I finally got around to making a ranger and (of course) had to choose between Long Bow and Short Bow. I went off to the Mists to try each and see if/when I’d prefer to use either one and if one had significant advantages over the other, particularly DPS. Y’all have likely done similar tests or seen this topic before, but I thought I’d post my findings anyway as sort of a confirmation of what you no doubt already know by a non-ranger.
The big surprise was that I couldn’t find a weapon skill combination that reliably outperformed auto-attack on either bow. Lbow autos a golem down in about 10~11s, Sbow in about 11~12s: ie. Lbow auto seems to maybe be a little nicer, but by a very small margin (if it even is nicer). The sad part about rangers and bows, though, is that using other skills doesn’t help. Barrage will drop the rate by 1~2s, but no mix of the other skills will budge either bow from it’s auto-attack rate. (NB. Lbow auto becomes a LOT worse at medium and close range — that’s when skill use pays off significantly — but adding in skills just makes close range Lbow’s kill rate the same as max range auto.)
For a bit of comparison, I have 4 other L80 classes: mesmer, necro, guardian, & thief. NONE of those classes achieve anywhere near maximum DPS by only auto-attacking. Skill use dramatically improves DPS for all those classes.
This makes it painfully obvious why all bots are Short Bow rangers. It’s an immense simplification for bot coding to never need to maneuver or use any skills other than auto-attack in order to achieve near-maximum DPS. Knowing you’re just an auto-attack bot makes it more than a little depressing to play the ranger class.
BTW, I also tested utility skills Quickening Zephyr and Sharpening Stones to make sure they increased DPS as expected (yes) and to see if they helped one bow more than the other (they don’t). So, I don’t have to play as a one-button bot to maximize my ranger’s DPS; ie. I’ll be using Lbow for my ranger. I want my ranger to be a little bit more actively involved in fights than a bot and Sbow’s other skills are mostly useless outside of a seriously long 1v1 kite fight.
IMHO, the ranger’s bow skills need help badly. Both need to be at least a little more actively involved in fights than a bot. This isn’t to disparage existing rangers, but to sympathize with them. The class is a boring bot by design. I thought necros had it bad with all their bugs, but at least they get to use their skills.
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How would I fix it? ‘Dunno — I’ve only played ranger a little while now. Forum regulars probably have better ideas. I’d probably reduce auto-attack DPS by 1/3 to 1/2, increase skill DPS to compensate, and change a LOT of the skills themselves. I’d probably add fields to each bow, like a fire or light to barrage and a smoke or dark to a pbAE for short bow. That would invite rangers to setup combos for both themselves and their team. Anything to cultivate a little advantage for more complex play with a bow.