[Logic?] Quickness / Slow vs. Evades

[Logic?] Quickness / Slow vs. Evades

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Let’s take Greatsword as an example.
Attack chain has an in-built evade in it. It’s the 3rd attack with it’s own cast time.
If the player is under Quickness effect – the evade duration is adjusted so that the uptime of evade is not too high.

If the player is under Slow effect – evade stays the same and is not prolonged. Evade stays short.

Where’s the logic behind this?

“Observe, learn and counter.”

[Logic?] Quickness / Slow vs. Evades

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Posted by: OtterPaws.2036

OtterPaws.2036

Anet said they are gonna make it so that quickness and slow doesnt effect defensive abilities like block or evade unless its something like Blurred Frenzy, No clue how this will effect GS Auto, Sword an Dagger evades.

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(edited by OtterPaws.2036)

[Logic?] Quickness / Slow vs. Evades

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Posted by: Euthymias.7984

Euthymias.7984

Anet said they are gonna make it so that quickness and slow doesnt effect defensive abilities like block or evade unless its something like Blurred Frenzy, No clue how this will effect GS Auto, Sword an Dagger evades.

If I were to guess, they’d likely keep their evade frames consistent throughout the auto-chain on GS and the evade on the Dagger skill, so even if your Quickness is enough to perform another action within the evade frames or your Slow was enough to keep you locked into an attack post-evade, they wont actually change how brief/long your evasion times are.

Or Quickness/Slow just don’t have any influence while using certain moves so that they’re always consistent in duration (shield stances in particular).

(edited by Euthymias.7984)