[Logic?] Quickness / Slow vs. Evades
Anet said they are gonna make it so that quickness and slow doesnt effect defensive abilities like block or evade unless its something like Blurred Frenzy, No clue how this will effect GS Auto, Sword an Dagger evades.
Levi Ironhart, Cassandra Irehart, Lucio Trothart
Discord Gearhart, Naevius Soulhart, Frisk Softhart
(edited by OtterPaws.2036)
Anet said they are gonna make it so that quickness and slow doesnt effect defensive abilities like block or evade unless its something like Blurred Frenzy, No clue how this will effect GS Auto, Sword an Dagger evades.
If I were to guess, they’d likely keep their evade frames consistent throughout the auto-chain on GS and the evade on the Dagger skill, so even if your Quickness is enough to perform another action within the evade frames or your Slow was enough to keep you locked into an attack post-evade, they wont actually change how brief/long your evasion times are.
Or Quickness/Slow just don’t have any influence while using certain moves so that they’re always consistent in duration (shield stances in particular).
(edited by Euthymias.7984)