see to LR is to reduce the base CD a bit. I like the damage component of the skill, I’d rather not lose it.
If anything, maybe make it stronger or a guaranteed crit. Something along those lines.
Stability would be a niche thing for fields and other hard CC (which is a hard counter for the skill and if you made them burn it on you, well done).
To have something like a teeny tiny bit of stability for the duration of the evade wouldn’t be worth the damage trade off IMO.
It’s respectable damage, fury, and condi removal (traited) that puts some great distance between you and your opponent and gives you a lengthy amount of vigor.
The only real buff I’d like to see to LR is to reduce the base CD a bit. I like the damage component of the skill, I’d rather not lose it.
If anything, maybe make it stronger or a guaranteed crit. Something along those lines.
A enemy tempast joins a team fight and overloads air,while you are caught in a mesmer gravity well and you use lr to not die. The second you press lr you break the well cc, but get instantly stunned again because every enemy in the team fight has shocking aura and the lr damage hits it. How would a tiny bit of stability or the removal of the damage be a niche thing??
Lightning reflex is a stun break that, in the current state of the game, often STUNS you when you use it to break out of a cc. And it crits for about 1.5k on a heavy golem, is this damage worth making a stun break not reliable?? If it is then idk what build you are running.
If the damage would get changed to something else (not a stun or a daze because that would introduce more problems with traits like mirror of anguish and the revenant taunt trait) it would make the skill much better. The only real argument that holds any weight is that by changing the damage component you make lr unable to clear a blind, and if that ends up as such a big part of it they can add a cures blindness on use effect to the skill.
In any case the skill would still give fury and clear 2 conditions when traited, would still be a evade, and would still put distance between you and a target.
Only major difference would be, it is no longer able to self stun you.
Why are some people against any changes, even when it would make things better?
Removing the dmg would also make LR usable while stealthed without revealing. Which is another big advantage imo.
Why are some people against any changes, even when it would make things better?
How am I against changes if I myself proposed a change?
I still would be fine if no CC was compensate for the damage loss, BUT give more utility like reduce its CD to 35s, and it also removes chill and cripple. I personally use it more to create distant than for its stunbreak.
Pretty much this. Remove the damage and have LR also cleanse cripple and chill. CD can even remain the same.
Will update once Path of Fire releases.